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Posts
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Everything posted by Jacko
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Is it even possible to force unit creation for computer only once?
Jacko replied to Alley's topic in Mapping Discussion
using autocreate does some weird stuff, it might be that. -
Ironically in the Expansion missions 'Paradox equation' and 'Don't drink the water' and, with skill/persistence, 'testing grounds' and 'Test Drive'
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thanks very much!
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How did you get instant capture for engineers?
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Yes those are the ones I think its already been cleared up anyway
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Name: los3 Owner: Greece Existence: temporary (any linked event -> switch, destroy) Type: simple (event1 => action1 [+ action2]) Event 1: Destroyed, Buildings, All...Germany Action 1: Loser is... USSR Triggers: win3 This is the trigger that causes you to lose even if captured, but destroying all allied stuff means you win anyway.
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Don't capture it, just destroying all allied units and structures (not the chrono) wins the mission
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do not literally capture it, thats the problem. it says 'capture it' on the briefing but in-game it does not and capturing causes you to fail (there are 4 radar domes on both missions)
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this is Soviet (12?) I think where you need to destroy the radar domes or the chronosphere is destroyed Its the second to last mission. That got me before, but basically they're being a bit confusing as capturing it will fail the mission, just destroying all the allied stuff will cause you to win. EDIT: Its Soviet 13 (a or b)
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There seems to be too few triggers in Red Alert 1...
Jacko replied to Alley's topic in Mapping Discussion
Wait.... what? I could use some of this eventually, but I'm currently making a 'just for fun' flame wars campaign to replace the Ant missions nearly finished -
on a similar note it seems the music glitches for me it would replace the first however many tracks with the same track I've tried A different scores file, deleting music.ini for now I just have it off with WMP in the background instead. But what is the actual problem?
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What a nice job was done to the Good Ole´ Red Alert!!!
Jacko replied to Loveoldgames's topic in Red Alert
ah thanks very much a very useful and interesting idea. -
What a nice job was done to the Good Ole´ Red Alert!!!
Jacko replied to Loveoldgames's topic in Red Alert
on a similar note, does anyone know how to get missions to appear in the 'custom missions' section? -
it might be because the teams have tanks and infantry, but only start being built when a barracks has been completed and not a war factory, so thousands of infantry appear.
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aha thanks it works now, but I'm still getting hundreds of units randomly messing about in the enemy base
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Hmmm so what does autocreate do? also I can make stuff appear from bombers ( i should've been more specific), but I don't know how to add orders to a teamtype including a bomber that doesn't make the bomber attack the object rather than the infantry it drops..
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As the topic title suggests I'm trying to get my head round red alert teamtype construction in single player mission and I'm wondering if these are all possible, and how (if you would be so kind?) making an enemy base produce units to attack you - i understand that setting IQ to 5 is not the way to do this, and I almost got it but they seem to spawn random stuff and just pile it in the top left corner/around their base randomly Making paratroopers drop somewhere from a bomber and then attack stuff. creating teamtypes of specific units on the map and making teamtypes appear when a building is destroyed It's bugging me a bit and I was wondering if anyone could point me in the right direction?
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How do you get CnCNet to work with Red Alert 2?
Jacko replied to xxxSnipe's topic in Newer C&C games
ah ok. thanks for speedy reply, just was I couldn't find anything on red alert 2 so I thought I'd check -
How do you get CnCNet to work with Red Alert 2?
Jacko replied to xxxSnipe's topic in Newer C&C games
On a similar note, does RA2 have a d-draw addon or is it not part of it -
Nobody noticed extended sidebar oh wait.
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Theres a problem where if AI (or your) units cannot move, then the game slows down drastically I used to play PS1 Red alert a lot so I know this problem (skirmish Map #14 is unplayable because of this)
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Ah thanks very much I switched the renderer and it works fine now thanks
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Now, I managed to install fraps for the first time (woot) It works perfectly in TD but unfortunately for some reason it won't work in red alert.... its a bit odd, and it's a bit inconvenient, does anyone know anything that could help?