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Chimas

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Everything posted by Chimas

  1. Tschokky, I have this same impression of cn2mc, if you're about to add/edit buildings ... Nyerguds, one question: later when the theater gets ready for TD, will we name the file as JUNGLE.MIX (and throw in C&C95 folder and change the theater inside an INI file for testing) or will we keep it TEMPERAT.MIX and run the game as a MOD?
  2. In my TD here is not working. I've opened the file and most says it's for RA. Do I have to do something I'm not aware of?
  3. Have in mind that no one was given a Manual, they were all made through reverse-engineering of the game (hacking) and still today there are parameters with unknown functionalities, abandoned functionalities and others that might work by accident (ok, I'm speculating in this one, I have no source, nor examples).
  4. try "1", after "15" in the teamtype.
  5. I came to the conclusion that Myg and others are right, TD is complete and should stay an untouchable masterpiece. In the other hand I accepted Iran's suggestion and have been testing OpenRA: the project is awesome, with many additions for TD, although there is a lot to work before it gets easy to code a single player mission. So I think this thread has reached a bit of its objective: I am really impressed with the current development of the JUNGLE theater - just waiting to make a mission on it. Still, it has been a good discussion, thanks.
  6. Ok, let's go again, 1 item per time: I suggest you to read Nyerguds manual to see how things really work. ================================================================ WIN condition You can set just WIN=Time,Win,240,None,None,0 so you don't need "allow win" trigger, at least not associated to your time trigger. To test if WIN trigger will work, just put the time to "10" or "20" and make a test. But I still think you might have to set a HOUSE for the time, I'm not sure. ================================================================ A10s This is a working trigger and teamtype for the A10s: air=time,reinforce.,75,GoodGuy,air1,2 air1=GoodGuy,1,0,0,0,0,7,0,0,0,1,a10:2,0,0 this is yours: RE1=Time,Reinforce.,75,GoodGuy,R4,1 R4=GoodGuy,0,0,0,0,0,7,0,0,0,1,A10:2,1,Attack Base:0,0,0 you won't need "attack base" command for the A10s Also you mentioned "AIRSTRIKE": if it's for the HUMAN player, it could be something like: airs=time,airstrike,75,goodguy,none,0 ================================================================ Engineers This is a working trigger and teamtype from Covert Operations, mission Infiltrated: eng2=Time,Create Team,20,BadGuy,eng2,2 eng2=BadGuy,0,0,0,0,0,7,0,0,0,1,E6:1,1,Attack Base:80,0,1 This is yours: RE3=Time,Reinforce.,30,GoodGuy,R2,1 R2=GoodGuy,0,0,0,0,0,7,0,0,0,4,JEEP:2,APC:1,E6:5,MSAM:2,1,Attack Base:0,0,0 So if you want the APC to deliver the ENGs, this should be your teamtype: R2=GoodGuy,0,0,0,0,0,7,0,0,0,4,JEEP:2,APC:1,E6:5,MSAM:2,2,Move:7,Unload:7,Attack Base:99,0,0 And you have to create and position WAYPOINT 7 in your MAP, regarding this example. ================================================================ Create teams You're putting all your attack base commands to ZERO. So the units don't have time to do anything. Put them to "Attack base:99" ================================================================ Commandos No, the teams, as explained, are not set correctly, so the commandos might be being built as an attempt of the AI to make things work. But I'm really guessing here. I wouldn't "promote" a campaign before your first mission is ready, tested, corrected and criticized by the other players. It's a long walk before a good result. A campaign is a lot of stuff.
  7. AWIN=Time,Allow Win,0,None,None,0 WIN=Time,Win,240,None,None,0 I would change this to something like: Side=Goodguy AWIN=Time,Allow Win,240,None,None,0 WIN=Destroyed,Win,240,Badguy,None,0 Attackunit and Attackbase needs a long time to cross the map, start the attack, keep fighting and keep doing that until all enemies are down, so your parameter to make them move and do something is Attackbase:99
  8. I really liked this statement ...
  9. Hey Nyerguds, Later when this theater gets ready, can you/I change your Amazon Campaign to this theater? (like I did with the Arctic missions)
  10. Yeah, this is getting sick!
  11. 1 - I prefer the dark blueish green. If it gets green like the RA1 palette, it will JUST look like a different TEMPERATE theater. 2 - For cliffs over water, IDK if it's going to be feasible, but in jungle and rain forests we have AGUAPÉS that are pretty much trees growing from inside the water. To design that might be hard, but the problem is to have that repeating everywhere in the map. I advise to have a try, but I wouldn't be so enthusiastic (given that I'm not a pixel artist). 3 - one curiosity, the "teal" drops on the river bank are to emulate the waving water in-game? 4 - This is a too early request, but after the theater is ready, would be a good thing to have a teamcolor set that works fine with this theater. For example, Kilkakon has created a teamcolor for his MOD that is already present in Nyerguds patch that I enjoy a lot (I think it's warmsilver teamcolor). But this is a bonus, not a must-have. Just have the idea and wanted to comment. 5 - I too believe the output is getting great! post-edit: aguapés = water hyacinth, according to google translator
  12. Looking good. The vegetation over the rocks are amazing, very creative!
  13. Oh, I see now. In that sense, you're right.
  14. I've heard once that a nobel prize scientist used to get a dolar per year from the university where he attended and when asked about the symbolism he said that no money would mean slavery ...
  15. Chimas

