Yo; this is a special thread for posting Concept Maps ONLY.
That means maps which will never be released, but might provide a basis of inspiration for fellow map makers.
So, please don't give them names/etc, just a number (if you must), thanks!
IMAGES MUST BE 640*640, any quality!
Cheers
HERE ARE THE DEFAULT WESTWOOD MADE MAPS FOR REFERENCE:
/ END OF WESTWOOD MADE MAPS!
Agree with Nyerguds here.
Its interesting, because the unit has yet to pick up the crate (physically be in the place).
That means the pathfinding has created a path to the end and is checking to see if the cell is occupied before it moves to the next one in this picture and the crates are registered at that moment.
This gives more insight into the type of pathing used in C&C95 and it also points to the possibility of some issue with the cell pathing reading certain types of crates.
It could be that the crate doesnt exist anymore in the exe, instead of the unit in memory; otherwise it would break for other crate pickups (assuming same logic used). (Noted that other death crates work fine)
I figured it would be a decent idea to build up a checklist of items which we (the idling programmers) have yet to look into for fixing/modifying C&C95/RA.
Hey Nyer! Don't forget me!
If you ever need to know how the .bin file works for SS I would be glad to explain sometime! :-)
Cause, like you with C&C95 ; its been a hobby/challenge of mine for the past few years.
Not that I see how this fits into the topic at hand, though...
Well, im sure me or pichorra could make a basic map editor (eventually) for that purpose!
Its just a matter of getting people together and making it happen.