Jump to content

Iran

Retired staff
  • Posts

    1161
  • Joined

  • Last visited

Everything posted by Iran

  1. It's because every factory has its own factory queue for the AI, for human players it's linked to the sidebar.
  2. It only desyncs when you play on a map with those units and they get loaded into a Chinook.
  3. Here's another issue r34ch noticed with a AM mission: http://forums.cncnz.com/topic/17482-portablera-beta/page-18#entry212345
  4. He last uploaded a video 18 hours ago on youtube. His site is still active so you should contact him. Tell him about the new unofficial RA95 patch and CnCnet plus online playerbase.
  5. CnCNet v4 (which they use) will still be supported, this is also the case for games that will be supported by CnCNet v5.
  6. I have it as a global RULES.INI keyword. 49. Added a new global RULES.INI keyword EvacInMP= (yes/no) under the [General] section , when enabled GNRL and Einstein get evacuated if they enter a Chinook in multiplayer. If disabled this doesn't happen. Enabled by default to stay compatible with 3.03 online.
  7. Thanks again. There's a bunch of buildings that are normally unbuildable too, is it possible through RULES.INI modding to make it worth building them (i.e. giving them a function?).
  8. I'll check what the game tries to load with a debugger, no worries. Thanks a lot for doing these Allen!
  9. But the unit is never named "General', it's either named Stavros or Volkov.
  10. Yes, apparently the Ore Trucks harvest until they're completely filled then just stand still in the Ore field.
  11. In the fixed Lets Make a Steal this allies Soldier attacks the green War Factory:
  12. They start harvesting but after around 3 seconds they stop harvesting. Like r34ch mentioned before you hear the Tanya death cry at the start of the map.
  13. Download Red Alert from: iran.cnc-comm.com/redalert
  14. Allen262: in your fix for Time Flies the Ore Trucks start moving towards the ore field after destroying the last Power Plant but then they stop driving and stand still in the ore field. If you attack one of the Ore Trucks they start function properly though.
  15. Allen262 does your fixed Lets Make a Steal with the uncapturable Power Plant also have the other fixes you mentioned in a previous fix from this thread?: "Try this Lets make a steal. I fixed the Demo Trucks so they work every time. The stock mission they wouldn't come on to the map at all or rarely they would below up before comming on the map. I also fixed things so your one men you can save from being gassed won't attack the Phase Transport."
  16. I added them, thing is they aren't done and creating new ones takes ages..
  17. Allen262: Are the "Stalin's elite guards" enemy in the Grunyev Revolution mission also counted as Soviet casualties?
  18. IDA for disassembling and OllyDbg for debugging I use hifi's patching framework for patching (with CCHyper's extended EXE as base).
  19. I can add extra remap colours but it takes ages to create the new remaps. I already did white and black somewhat back in December. The code for it is mostly done but I sometimes get a crash while starting a skirmish game, never really looked into finishing the code and the remaps. @Allen262: Thanks a bunch! I've added them.
  20. Could anyone take a look at Allies 11, is the naval blockade really owned by Turkey?
  21. Small issue I've noticed, in your edited version you get two Medium Tanks reinforced when you reconnaissance at the beach, instead of two Heavy Tanks you normally get reinforced.
×
×
  • Create New...