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Everything posted by bkmod
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I will contact my boys and let them know. Thank You Holland appreciate once again!
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- Tiberian Sun
- Red Alert
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(and 2 more)
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Stone age is over. Sell your horses. Cars? wtf aren't they OP.. lets make changes in traffic.
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I do preffere FS for myselfe aswell. ?
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So nice it's Friday right?! How about we make this weekend even better... Finally here Full beta - Temple of Tiberian Sun. 1. Secure the train - Infiltrate Nod's outpost. 2. Objective One: Locate a capture T.V. array South. 3. Objective Two: Destroy Mammoth Mark II Prototype. (Capture GDI's Radar and disable Bridge destruction security protocol) 4. Objective Three: Assasinate Tratos. (Locate and Capture 2nd T.V. array) Download link will be announced in couple days. Don't miss -> ______________________________Credit_________________________________ Discovert Operations: Mission 3 (map).......................................Messiah Standalone Patch (Units, Structures, Terrain and more)..............Holland Full reconstruction from Campaign to Multiplayer............................bk57 ______________________________Extra__________________________________ Start only with E1 (infantry).............................................................Holland Capture T.V. array multiplayer..........................................................Wtf_ovo Max Queue Units 10..........................................................................Holland Flamethrower Arnolds for...................................MikePence(Hungry Mike) Message Delay 1.7..............................................................................EliteGI 2020 XTX inis....................................................................................Holland No MCV's at start..................................................................................bk57 ___________________________Lead Test Crew____________________________ +3 AI | Temple of Tiberian Sun | Beta 0.0.1..........................................bk57 +3 AI | Temple of Tiberian Sun | Beta 0.0.1...............................HK10THFC +3 AI | Temple of Tiberian Sun | Beta 0.0.2..........................................bk57 +3 AI | Temple of Tiberian Sun | Beta 0.0.2...............................HK10THFC +3 AI | Temple of Tiberian Sun | Beta 0.0.2.................................Computer +3 AI | Temple of Tiberian Sun | Beta 0.0.3.........................................bk57 +3 AI | Temple of Tiberian Sun | Beta 0.0.3..............................HK10THFC +3 AI | Temple of Tiberian Sun | Beta 0.0.3................................Computer +3 AI | Temple of Tiberian Sun | Beta Final.........................................bk57 +3 AI | Temple of Tiberian Sun | Beta Final..............................HK10THFC +3 AI | Temple of Tiberian Sun | Beta Final................................Computer +4I | Temple of Tiberian Sun | Beta Pro..............................................bk57 +4I | Temple of Tiberian Sun | Beta Pro...................................HK10THFC _____________________________Utilities_______________________________ FinalSun.exe............................................................................XCC Editor FSSToolkit................................................................................XCC Mixer Discord........................................................................................Notepad Gifcam..........................................................................................Hotkeys TiemViewer......................................................................................Mods THANKS TO CnCnet Team This is what you get most of the time while trying to get map working... and oh! hello a crate lol.
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These are CnCnet rules for online limits. Exceed them an you will get sync error. ; ******* Object Heap Maximums *******; These are the absolute maximum number of these object types; allowed in the game (at any one time).[Maximums]Players=8 ; ipx layer limits this to 8 maximumAircraft=150Anim=100Building=650Bullet=50Factory=32 ; 32 is minimum for 8 player gameInfantry=550Overlay=1 ; special case -- only needs oneProjectile=20 ; projectile types, not actual projectilesSmudge=1 ; special case -- only needs oneTeam=60TeamType=60Template=1 ; special case -- only needs oneTerrain=500 ; trees and rocksTrigType=80 ; trigger typesTrigger=200 ; triggers themselvesUnit=650Vessel=150Warhead=10 ; warhead types, not actual warheadsWeapon=55 ; weapon types, not actual weapons
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Almost.... almost done! Act I, Act II, Act III - complete. Final Beta test: Download link: https://forums.cncnet.org/topic/10491-bkmod-1920-maps/ SKIRMISH & 3 Player MULTIPLAYER (2 Player) Add extra AI for more players. _______________________________________________________________________________________________________________________ Unit Count - 03 (Max) Unit Count - 00 Feel free to start with Nod or GDI. To avoid game from crash don't start Side: ''???''.
