Jump to content

Jacko

Members
  • Posts

    1273
  • Joined

  • Last visited

Everything posted by Jacko

  1. Simply use the 'base' setting and place them where you want the ai to build them and in the order you want them to build them assuming you are using RAED that is.
  2. I'm not sure I entered it about 5 times at one point because I was bored
  3. Is there a LAN patch for this or did nobody bother?
  4. For Nuclear Escalation they should 'all to hunt' when the tech centre has been destroyed. And yes RAED seems to act a bit glitchy with triggers.
  5. aha ok. Also I was never quick enough to save the men from being gassed haha.
  6. Something I have done for EVERY mission that I make :roll: very handy little idea.
  7. yup opening it up in RAED shows 2 pillboxes there, waypoints 49 & 30
  8. But its a nuke explosion, so the screen would brighten up and freeze for a second. Surely you cant miss that.
  9. Maybe it shows switching sides to help the yellow guys (i.e. the civilian army) doesn't make much sense to me either so that's my best guess.
  10. I cannot use any of those links.
  11. I also want to make it so I can post it here when I'm ready and that everyone can play it. If I use ARDA then I might get like 4 people to play so best not. still I found a solution so that's not really important anyway.
  12. dang. what if I had multiple destroy attached building triggers? EDIT: I solved it. I attached 'destroy attached building' triggers to every unit and teamtype on the map. Luckily it was an interior mission so no new units are made anyway
  13. I tried setting a 'destroy attached building' trigger to every tile but I don't think it fired... A different idea would be to massively increase the nukes effective range? then place a couple demotrucks or something?
  14. this time I am trying to make it so that if you fail to do blah blah blah in a certain time, there is a massive nuclear explosion and then everything on the map dies. I can get the boom but no deaths to everything anyone got any ideas/help?
  15. you can open it up in RAED and have a look, mostly for the Triggers I assume.
  16. Yes you can. My map has that in it. (its 2vs5 Bases Allies or something) If you set bases to off and units to 1 it works fine.
  17. In Multiplayer answers, 1. yes, use multi 1-8 for stuff like this, use triggers to make them appear etc 2. see answer 1, but just place them on the map. In singleplayer Answers, 1. Use the Nation that you control or want to deliver it for (probably you) if allies, usually Greece and soviet usually USSR. 2. See Answer 1, but just place them on the map. See my attached file, it is a multiplayer map made as a co-op. ALLvsONE.rar
  18. A LAN system for SS would be kinda cool because its something that I'm sure I can get a bunch of friends to try it out.
  19. yeah I've tried that too but for some reason it will not handle any higher than 30 fps
  20. That's just awesome. wonder what other location clips in RA are from real places...
  21. I noticed mission #1 is a video of a fail nice idea.
  22. that's definitely not red alert 1 you cannot stack a unit queue in red alert 1.
  23. does this mean that, with some small tweaking, we could get a screen recorder run by red alert itself rather than an external program (fraps etc)?
  24. I think there is a similar glitch on Final NOD mission (B?) ]At the bottom right there are loads of stuck GDI transports with men on them. I tried shooting/nuking them but they cannot die, meaning the mission could not be won
  25. Or, assuming it doesn't need using, simply set its cloak range to 0? I'm sure that's possible somewhere in rules.ini
×
×
  • Create New...