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Everything posted by Allen508
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Saddly Arda is limited to the stock V3.03 (or is that V2.00) If I used Arda I would lose the color changing logic that give Nod the Red and Gray look. I would be unable to use the Desert Winter terrain from C&C95 and the new Jungle. No CnCNet 5 for online games and host of other small things. I know the silo is small and some of it had to be cut off. The Hand of Nod, Weapons Factry and Adv Guard Tower had to be cut to fix or you would see a clipping/bleeding through the black shroud. If you go back in this thread I know that I posted a screen shot (Hopefully it is still there!). This is one of many limitations. Arda dose have editable Foundation but I was told that the draw logic was not updated so any building you made larger would have a clipping/bleeding through the black shroud prob. I asked Iran about the addding Factories when he was messing around with with adding new units and building but that was somthing he had vary little understanding of how it was done. Iran is the one that has added many of the thing that Red Dawn uses like the Color changing logic, codding so that the new terrain could be added. The Comm Center's and Adv Comm Center's circling antenna where quite low on the list of thing I cared about so I never asked Iran about them. Maybe the Adv Comm Center could be done as it is really the Soviet Airfield and in RA1 it dose have have 16 frames (8 norm and 8 damage) but it was disable by Westwood so it animation logic may be hiding with in the game. The C&C95 Gunboat logic is like wiped from the game as well as the (Hover) Tranport logic. I may be able to change in-game options from blue to gray but this may only work for the background. So none of the text or buttons would be changed. Iran also has edited RAED so that it can load and save the new terrain. I wouldn't place any bets on RAED to be updated. I belive Iran said it was wrote in pascal coding. As for the future. Not too much unless there is a major update to the RA95.exe it self. I do have 5 Classic C&C mission a update of RAED and Funky's update of WinEd. I'm thinking it will be a optional patch. Over all I know it is not perfect but part of me dosn't want it to be. Nyerguds put a ton of work into geting C&C95 working and much more as well being a bunch of help to me along the way. I don't want to take away from this work on C&C95 so I'm quite fine with not coping C&C95 100%
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I have seen this. Not with attacking a patrol but when I attack a building. It cause the AI to send all units that are in guard mode and patrolling units it has to defene the building. I don't know why as I have put teamtypes priority above the SuspendPriority listting found in the rules. From rules.ini/spawn.dpx SuspendPriority=20 ; teams with less than this priority will suspend during base defense ops Also it seem that something about RAED caps the max Order list to 5 or 6 for any teamtype that will be patrolling.
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If you got the the chorno shift to work (1 time use or repating Special Weapon ) The MCV will go back to where it started if it is not deployed/destryed with in 3 minutes thanks to ChronoDuration= in the rules.ini.
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From my experience for you to be given a free Special Weapon you must own a building that can make a Special Weapon.
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edwin Map Editor patches - High Resolution Patch and more
Allen508 replied to FunkyFr3sh's topic in Red Alert
Yes a RAED version that loads the jungle theater. Iran had it at GetHub but the links look to be dead. Ask him if he still has it. If he dosen't let me know and I'll upload a copy someplace. Saddly it is to large for a attachment even if 7z formated... -
edwin Map Editor patches - High Resolution Patch and more
Allen508 replied to FunkyFr3sh's topic in Red Alert
Works now. It will be a nice add to Red Dawn at a later date. A quick hex edit to change raed.mix back to main.mix and it call up the new theaters mix-es that are already in Red Dawn 2014 main.mix. (I already did this for the Jungle, Winter and Desert RAED.exe Iran did.) -
edwin Map Editor patches - High Resolution Patch and more
Allen508 replied to FunkyFr3sh's topic in Red Alert
I'm going to have to look at this! Looks like I may need to do some changes to it but I would be nice to add to Red Dawn. EDIT: Somthing looks to be wrong with new theater. I put the jungle.mix into into the raed.mix but when I try to load a jungle map it crashes. I'm using Theater=JUNGLE or Theater=jungle. -
I have no idea why Chrome would say it is unsafe. The spawn.xdp has the info for Commando. The Commando prerequisite is set for the basis Com Center as if I set it for the Adv Com Center Nod will be unable to build the Commando. Red Dawn 2014 CnC Net 5 Classic C&C Mode is done by spawnam.xdp. This adjust the prerequisite for units to disable RA1 units and change prerequisites for GDI Rocket Launcher from Com Center to Adv Com Center. (Note: spawn.xdp is rules.ini and spawnam.xdp is aftrmath.ini. Both are used for online game so changing them will make you unable to play online games with other players as your edited spawn.xdp and/or spawnam.xdp will not match theres.)
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That is a new thing I'm still geting use to so I wouldn't be too hard on him.
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Ships are listed as Vessel= in the Object Heap Maximums. The caps you need are to know are. 500 max for Infantry and Unit (Tanks). 100 for Aircraft (both Airplane and Helos) and Vessel (Ships). 32 max for all Factory (Con Yars, Barracks, Weapons, Factory Helipads, Airstrips, Naval Yards, Sub Pens and Dog Kennel)
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There is a structure build limit in Red Alert.
