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1 NeutralAbout riderr3
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This is definitely not a bug. But 5 units can all get in transport in Red Alert 1, but no C&C TD (APC, Chinook, e.t.c). Interestingly enough, in C&C TD is possible to capture enemy chinook on the land, but in Red Alert 1 this feature is removed.
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Just wondering, is there any chance of return screen shaking (like DOS ver.) in SP and Skirmish. I suppose it's totally removed from Windows version. Also I used hacked DOS version to use 50 units with bases. I searching with hex editor inside C&C95.exe but not found any way to do it.
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And now imagine that you will see a small maps like Keep Of The Grass with this resolution, and the darkness around you
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This is the reason why VirtualBox can be used. Or other virtual machines.
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@Takket Also if you downloaded Megamap Pack don't forget to delete old cmu125ea.ini, it's don't needed anymore @FunkyFr3sh Everything fine on my side. That's probably because you guys have different settings or files which may interfere. Some offtop: I see RA1 spawner updated. But no signs there of fixing AI-related bugs such as AI no repairing their buildings except Const.Yard. I'm waited this fix for years.
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Tschokky's C&C-RA (almost total) conversion
riderr3 replied to Tschokky's topic in Modding Discussion
Fine on my side. The settings probably needs to be switched to default Cause I don't have original zip archive, I'm just zipped the folder. -
I switched back to 640x480 because units is too small
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Agreed. On Win8 I'm using GDI because otherwise I cannot capture screenshots or videos. Especially for Dune 2000, if I not using GDI mode, I can not return to game after ALT+TAB (pixel mess or something appeared).
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Tschokky's C&C-RA (almost total) conversion
riderr3 replied to Tschokky's topic in Modding Discussion
I reuploaded for those who interested. http://www.mediafire.com/file/g8c6f3pcjp19e0d/CCRA.7z -
I've played Dune 2000 on PSX back in 90s, and it was with 3D graphics.
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Yeah. That means this is disabled by default. But this not explained bug when AI don't repair buildings except Const.Yard in skirmish.
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From my comment https://forums.cncnet.org/topic/6301-red-alert-1-ai-difficulty-change-in-skirmish/?do=findComment&comment=49638 I think it was possible because that is old behavior. Or may be by adding extra lines in rules.ini/spawn.xdp?
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I'm really needs executable from around april 2015. May be there is exists archive versions of cncnet with ra95-spawn.exe?
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Hmm... this design is almost similar like doomworld (they updated the forums in march)
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BTW in latest ra95-spawn.exe AI is kinda screwed, they don't repair buildings except Const. yard :down: Also they again not builds radar dome until player build air units. I already created a thread about this but nobody is answer.