    1.06c Suggestions

    When I find in the collection any mission that refers or meant to be in the snow, the arctic and etc, I try to change the theater to SNOW. But only in the (absent) fans based missions. The "factory missions" are properly covered by Nyerguds.
  16. Impressive, I took some seconds after zooming in to perceive it as a truck.
  17. I'm gonna explain this out of context. Well, most of the usage in example you presented doesn't make sense, although they work. Poorly conceived, but work. In GRD1 and GRD2, the units are moving to their specific point, guarding that spot for a small fraction of time, then keeping looping. I'll explain the "loop" command in a minute. The GUARD command works with time units, so if you wanna make them as sentinels for a long time, you can put "guard:99". Also, in the above teamtypes you have ATTACK UNITS and ATTACK BASE that work with time units too. The LOOP command organizes the exception of the loop. So, if you give 6 commands to a teamtype and you put LOOP:2, after the 6th command it will loop back to the 3rd command, therefore leaving command 1 and 2 out of the loop. So you can note that if you have, like in teamtype GRD2, 3 commands and one of these commands is LOOP:1, it will stay repeating command 2 alone, in that case "GUARD 3". The units will Guard for 3 time units and then again and again and etc ... The best thing to learn the LOOP command is getting a teamtype with 10 commands, and you keep changing the loop parameter and see in-game the difference.
  18. Welcome. Do you play TD single player? ==> http://cnc-comm.com/community/index.php?topic=1786.0
  19. If there's no other tanker, then just "TANKER"...
  20. In my case, I have a nickname for games and this one for communities just to prevent being tagged. I also avoid some players because I know it won't be a fair game for both. But there's some time I don't play online and I only play TD/CNC1/CNC95. I think it's natural for late arrivals to become competitive in order to make a stand, but that's a perception, not a fact.
  21. Kilk, I have sent you a PM ...
  22. It would be a good thing to have some RTS debates. I'm seeing a lot of kickstarter projects that are being developed and might be "canibalizing" each other due to marketing and timing issues. Also, a RTS game theory (the concepts before coding) would make game developers think better before going on in a lone long march endeavour. Some games are looking interesting, but I'm not sure how much the developers are minding about replayability: what features they would be willing to let go to a community of fans ...
  23. That's not definitive, it's just to let him play the campaign. Yes, here: http://cnc-comm.com/community/index.php?topic=1786.0 As far as I could see, all missions you provided in the other threads are released in the collection of the link. But, thanks for trying, I'm vigilante to anyone bringing more missions (from the basement or wherever).
  24. Hi Ice, You drop it there, then you run the game and open the New Missions Menu. The last mission in the the GDI list is the On Slaught mini-campaign. It's there. (Given that you are using patch 1.06) Estou com preguiça de traduzir o que foi escrito em Alemão.
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