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Iran

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Everything posted by Iran

  1. Here's another small one I found:
  2. Part of the image is also used as book cover: http://www.amazon.com/Buckseller-F-E-Mazur/dp/1413707033 lol another book cover: http://www.amazon.com/Classic-Christmas-Scot-Wisniewski/dp/B000CADXFW Another book cover!:
  3. Here's one I just found:
  4. And the Yak Village FMV after the first mission! Also found by Aircraftkiller:
  5. One that Aircraftkiller found. https://www.bluehellproductions.com/forum/index.php?showtopic=26361#entry522966
  6. https://www.bluehellproductions.com/forum/index.php?showtopic=26361
  7. This is already done for both games, at least OpenRA allows importing RA95 maps and I've the seen code the specific uses to decode the stuff, I need to have code to encode it again but I haven't really looked at it. I guess I should do it tomorrow. PS: Do you want me to take a look at changing the colour the Options button and credits count are drawn in so they're green like in C&C95?
  8. Here's the houses list in the EXE, note how Ukraine is missing while Italy is there: DGROUP:004A2D18 aEng db 'ENG',0 ; DATA XREF: sub_43495C+1Co DGROUP:004A2D1C aEngland db 'England',0 ; DATA XREF: sub_43495C+27o DGROUP:004A2D24 aGer db 'GER',0 ; DATA XREF: sub_43495C+49o DGROUP:004A2D28 aGermany db 'Germany',0 ; DATA XREF: sub_43495C+54o DGROUP:004A2D30 aFra db 'FRA',0 ; DATA XREF: sub_43495C+76o DGROUP:004A2D34 aFrance db 'France',0 ; DATA XREF: sub_43495C+81o DGROUP:004A2D3B aIta db 'ITA',0 ; DATA XREF: sub_43495C+A3o DGROUP:004A2D3F aItaly db 'Italy',0 ; DATA XREF: sub_43495C+AEo DGROUP:004A2D45 aRed db 'RED',0 ; DATA XREF: sub_43495C+D0o DGROUP:004A2D49 aUssr db 'USSR',0 ; DATA XREF: sub_43495C+DBo DGROUP:004A2D4E aGre db 'GRE',0 ; DATA XREF: sub_43495C+FDo DGROUP:004A2D52 aGreece db 'Greece',0 ; DATA XREF: sub_43495C+108o DGROUP:004A2D59 off_4A2D59 dd offset unk_4B5254 ; DATA XREF: sub_43495C+12Ao DGROUP:004A2D5D aTurkey db 'Turkey',0 ; DATA XREF: sub_43495C+135o DGROUP:004A2D64 aSpn db 'SPN',0 ; DATA XREF: sub_43495C+154o DGROUP:004A2D68 aSpain db 'Spain',0 ; DATA XREF: sub_43495C+15Fo DGROUP:004A2D6E aGdi db 'GDI',0 ; DATA XREF: sub_43495C+17Eo DGROUP:004A2D72 aGoodguy db 'GoodGuy',0 ; DATA XREF: sub_43495C+189o DGROUP:004A2D7A aNod db 'NOD',0 ; DATA XREF: sub_43495C+1ABo DGROUP:004A2D7E aBadguy db 'BadGuy',0 ; DATA XREF: sub_43495C+1B6o DGROUP:004A2D85 aCiv db 'CIV',0 ; DATA XREF: sub_43495C+1D5o DGROUP:004A2D89 aNeutral db 'Neutral',0 ; DATA XREF: sub_43495C+1E0o DGROUP:004A2D91 aJp db 'JP',0 ; DATA XREF: sub_43495C+1FFo DGROUP:004A2D94 aSpecial db 'Special',0 ; DATA XREF: sub_43495C+20Ao DGROUP:004A2D9C aMp1 db 'MP1',0 ; DATA XREF: sub_43495C+229o DGROUP:004A2DA0 aMulti1 db 'Multi1',0 ; DATA XREF: sub_43495C+234o DGROUP:004A2DA7 aMp2 db 'MP2',0 ; DATA XREF: sub_43495C+256o DGROUP:004A2DAB aMulti2 db 'Multi2',0 ; DATA XREF: sub_43495C+261o DGROUP:004A2DB2 aMp3 db 'MP3',0 ; DATA XREF: sub_43495C+283o DGROUP:004A2DB6 aMulti3 db 'Multi3',0 ; DATA XREF: sub_43495C+28Eo DGROUP:004A2DBD aMp4 db 'MP4',0 ; DATA XREF: sub_43495C+2B0o DGROUP:004A2DC1 aMulti4 db 'Multi4',0 ; DATA XREF: sub_43495C+2BBo DGROUP:004A2DC8 aMp5 db 'MP5',0 ; DATA XREF: sub_43495C+2DDo DGROUP:004A2DCC aMulti5 db 'Multi5',0 ; DATA XREF: sub_43495C+2E8o DGROUP:004A2DD3 aMp6 db 'MP6',0 ; DATA XREF: sub_43495C+30Ao DGROUP:004A2DD7 aMulti6 db 'Multi6',0 ; DATA XREF: sub_43495C+315o DGROUP:004A2DDE aMp7 db 'MP7',0 ; DATA XREF: sub_43495C+337o DGROUP:004A2DE2 aMulti7 db 'Multi7',0 ; DATA XREF: sub_43495C+342o DGROUP:004A2DE9 aMp8 db 'MP8',0 ; DATA XREF: sub_43495C+364o DGROUP:004A2DED aMulti8 db 'Multi8',0 ; DATA XREF: sub_43495C+36Fo
  9. It's format80 and/or format40 with base64 IIRC.
  10. I'd like to add black tiles from the interior theater to the other theaters and place these tiles on missions that are really small and which glitch when played on a large resolution, the problem is that no map editor supports placing these tiles. So I need to have a decoder and encoder of the relevant part of the map file to manually add the clear1 tiles.
  11. Iran

