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FunkyFr3sh

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Everything posted by FunkyFr3sh

  1. Patch your game with this: http://cnc-comm.com/community/index.php?topic=3438.0
  2. VPN will make your ping higher cause you add a additional server to the route. Don't use a VPN if you don't want to have lag Use the thailand server " IShare.in.th " or the hong kong server "Asia C&C - rowsnet.com (HK)" when you create a game
  3. You don't need a VPN, we have many servers you can use to play that work without vpns. Your ip is hidden too
  4. At least the TS spawner that I use in my TS package (as well as the DTA and TI spawners) reads Video.Windowed= from the [Video] section and runs in windowed mode if it's set. Yes, normally that works but i had to remove it to prevent the build anywhere cheat
  5. You can check your game folder, if there is a file named Movies-10.mix then you installed both cds File has around 500mb i think
  6. Are you sure you selected Install CD1 + CD2 during the installation? One CD got the soviet videos and the other one the allies videos What language do you use in the game? Was it Web-Install, CD-Install or Patch existing?
  7. Tiberian Sun doesn't have window mode support atm, but for yuri you can add the following to the ra2md.ini file [Video] Windowed=Yes Make sure you don't have the game/cncnet/config or anything else running that reads/writes to the .ini while you change it
  8. opengl renderer usually got a delay, GDI not
  9. What renderer do you use? try to switch in the red alert config program
  10. The bug was already there in the first version of red alert (was it 1.04?), I tested it some time ago. Some people claimed it was not a bug and they did that on purpose, later we found evidence in one of the inlays included with the original game. To ensure the bugged countries don't become better than germany we had to make them all equal to prevent bigger gameplay changes since all people always used germany only in online games
  11. It wouldn't really help you right now since the lobby is still deleting it cause of the windows 10 problems Would be possible to add a check to the lobby to see if the file is the good or bad LAN patch and additionally check if the user runs windows 10, but for that you would need to ask rampa
  12. Hint: Everything I said is only related to the mini multiplayer versions of the freeware games. CnCnet will not detect/use any normal installations like Origin/first decade etc It looks for the folders TiberianDawn_Online, RedAlert1_Online and TiberianSun_Online which are very unique names only used by the mini downloads of us About wsock32.dll, this file is a big hack to turn IPX into UDP networking, it is pretty normal that such a hack can break the original networking of the game and you must remove it (You also need to remove it to play on other servers, it is not a cncnet exclusive problem) wsock32.dll is not an official file! It is just a big work around hifi made another wsock32.dll which is not bugged and doesn't break the original networking of the game like the other wsock32 from understorm, too bad his version doesn't work anymore on windows 10 Maybe someone should fix that up one day, then we could replace the wsock32.dll in the folder with the good one instead of removing/renaming it So, if you are looking for the one who is responsible for the problems caused by the wsock32.dll then you'll have to contact the creator and tell him to fix it up
  13. It was always merged inside one client, but you had to select the game folders manually before and now it checks the default path to see if you have multiple games installed and links them automatically If theres a game you don't want to play anymore then you could delete the game folder and it won't list the rooms of this game anymore. You can also rename the game folders and it won't be able to find them anymore automatically
  14. Which maps should be available in the first ladder? And what about the settings? I guess we should force all new game options like mcv undeploy to be turned off, or not? Crates? Should we make all standard maps available or you guys think it is better to filter out some of them?
  15. Do you have .NET 3.5 installed? What windows is it?
  16. We cannot use nickserv cause the lobby can run on any IRC network Auth will be coming soon with the ladder release, it won't be perfect at the start but it is at least something Anyways, I will send this guy a warning when I see him since it is against the rules. Some guys change i to l and modify the names slightly in different ways, so we will never be able to fully prevent it. You guys have to continue to report such problems in the future too
  17. This will be coming soon with the ladder release No nickserv though, we will be using the forum accounts to login
  18. @Jacko Don't think that works online atm, you probably need PortableRA and try it in offline games
  19. Do it then, I bet you can't. (See, I can reverse too!^) I will do it if iran doesn't return, no worries
  20. If it doesn't work with removing one jump cause it would execute other unwanted WOL code then you simply insert the function call on another place jmp out call SendGameResultsToServer jmp back then in the SendGameResultsToServer you look at the very end, you will see the function that sends the data to the server -> nop it jmp out fopen fwrite jmp back i do this all in nasm, no injection (we recompile the whole executable)
  21. It is easy, normally the game jumps over the gameres function in LAN mode, you just remove the jump and let it call it. Then inside of the stats function where it calls the function to send the results to the server you modify it to write the array to the disk You have to know that all games still collect all stats even in LAN mode, so there is not much to be done to get it working
  22. I have done it in dune 2000 in 20minutes, I also worked on the ra1/ts stats code, this patch is very easy compared to other patches I did (high resolution patches etc.) Hint: I'm the only one here doing patches for CnCNet at the current time, each executable was compiled by me. My client is sending the stats for cnc1 ra1 ts and dune2000 to the server since months I don't have much to do with yuri since I already take care of 4 other games in my client, so yuri has a very low priority for me, I would only do it to help out in case iran doesn't return
  23. We will be starting off with just ra1 and ts ladders (at least that was the plan) Later we can add cnc1, dune 2000 and yuri If iran doesn't return then i'm going to write the patch for yuri, it takes around 20minutes
  24. Chances for the yuri ladder: 1% (the game doesn't even have the needed patches now and no one is willing to work on it) Chances for Red Alert and Tiberian Sun: 99% (Everything is done, just needs some tiny tweaks) Chances for CnC1 and Dune 2000: 50% (Games are prepared, ladder website doesn't handle it yet)
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