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Everything posted by aWarNoob1
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I wouldn't mind learning how to do smart A.I. triggers for survival maps whether that be with FA2's .ini editor or using Notepad++ Just whatever works really. It's hard finding survival maps with decent A.I, so I'd rather try to make one myself. Maybe i'll start a new topic related to this. In the meantime I think Yosefanan has a number of survival-map making tutorials on youtube that i could check out. Any help is appreciated. I've made various custom maps over the years, but I still have lots to learn, I admit.
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The best survivals I played recently have been the Evil Hate Survivals by Aerion. The A.I. is ok, but the challenge comes with the shear brute force of each wave and how fast they come at you. Before you deploy your MCV you already have 5 elite waves rushing towards you.... Ok maybe not that bad, but you know what I mean. Try Evil Hate Survival v.27 If you beat that one let me know. I made an edited version of v.27 with No Yuri Tech. Extremely difficult map no doubt. Edit: Actually Aerion just released a No Yuri edit of this map recently. Here it is. 940e6c9b2ed660b4f27897147e1e40f3b842d4c9(1).zip An older version, V.17 Watch this video just to get a feel for this one. Notice how Yuri Tech makes this one seem easy? Try it with no Yuri for some real fun. The rest of the Evil Hate Survivals by Aerion can be downloaded here: http://mapdb.cncnet.org/search.php?game=yr&age=0&search=Evil+Hate+Survival
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Nice work bro as always!
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Mission Map : Company of Wolves (Soviet mission)
aWarNoob1 replied to Concolor1's topic in RA2/YR Maps
Damn was that one really made back in 2002? I thought most of these mission maps you're posting are recent creations. The oldest custom maps I know of are the Flying Z survival maps like Matrix and Lunatic Moon. I did start back on Xwis though. I'm sure there's a ton of custom maps I've missed out on over the years. -
Mission Map : Company of Wolves (Soviet mission)
aWarNoob1 replied to Concolor1's topic in RA2/YR Maps
Looks like a relatively new YouTube channel. He is uploading some good Ra2 and YR content. I'm subscribing now. -
infantry units are too underpowered compared to tanks!
aWarNoob1 replied to MapDesigner's topic in Red Alert 2
@XGalaxyZ What do you think about buffing the explosion range of Cuban terrorists, even moreso, only when rigged with Crazy Ivan bombs? I think more people would play as Cuba if this was the case. -
[Discussion] Are the Soviets underpowered against Yuri?
aWarNoob1 replied to Sharbel's topic in Red Alert 2
Reaper, laying down the facts. -
[Discussion] Are the Soviets underpowered against Yuri?
aWarNoob1 replied to Sharbel's topic in Red Alert 2
You guys are confusing two different things here. Here's the arguments you guys are making: "Soviets are the WEAKEST side!" "Allied are STRONGER than soviet!" Why? "because look at everything the allies have! Rockies, ggis, bfs, mirage, prism tank, seal ifvs, spy, etc" More variability =/= stronger side Allies call for a different gamestyle and yes, i've seen some pro allied players who are godly with micromanaging all that stuff. ,but that doesn't de facto make Allied a better faction to play with. What I'm referring to as a better faction here is which side is more likely to help you win, allied or soviet. This now boils down to which play style works best for you. If you want to throw in these contingencies about "SW off" or "NO IRAQ" than o.k. we can have a separate argument about that. Just remember that most pro games are not even played with those settings. I'll admit that the Soviet side is mostly only used with Iraq and maybe Libya, but really, are you claiming allies have so much more? First of all, Germany sucks, and no one takes a France player seriously. That only leaves Great Britain, USA, and Korea. For the latter you have to still be good with Eagle control as not every allied player is good with those. USA paradrops are instant kill with deso. Maybe GB snipers can be considered a minor nuisance. I'm not sure this is enough to justify preferring allied over soviet. I've already admitted that allied may have an upper hand in a late game, but even then it depends who is playing which side. To claim that soviet are completely useless in late game is a lie. I've spectated 15 minute games where a soviet player turns the tables on a campy allied dude with his mirage and bfs. As for soviets losing if they wouldn't make rhinos? Would you send a soldier into battle without his rifle? Would you laugh at the lion if he didn't have his 4 legs to hunt? What I mean is that yes! we know Rhinos are our strongest unit, and we use them to our advantage, so what of it?! I'll leave you guys with this video of 3 games, Soviet Vs. Allied, all won by the Soviet player. Notice the last two games go for quite a while: -
[Discussion] Are the Soviets underpowered against Yuri?
