
Iran
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Everything posted by Iran
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Heavily WIP, inspired by Yuri's Revenge's Tour Of Egypt. I'm playing around with the general layout before adding misc stuff to the map like roads. http://i4.minus.com/ibpBxLtUUTBm1D.png
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I've updated the binary distributions and source code for the C&C full map preview tool and the RA thumbnail generator too now to comply with the license. Thanks again for bringing it to my attention and also explaining to me what to do with modified OpenRA code files.
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Thanks for looking into it, I'll update the binary distribution and add the file. Could you take a look at the github repo code now and check if the headers look OK now? I gotta update the C&C preview and RA thumbnail tools too.
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There's a bug that causes holding Ctrl while pressing some certain alphabetical keys to register as the same internal key value as holding Ctrl while pressingone of the f1-12 keys. It's from 1.06c and I'm not sure if it's a Westwood bug or added by 1.06c. For example in 1.06c holding ctrl+x gives the same effect as holding ctrl+f9.
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Okay I've added the original header file to the OpenRA code I didn't modify (Format40/Format80/Platform.cs) and I added the following header to the ones I did: #region Copyright & License Information /* * Copyright 2007-2012 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. * * Additional modifications were made to this code by Iran. */ #endregion Do I need to supply the COPYING text file with binaries?
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Well the problem is that some of the files heavily modified OpenRA code, like RenderUtils.cs. I've also changed the TemplateReader and ShpReader classes slightly and added two new functions to the Palette code to make it easier to load a palette with custom remap for a side and for civilians. Do I add myself to the copyright holder list for those files in addition to listing the OpenRA authors? The platform file isn't modified at all so that should have the original openRA copyright header.
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So what do I need to do? re-add the copy header at the top of the files?
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You forgot the RA1 map preview generator which generates thumbnails.
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I've added that file to the git repo now.
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Nice videos dude!
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It only causes OOS because if you add it for one client and the other client doesn't have it the network CRC checks/events desync, same with the tesla zap infantry death animation. Arda re-adds it and it works fine online if all clients have it. Sounds like WW just forgot to include the smudges in the final game.
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They're kinda transparent drawn with brightness kind of thing, kinda like how RAED does it, it's cool.
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https://github.com/Iran/RAFullMapPreviewGenerator This tool generates a preview image of a map using the game's graphics. It's written in c# 2.0 and requires the .Net framework v2.0. This uses code from OpenRA and code that hifi gave me. Thanks go to Mailaender and pchote for helping me with using the OpenRA code and answering questions. Nyerguds also helped with answering my questions, documenting the tile sets ID mappings used by the game and documenting the remap colors stuff for every color remap. Additional thanks go to the FreeCNC documentation of the game's map format and C&C-RAED for showing me how things should somewhat look like. Usage: ExeFile InputMap [OutputImage] [--DrawVisibleOnly] Example: RAFullMapPreviewGenerator.exe x.ini derp.png --DrawVisibleOnly The '--DrawVisibleOnly' option only draws the part of the map that's visible in-game. If 'OutPutImage' is left out the filename + '.png' is used as file name of the output image. THIS IS STILL A BETA SO THE TOOL MIGHT CRASH OR GIVE INCORRECT RESULTS https://dl.dropboxusercontent.com/u/21865790/RA%20Full%20Map%20Preview%20Generator.zip
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Yeah it was an issue with my code, made a typo in the section name.
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Both sixth Soviet missions from the campaign have the template "bridge2.tem" off map, one of the tiles references is tile 11. The template only has 10 tiles. Some interior missions (from the expansions) reference smudges, yet interior.mix (which contains the interior templates and graphics) doesn't have any smudges. The game ignores it.
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In RA95 there's only C1 and C2 (male and female) graphics, 8 of the 10 civilians have remaps. I also noticed that the normal theaters only have the graphics for v01 to v20 even though up to v37 is supported (like in C&C95). I'm currently checking what team the player as and set the palette drawing the [base] structures according to the sensible opponent (if playing as GoodGuy the opponent is Badguy and vice versa). I figured cause XCC Editor has it and it's such a popular tool it would make sense..but yeah C&C RAED doesn't support aircraft and in the RA95 maps that have aircrafts seemingly pre-placed I could fine none.
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I had to remove the caching of rendered SHP files as it didn't take in consideration other palettes, after caching a SHP with red color remap it would draw that SHP even when I gave it a yellow color remap. I'll figure something out for this hopefully soon.
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"I have numlock on to get it working I had to add "KeyResign=35" to conquer.ini." Yes that's the idea, you configure the hotkeys in conquer.ini. "Also your .exe doesn't work online." I know, bug hifi or FunkyFr3sh about that.
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I fixed drawing of the rectangle around waypoints so the bounds don't like into other cells. I also added parsing of the [base] section, but are there any maps which have structures in the [base] section which aren't in the [structures] section? I uploaded the new version, to-do: -Civilian remap colours (if C&C95 uses the same system as RA95, Nyerguds?) -Manually doing the offsets for the Rocket Launcher and SSM Launcher turret
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I fixed parsing and drawing of smudges (not uploaded yet). Does C&C95 also only have graphics for a male and female civilian with the variation being the remap colors on all civilians? Do you have these remaps documented?
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N3tRunn3r's C&C1 Mappack - Latest Update: 2013-08-26 V1.02
Iran replied to N3tRunn3r's topic in C&C Multiplayer Maps
Can't you patch the decaying logic so it doesn't affect the neutral house(s)? -
@Gifts: once I add it, yes. @Allen262: If you make the Refinery have no crew it has no crew for all houses who own the building, which is undesirerable.
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Anyway to override the Ally Skirmish to make enemies harder
Iran replied to Kamuix's topic in Modding Discussion
Funky you should disable paranoid. It's quite useless with predetermined alliances support. -
"End" as resign works for me, do you have numlock off/on? Ask Funky about spawner support.
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Updated the first post with the latest EXE, I just added caching SHP/template loading and rendering and got a nice 300%+ speed up,