    crash report

    Can't you use the .PKT files Funky? It's used to set map names and I think it's specifically designed for localisation.
  12. Not hidden logic, I added the logic myself.
  13. Yeah, I got it working quick and dirty like that. Need to take a look into a few things to un-hardcode it. I'll make a note about the MCV.
  14. Iran

    crash report

    Download the game from http://iran.cnc-comm.com/redalert Then the game will create crashdumps after crashing.
  15. Iran

    crash report

    The game tries to get an object reference from an object ID while checking what weapon another unit should use against that object, problem is the object doesn't exist anymore so an error code is returned instead of a valid reference, the game doesn't check for this and tries to access invalid memory when it normally would try to get data from the object. Now the problem is that I can't add a check in the function that does this itself, I need to add a check in the function that calls this function when it crashes. And for that I need a crash dump. EDIT: Nvm, seems I can just fix the function itself and make it return 0. Not sure if that fixes the crash though.
  16. What is completed and what isn't?
  17. If TechnoClass object is not a building and house is BadGuy use blue remap/colour scheme.
  18. RA95 contains unused code to record and playback demos. When a "recording mode" byte global variable is set to 1 recording will start. This variable needs to be set before the level is started. After the match ends a RECORD.BIN file will be created. The game has code to start playing back a demo but this code isn't linked to any main menu button, I memory patched the game so clicking the sneak preview button will start playback of the demo. When playback starts RECORD.BIN will be loaded as demo file. The demo always seems to desync with what actually occured while recording the demo. I'm not sure if this is because demo recording is faulty or because demo playback is faulty (or both). Loading demos of skirmish games crashes the game. Recording a save game that has been loaded causes desyncing as demo playback starts from the beginning of a map/mission. Moving the mouse or pressing ESC ends demo playback. Here's a video of demo playback: ra95 demo playback Attached is the RECORD.BIN demo recording used for the video. RECORD.BIN.zip
  19. Iran

    Red Alert 1 freeze

    Enable Windows 95 compatibility on ra95.exe.
  20. Just to be sure, we're talking about Soviet mission 13a and 13b right? Because the objective of the mission is to capture the Chronosphere after destroying the Radar Domes and then destroying the rest of the Allies' base..
  21. If you get too close to the Chronosphere before destroying all Radar Domes it'll blow up. You need to kill all Radar Domes first and make sure you don't get close to the Chronosphere. Then you must capture it. It's really stupid because the first time I played I explored the Allies base and the Chronosphere is in the back, I was just moving my units and the Chronosphere blew up....had to reload my save game a few times to figure out what's going on.
  22. Enjoy. https://dl.dropbox.com/u/21865790/Red%20Alert%201%20Full%20Map%20Screenshots%20of%20All%20Missions.zip
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