aWarNoob1 replied to Sharbel's topic in Red Alert 2
Also you guys keep going on about how sovs are the weakest and would stand no chance IF you dont make iraq desos, and IF sw is off, and IF its late game, and IF allied player has 50 bfs, and IF sov doesn't make any rhino tanks. etc. etc. I'm not entirely sure what point you guys are trying to make here really. The take away though is this: Sov is generally the stronger faction. Maybe with sw off it might be difficult against yuri, but that's it. The rest depends on the player's skill level and map selection. -
[Discussion] Are the Soviets underpowered against Yuri?
aWarNoob1 replied to Sharbel's topic in Red Alert 2
I'm going to link an old thread from the Xwis forums where pro allied player PiNeRs even agrees that Sov are a way better faction than allied. He makes a lot of solid points in this, and i'll quote a few that I think are relevant to this thread. https://xwis.net/forums/index.php/topic/174385-sovs-and-allies-the-official-comparison/ " 11.Camping Either faction can camp if they so chose. However the soviets do not have to invest much on camping because their tanks are superior and they are usually massing tanks anyways because thats what they do. So the soviet army compistion is perfect for camping-- if they so choose. The allies on the other hand do no have this luxory. In order to camp they need to set up a specific postion with paras and or alot of dogs and pillboxes or even prism towers because they are quite often not just spending all of their resources on tanks.... " " 13. Late game The allied, in alot of cases do indeed have a better late game. Paradrops are free, spies, ore pures and navy finally comes into play, etc. However, red alert is a very fast paced game and usually doesnt go that late most games. Not to mention most maps do not favor end-game situations anyway (see goldenstatefreeway and urban rush). The problem is GETTING to an advantagous late game. A spy is 1600 credits with ifv. One drone can take it out if seen for only 500, and the drone lives. The ore pure takes alot to get to, let alone let set in. 2000 for the blab, 2500 for the orepure, and 1600 for the 2 extra power plants. And then ur eco STARTS. Meanwhile the sov just built 3 more warfacs and is splitting. Good luck holding. It is very difficult for the allied to set up an advantage vs an expert sov. The sov has to miss something. A split for miner, a spy, messes up TC, misses a para, etc. If both play correctly, the soviet player should theoretically win majority every single time, and thats assuming its a fair map and most favor sovs as it is. " " In conclusion soviets are better at tank fights, have better fodder, have a time and money advantage, are better at rushing, are better at stoping rushing, are better at laming, are better at stopping laming, have better miners, are better at killing armies with only one unit, are better at cuttin off angles, have better superweapons, have a greater intial navy threat, have equal air threat on certain maps, have easier job for micromanging units, can camp better, can set up an attack better, can run away better, can engage better. Allies have, sometimes, a better late game in a game thats very fast paced and rarely goes into late game. " That last bit is the important part. Allies sometimes have a better late game, but it depends on the map, and it rarely should ever go to a late game. Bottom line is, Sov is a better faction with Sw either on or off. Also Iraq is the perfect faction for sov. We sov players don't mess around. We know what works and we stick to it. -
infantry units are too underpowered compared to tanks!
aWarNoob1 replied to MapDesigner's topic in Red Alert 2
Letting Ivan go leet with the more stuff he blows up is an interesting idea. Perhaps elite ivan's bombs can blow up faster, and he sprints across the map faster too. It would go well with this unit's character. Crazy fast! Crazy leet Ivan! run for it! -
infantry units are too underpowered compared to tanks!