Allen508 replied to LastPanda's topic in General Discussion
It is NOT disabled permanently. I played full naval map (No way of land to attacked basese.) 1 vs 1 once and hit the cap. I was Allied and he was Soviet. I made use of the cap to spam gunboats and lock him out. It dose take time for the game to know that it is now under the cap and enable buildings of things again. -
There is a structure build limit in Red Alert.
Allen508 replied to LastPanda's topic in General Discussion
From the rules.ini/spawn.dpx ; ******* Object Heap Maximums ******* ; These are the absolute maximum number of these object types ; allowed in the game (at any one time). [Maximums] Players=8 ; ipx layer limits this to 8 maximum Aircraft=100 Anim=100 Building=500 Bullet=50 Factory=32 ; 32 is minimum for 8 player game Infantry=500 Overlay=1 ; special case -- only needs one Projectile=20 ; projectile types, not actual projectiles Smudge=1 ; special case -- only needs one Team=60 TeamType=60 Template=1 ; special case -- only needs one Terrain=500 ; trees and rocks TrigType=80 ; trigger types Trigger=200 ; triggers themselves Unit=500 Vessel=100 Warhead=10 ; warhead types, not actual warheads Weapon=55 ; weapon types, not actual weapons You can get over this cap some times if 2 players are building the 500th unit (tank) at the same time. Doubling the max for all units and buildings this caused the game to lag. -
From the rules.ini/spawn.dpx ; ******* Object Heap Maximums ******* ; These are the absolute maximum number of these object types ; allowed in the game (at any one time). [Maximums] Players=8 ; ipx layer limits this to 8 maximum Aircraft=100 Anim=100 Building=500 Bullet=50 Factory=32 ; 32 is minimum for 8 player game Infantry=500 Overlay=1 ; special case -- only needs one Projectile=20 ; projectile types, not actual projectiles Smudge=1 ; special case -- only needs one Team=60 TeamType=60 Template=1 ; special case -- only needs one Terrain=500 ; trees and rocks TrigType=80 ; trigger types Trigger=200 ; triggers themselves Unit=500 Vessel=100 Warhead=10 ; warhead types, not actual warheads Weapon=55 ; weapon types, not actual weapons
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There is a structure build limit in Red Alert.
Allen508 replied to LastPanda's topic in General Discussion
Yes there is a cap. -
It looks like the team is being reinforce off the map? If yes they need to start at a waypoint that is at the edge of the playable map or one square off of the playable map. Enter that waypoint number in the WayPoint box.
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You can extract them from there .mix. (or is that bag for RA2) and replace the 3 of the stock music tracks found in the score.mix. The RA2 may be in a wav format that will need to converted to .aud. You will need XCC Mixer to extract the files. For RA1 I know it is in the scores.mix and I'm going to guess the same is true for SS. For RA2 it may be in a .bag. RA2 modding was way to long ago for me to know fore sure. The RA2 may be in a wav format that will need to converted to .aud. XCC Mixer can convert wav to aud. With all 3 out and in aud format giove them the name of a stock track you don't want any more and use XCC MIX Editor to load them into the C&C95 scores.mix. C&C95 may have a music.ini added by Nyerguds but I don't know for sure. If there is that would prob be easier to add the tracks too.
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Are you maybe mistaken> Try change a common unit like Rifle Soldier's cost and see if the cost change works.
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I'm guessing He/She was Nod and has hidden a Stealth Tank or got a Stealth pick up for a crate.
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You can try... In multiplayer each side/house is listed as Multi1 to Multi8 What you can do is make a quick test map and put in [Multi1] TechLevel=1 Now start CnCNet5 Skrimish. Set your Tech Level to max and start with no AI. If it works you sould find your self stuck at TechLevel 1.
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Is there a way to lower the tech level in the map settings? For all sides/houses? I don't think so.
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For those looking for above talked about pic. http://www.cnc-source.com/forums/index.php?app=gallery&module=images§ion=viewimage&img=7138
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You can get Command & Conquer: Tiberian Dawn (C&C95) here. http://nyerguds.arsaneus-design.com/cnc95upd/cc95p106/ Get the Complete No-CD game installation pack (v1.06c r3, no videos, all music included) (96.7 MB). For the videos you can get the English videos pack (479.4 MB) pack right below it. If you are looking for other languages there is a few in the Language add-ons and other languages videos are listed under the Video add-ons. For Command & Conquer: Red Alert 1 (RA1) go to. http://iran.cnc-comm.com/ra/# and click on the download box. Get Download game installer from CnC-Comm (145 MB) and Download videos installer from CnC-Comm (580 MB, includes The lost files videos) This should give you the full game for C&C95 and RA1 plus more.
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I don't think TS has ben on CnCNet for a year yet. The stock rules.ini should be in the TIBSUN.MIX/local.mix