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Myg

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Everything posted by Myg

  1. DAMMITT!!!! THATS NOT IN THE SPIRIT OF WHAT I MEANT!!!! AUUUUUUUUUGGGGGGGGGHHHHHHH NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
  2. This thread is only for visual inspiration, not for getting feedback DAMMIT!!! LOL PS: MAPS THAT WILL *NEVER* GET RELEASED!!!!
  3. Yo; this is a special thread for posting Concept Maps ONLY. That means maps which will never be released, but might provide a basis of inspiration for fellow map makers. So, please don't give them names/etc, just a number (if you must), thanks! IMAGES MUST BE 640*640, any quality! Cheers HERE ARE THE DEFAULT WESTWOOD MADE MAPS FOR REFERENCE: / END OF WESTWOOD MADE MAPS!
  4. Found this in the Sole.exe file. Anyone have any idea what this mix file is for? Thanks
  5. NO NO NO NO PICHORRA DAMMIT STOP NARRATING OUR DAMNED WORK AND DO YOUR OWN, LOL
  6. Agree with Nyerguds here. Its interesting, because the unit has yet to pick up the crate (physically be in the place). That means the pathfinding has created a path to the end and is checking to see if the cell is occupied before it moves to the next one in this picture and the crates are registered at that moment. This gives more insight into the type of pathing used in C&C95 and it also points to the possibility of some issue with the cell pathing reading certain types of crates. It could be that the crate doesnt exist anymore in the exe, instead of the unit in memory; otherwise it would break for other crate pickups (assuming same logic used). (Noted that other death crates work fine)
  7. Yea, this is a serious OS level issue and effects windows 7 as well. What version of windows 7/8 are you guys using?
  8. Had this issue before on a netbook. Just gave up really. Couldnt find the fix, happens on some computers and not on others.
  9. Myg

    C&C 95 techtree

    I never realized, but that thing is farting that green stuff out.
  10. Based on Nyergud's comments; I suspect its a corrupted windows dll. Reinstall windows and try again, or delete your user profile and make a new one.
  11. IF YOU DIDNT GET THE HINT: PLEASE POST THEM HERE, THANKS.
  12. I figured it would be a decent idea to build up a checklist of items which we (the idling programmers) have yet to look into for fixing/modifying C&C95/RA.
  13. Wooooo!!! Cat fight!!!!!!!!!!!!! LEZ DO DIS LADIES
  14. lol @ rage. ZOMG: EPIC hahahahhahahha
  15. Hey Nyer! Don't forget me! If you ever need to know how the .bin file works for SS I would be glad to explain sometime! :-) Cause, like you with C&C95 ; its been a hobby/challenge of mine for the past few years. Not that I see how this fits into the topic at hand, though...
  16. PS: Tore I cant post anywhere on the forum but here? Whats the deal?
  17. Awsome! Time for some TS games! w00t! Can we haz this on official TS downloads from now on?
  18. Understood the Kali bit. Concerning the rest of your stuff; also remember C&C95 is maxed out at 4 players by default.
  19. Well, im sure me or pichorra could make a basic map editor (eventually) for that purpose! Its just a matter of getting people together and making it happen.
  20. Wait, what? 4 player online games back in 96? What online service did they use for those?
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