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Posts
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Everything posted by [CC] RaVaGe
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Marko vs Buffalo first to 5 Series Today 3pm Eastern Standard time
[CC] RaVaGe replied to CekaJ (Jake)'s topic in Red Alert 2
I never said videos were deleted. What I said is what youtube told me, which is why my sentence is followed by (youtube), but you're too damn ignorant to realise that. Here's what the youtube link in first post shows. He's a diehard keyboard warrior, he won't rest till everyone thinks he's right. -
Marko vs Buffalo first to 5 Series Today 3pm Eastern Standard time
[CC] RaVaGe replied to CekaJ (Jake)'s topic in Red Alert 2
And you need to start making such inflammatory posts straight away... geez grow up. Yeah the second link worked, I took a glance at the channel but there were too many videos to filter through so I didn't bother to waste 5-10 minutes just on search for a replay. I think they should have supers on, Marko excels at SW timings from my experience. -
Marko vs Buffalo first to 5 Series Today 3pm Eastern Standard time
[CC] RaVaGe replied to CekaJ (Jake)'s topic in Red Alert 2
Yet his link didn't work on my pc, just because it works on yours doesn't make it work on everyone's. Don't be so simple minded. -
It's pathfinding that causes the lag. Even in multiplayer games where very large armies are involved, once they start moving. It causes massive lag. Which is also increased due to poorly optimized voxel graphics.
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Use the command /framesendrate with a value 5/6. It helps with pings up to around 150.
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Marko vs Buffalo first to 5 Series Today 3pm Eastern Standard time
[CC] RaVaGe replied to CekaJ (Jake)'s topic in Red Alert 2
Video has been removed by user. (Youtube) -
Marko vs Buffalo first to 5 Series Today 3pm Eastern Standard time
[CC] RaVaGe replied to CekaJ (Jake)'s topic in Red Alert 2
Poor guy, you took Marko's advantage away. -
I've noticed that I get a bit of mouse input lag in multiplayer games, when I manually set the /framesendrate to 6 it seems to reduce the effect, but it's still noticeable. I've had this issue ever since Windows Vista came out and all the OS Upgrades after that. The lag makes the mouse cursor feel like a slinky/spring making it quite difficult to accurately click stuff in an intense match.
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@AndrewFord RA1 is for button bashers.
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He's all about the verbal diarrhoea and none of the content.
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Helping a Fellow Command and Conquer Player Out.
[CC] RaVaGe replied to Along Came a Spider's topic in Red Alert 2
I'm making a series like that for Yuri's Revenge. By the way Red Alert 2 and Yuri's Revenge are quite different in how they work. RA2 is about tank spam and YR is more technical. Mental Omega was to be a balance mod for YR. -
@Ferret Wanna join in on the flame war?
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@Grant I was hoping you could take a look at this rare error. I've heard multiple players mentioning it. I was in the same game as him and made a copy of my client log as well, if you need it.
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What legends? xD Keyboard warriors. I've lost quite a lot of time on these games, namely RA2 and YR, it is an addicting game, unfortunately.
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@Grant Pin this, please.
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Don't forget that sovs get their wf first.
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That's just a bug in some official maps, not specific to the xwis server.
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Yeah, they are rendered differently in Final Alert 2. You can double click the units and set the facing direction and also pick faction for colour, Allied are Orange and Soviet are Red.
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Yes, we are. CNCNet IS the community!
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Lol, impressive diagrams. Did you guys use Final Alert 2 to make them?
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Around ~10 yeah, from personal experience. It's easier to test this in a laggy game, as the difference is more noticeable.
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Actually on CnCNet we can, we just need to patch the Ai with a new one. It's basically as simple as replacing a text file, there's an ai.ini somewhere, when I started map making back in 2003 I also spent some time trying to improve the Ai. For the best AI though, each map should be edited with the ai developed specifically for the map.
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@Grant Dry Heat (Battle & Megawealth) Fixed terrain/movement bug at the bottom right corner. Same for the Megawealth version. Dry Heat Fixed.zip
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