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Everything posted by riderr3

  1. This is definitely not a bug. But 5 units can all get in transport in Red Alert 1, but no C&C TD (APC, Chinook, e.t.c). Interestingly enough, in C&C TD is possible to capture enemy chinook on the land, but in Red Alert 1 this feature is removed.
  2. Just wondering, is there any chance of return screen shaking (like DOS ver.) in SP and Skirmish. I suppose it's totally removed from Windows version. Also I used hacked DOS version to use 50 units with bases. I searching with hex editor inside C&C95.exe but not found any way to do it.
  3. And now imagine that you will see a small maps like Keep Of The Grass with this resolution, and the darkness around you
  4. This is the reason why VirtualBox can be used. Or other virtual machines.
  5. @Takket Also if you downloaded Megamap Pack don't forget to delete old cmu125ea.ini, it's don't needed anymore @FunkyFr3sh Everything fine on my side. That's probably because you guys have different settings or files which may interfere. Some offtop: I see RA1 spawner updated. But no signs there of fixing AI-related bugs such as AI no repairing their buildings except Const.Yard. I'm waited this fix for years.
  6. Fine on my side. The settings probably needs to be switched to default Cause I don't have original zip archive, I'm just zipped the folder.
  7. I switched back to 640x480 because units is too small
  8. Agreed. On Win8 I'm using GDI because otherwise I cannot capture screenshots or videos. Especially for Dune 2000, if I not using GDI mode, I can not return to game after ALT+TAB (pixel mess or something appeared).
  9. I reuploaded for those who interested. http://www.mediafire.com/file/g8c6f3pcjp19e0d/CCRA.7z
  10. I've played Dune 2000 on PSX back in 90s, and it was with 3D graphics.
  11. Yeah. That means this is disabled by default. But this not explained bug when AI don't repair buildings except Const.Yard in skirmish.
  12. From my comment https://forums.cncnet.org/topic/6301-red-alert-1-ai-difficulty-change-in-skirmish/?do=findComment&comment=49638 I think it was possible because that is old behavior. Or may be by adding extra lines in rules.ini/spawn.xdp?
  13. I'm really needs executable from around april 2015. May be there is exists archive versions of cncnet with ra95-spawn.exe?
  14. Hmm... this design is almost similar like doomworld (they updated the forums in march)
  15. BTW in latest ra95-spawn.exe AI is kinda screwed, they don't repair buildings except Const. yard :down: Also they again not builds radar dome until player build air units. I already created a thread about this but nobody is answer.
  16. I found weird bug. AI opponents won't repair buildings in latest ra95-spawn.exe except Const. Yard. Is this bug or feature? Can be fixed? This makes AI kinda easier to beat. May be there another bugs related to AI? Probably devs screwed AI in spawner.
  17. It's obvious. There are too many enemy infantry on map. Add MaxInfantry=200 or more to [uSSR] section. Original scg01ea have 150 infantry cap, may be because of this.
  18. This is because mission 14b must inherit stuff from previous mission. To those who add custom missions don't forget about missions which have ToCarryOver=yes parameter. This time need change to OneTimeOnly=yes and also add NextMissionInCampaign=cmu126ea.ini Like this (see fixed mission 14 in attachment) P.S. May be somebody fix this kind of missions and reupload. cmu125ea.ini
  19. I like the screen shaking! Its sad that C&C TD did not have that feature (but DOS version does, why?)
  20. Executable dated 13.08.14 have bug with music tracks - after loading savedata only one track plays, when it finished, other track will not play and I hear only silence. Using proper scores and music.ini. I can not use exe from online installer because it dont have save options in skirmish and some other things which have PortableRA. Also I dont sure may be there this bug too. Which executable or installer I should use?
  21. riderr3


    Luckily TD almost have no tank rushes. But there are bikes and APC/engie rushes
  22. Its a good engine for making different mods and other stuff. Still need to be optimized for better work on low-end computers.
  23. It seems it lacks game speed control - starts at max speed.
  24. Good news. What about language packs?
  25. Hmm... cnc95.exe from december 2013 did not have this problem.
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