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aWarNoob1

Ladder Tester
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Everything posted by aWarNoob1

  1. Hi! So I have this map I was working on. It just needs a hd minimap preview for the cncnet client. I was wondering if someone can generate a highreso minimap and attach it to the map source code using XCC. I've been able to do it before, but lately i'm having trouble with the map renderer. I don't know if it's been recently updated or what. Sorry for this and I appreciate if anybody can help. P.S. The map is kind of sloppy. I made it just to have fun between me and some pals. Feel free to make any tile or cliff corrections you deem necessary to it. It's an 8 player version of the official game map Face Down. facedown-2.0.map
  2. Yes! This is a separate issue that needs addressed aswell. The specific loading issues i'm referring to happen even on a freshly made gameroom. I don't know much else about it besides these things that i've noticed: *Something like 1 in 5 games will fail to start due to 1 or multiple players not loading. *Sometimes the same players will fail to load on retries. *Sometimes changing the tunnel server will fix the issue. *Sometimes a person that used to connect will all of a sudden stop loading into games (Not due to the Auto-Ready bug mentioned by Ezer. Chatting with said player a second before starting game is how to know this.) *If you're not loading into games, try restarting the Cncnet client. This is how i fixed it on my end when I was no longer loading into games. This fix did not work for 2 other players who tried this method.
  3. Holy cow! Reminds me of Monument Valley. Awesome work once again!
  4. Has anyone noticed an increase in connection/loading issues since the previous update? I've been playing many games the past week and noticed that roughly 1 out of 10 players will fail to connect and load the game. It happens quite frequently, and there seems to be an increase since before the previous client update. I'm hoping the CnCNet admins will address this issue. Thanks!
  5. "Is It worth it to spam Tank Destroyers vs Enemy Tanks/Vehicles?" Short answer: No Long answer: Hell no
  6. Don't know why the watermark by photobucket. I'll have to update the image file later
  7. Map works flawlessly. Thinking about doing an Australia or China one next.
  8. Part of the reason i don't play YR online anymore is that the toxicity has gone through the roof as of late. Maybe I've just gotten unlucky with the particular game rooms i've been joining. It's off-putting, but something to contend with on any online game I suppose.
  9. higher reso for gameplay lower reso for observing Kike pero si ya has tenido el canal mas popular de videos de yuris. Yo pienso que lo hacias bien. Si te lo piden mucho, lo puedes variad. Has unos videos en baja resoluccion y otros en alta. Alamejor le pones en el titulo que "for mobile" y "HD" o algo asi. Ese Kike! espero tu nuevo video en youtube. Aver para cuando nos jugamos.
  10. Splitting the music between YR and Ra2 mode was one of the biggest mistakes made. Less than 10% of people ever select Ra2 mode on CnCNet, and the Ra2 music is easily the better soundtrack.
  11. I've gotten a lot of mixed views on this map. Some love it, and some hate it. One guy rage quit claiming this was the worst map he's ever seen ? The problem with this map is that the game play is bit tedious due to its size. It takes too long to walk units across the map and because of this your enemy will have seen you coming way before you get near his base. Expect long drawn out games even with Super weapons turned on. Also the cities lack proper building placement with a decent spacing between them and paved roads. The map is vastly empty and could use a bit more decoration. Maybe I'll get around to modding it soon. Yes, @cypher the resources are balanced with 40k, 4 ore posts, and 2 oil derricks per player spawn. There are no extra ore deposits farther outside player spawns. I appreciate the criticism, and I'll take it all into account. Thank you. I did enjoy playing this map, and I know some people will like it. It calls for a different gamestyle, and thats ok. Just dont expect a quick game on this one. Edit: Map updated. I added more ore posts per player spawn. I removed all police cars, and I removed some special buildings. I probably should have removed the unfinished buildings, but I just left them in for now. I'll probably remove them later on. Yes there is a lot more i need to mod on this map.
  12. .
  13. Map updated 12/20/2019
  14. Image updated above
  15. --Some regions included: *The Great Lakes *Great Salt Lake in Utah *Lake Okeechobee in Florida *Colorado River *Sacramento River *Columbia River *Missouri River *Rio Grande *Mississippi River *Hudson River *The Grand Canyons *Sierra Nevada Mountains *Rocky Mountains *Appalachian Mountains --Player positions situated near the following major U.S. cities: *Los Angeles, CA *Seattle, WA *Denver, CO *Houston, TX *Kansas City, KS *Chicago, IL *Atlanta, GA *New York City, NY Edit: Image updated usamap60.map
  16. Try this:
  17. In case you didn't know, you can IC a kirov while its still coming out of the warfactory, but could this also be done with the allied cronosphere? Would be a crazy deadly move.
  18. To unlock more units per faction you have to change the settings of specific maps. You'd only be able to use such settings while playing that map. Use the Ra2/YR maps sub-forum for information on making ini. files and creating/modifying custom maps using Final Alert 2 software.
  19. No, I had it as a .pcx file and it still didnt work, but I've now figured it out. I have to deposit the file first to the utilities folder of XCC then I can manipulate the file through the XCC program. The yosefanon tutorial shows him dragging and dropping the file from his desktop to the XCC gui then copying it to TS preview, but that didn't work for me. Edit: Thanks again everyone for the help. Much appreciated!
  20. I'm sorry, but i'm just having too much trouble with XCC on my computer. I can't get it to work. Can someone please help me embed this map preview? Much thanks dryheat8p.map [8] Dry Heat1.bmp
  21. Send in miners first followed by flaks, or use deployed siege choppers. Always have a sentry ready!
  22. I mean for the client. I want to use a more creative clan tag, but i cannot currently with a 12 character limit. With 2 characters used up for the brackets; that leaves me with only 10 for both the username and clan name
  23. https://www.youtube.com/watch?v=J7YsK-zNY6w Kirov Reporting.mp4
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