aWarNoob1 replied to MapDesigner's topic in Red Alert 2
They are expensive though. What are they like 500 a piece? I think only Tesla Trooper costs just as much. Gaurdian Gi's cost only 400, and they're waaay better units vs tanks than both tesla trooper and brutes. I don't think any of these units need re-balanced though. Perhaps flak trooper can be buffed? Also these 3 units should be buffed aswell: Chrono Commando, Chrono Ivan, and PSI commando. You say these three are already very strong units, so why? It's because once someone has these units available its only a matter of time until they win anyways. Might aswell let them be strong enough to finish the job quicker. Also works to remind players not to allow themselves to be spied. -
[Discussion] Are the Soviets underpowered against Yuri?
aWarNoob1 replied to Sharbel's topic in Red Alert 2
This seems true, except I can easily imagine a pro sov player who's good at splitting tanks and harassing with drones and ivan bombs to take the cake. It depends on the map too. Here's a way a sov can win vs allied when sw is off: Moving mcv towards opponent and base walking. keep building sentry closer and closer to their base. Bf wont go near sentry or fodder, so you just keep pushing them back until his units are cornered or you're at his base. You'll need very good micromanagement. Especially when he tries to get prism or air to kill your fodder. I would recommend picking off units one by one with rhino tanks, and numbering which tanks have the most kills. This way you can repair them. Focus on those tanks becoming leet. Once you have leets its gg for this weak-ass allied player who expected a free win because sw is off. He will proceed to cry before switching to yuri for the next game. Now YvS with sw off will be the real challenge. -
infantry units are too underpowered compared to tanks!
aWarNoob1 replied to MapDesigner's topic in Red Alert 2
I dont even know wtf he's saying, but it so hilarious. -
infantry units are too underpowered compared to tanks!
aWarNoob1 replied to MapDesigner's topic in Red Alert 2
lmaoo! i am convinced XGalaxyZ is the true spammer of hungry Yuri brutes. -
Is It worth it to spam Yuri Brutes vs Prism Tanks?
aWarNoob1 replied to XGalaxyZ's topic in Red Alert 2
If you dont feed them, then they become hungry. The hungry yuri brutes are the worst to play against! -
Is It worth it to spam Yuri Brutes vs Prism Tanks?
aWarNoob1 replied to XGalaxyZ's topic in Red Alert 2
What if you anti-scout, multi-barrack, rush, and sell mcv, say, on a small map like dune patrol? 2 or 3 gat tanks to take out iraq deso or allied air. Just gotta reach his base before he can make a seal or some such thing. If you first hit his radar, then it's game over. I mean versus human player of course. -
Is It worth it to spam Yuri Brutes vs Prism Tanks?
aWarNoob1 replied to XGalaxyZ's topic in Red Alert 2
Maybe 1000 brutes to 60 prism tanks would work? You say only half that killed just 1 tank, but sometimes, when it comes to these unit spamming rush attacks, just having a tad bit more can tip the scale making you win. Thats why I thought you were serious about winning with brute spam vs human players. I've seen crazier tactics. -
Is It worth it to spam Yuri Brutes vs Prism Tanks?
aWarNoob1 replied to XGalaxyZ's topic in Red Alert 2
Haha very good! I am impressed. Still looks like a survival map though. -
Is It worth it to spam Yuri Brutes vs Prism Tanks?
aWarNoob1 replied to XGalaxyZ's topic in Red Alert 2
Please make the video montage that I ask for, and make a post about it showing to all how awesome yuri brutes are! Then I will see with my own eyes the power of your yuri brute spam. Even if only versus Ai_Players ? -
Is It worth it to spam Yuri Brutes vs Prism Tanks?
aWarNoob1 replied to XGalaxyZ's topic in Red Alert 2
Would be funny to make a video montage of brutes owning other players and this music playing: -
Is It worth it to spam Yuri Brutes vs Prism Tanks?
aWarNoob1 replied to XGalaxyZ's topic in Red Alert 2
Boooo! I thought you were serious. What a anticlimax. -
infantry units are too underpowered compared to tanks!
aWarNoob1 replied to MapDesigner's topic in Red Alert 2
I would guess that flak trooper is one of the least used infantry units, no? Maybe they'd be good if they somehow increased flak track firing rate when paired inside.