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This means if changes are done I have to make backup spawn.xdp to continue play on multiplayer right.. One last thing; any chance I can get ''old limiter'' settings here for compare? This is what explains all coop maps crashing on multiplayer. (expecially BIG ones)
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Its a TS map and you right again its huge. For now am sending it for few ppl just to test it. Preview using only existing minimap. /map 16d377cc27c29aa0439871169ff3d9c158cae549 hash
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Seems that I am Legend. Yeah I mod maps make coop and defense but the point is when I start a game and have my ''new coop map'' noone can see the name of the map neither the map preview after join room. This is where Forum comes very handy you can download ''new coop map'' here and it works on client straight away. It's strange. ?
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Get Standalone download 123MB all files included easy setup.
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Sahara Wars X - With Rules- E vs W - By Wtf_Ovo- 2h Extended Map - Ver 1.0.1 Sahara Wars X - With Rules- E vs W - By Wtf_Ovo- 2h Extended Map - Ver 1.0.1.map
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Couple days ago I found your post under Tiberian Sun Maps here on Forum. I didn't realized who was the owner of this map before until that moment. This is one badass map witch I was playing on Campaign years ago... I was so excited about it so I used my FinalSun to rename some of game prologe at the start and yeah It had some errors aswell I had to fix but anyways this is how I found your map in game folder today. Does this map real name is ''Temple of Tiberian Sun" into whole Desert Operations mod you made? I haven't completely figured out the way how will this works out on coop multiplyer but am glad you shared this very useful information here with me; It will definitely help me a lot and yet I alredy changed City under Neutral faction. I dont think I've completed this mission on Campaign due the errors I had and tho I remenber that after you destroy Core defender there was a Tratos escaping on train (spoiler alert) witch you have to kill to Complete the Mission. E1 infantries are not changed instead of small elite team you did for single player. I had to remove MCV's from start and every other possibe unit when game starts. Each player now has one commando at start (GS, Umagon or Tiberian Fiend) for Beta. So E1's are like general basic start units now. I think I would really appreaciate the newer version of this map if you would be that cind. It would also really help me with triggers etc for the complete scenario. Thank you Massiah you were the last guy who I expected to read this post and am so HAPPY you did! Please feel free to contact me here I am looking forward for more single player maps you have to bring them for multiplayer comunity here on CnCnet with your approval.
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How long time does it takes for CnCnet to upload new map to its database?
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Thous things were hard to find aren't they look like lamp posts? Now thanks to you I have lots of new stuff to play with ?
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This map will definitely wake you up in a morning and it's full of Arnolds I mean it! Sure am not going to send you the pictures of final base lol but you might be interested of flame throwers they are capable to use now.
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This is Singleplayer map brought into multiplayer (coop) style. As we all know players including me myselfe more and more enjoy cooperation expecially when it comes vs AI. Although I don't claim any credit of this map and I found that my skills of creating a new map are aweful; instead of starting a new modification of existing map. I would really appreciate your thoughts of reconstructing this outstanding map for multiplayer use before I start my jorney of hard work. Some tips and notes made by concept of how this possible be made of. Map preview from Final Sun editor. Early peek from Final Sun editor. Moders who I would like to shout out a big Thank You for their work and keeping my entuziasm still going: Agrathore, EliteGI, Holland, Wtf_ovo and thous who ask me if there will be new maps: HK10THFC, Computer. Am hopefully thinking I didn't missed out anyone. ? ✌️ Also thanks to HeadRush and ChrisCord on Discord.
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Yeah I have a question why do you have seperate name here and you use Wtf_ovo on CnCNet? I really appreciate the work you done on this map and indeed I really like it. ?
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Where does ideas like ranking original TS music born from.. I don't know and still you have LIKE from me lol. I will go off topic for this only row that it's important to pay attention for background ambient. Started to work for this on my maps and mods I have released already. I will add 10 for Ion Storm: 10 (just superb, how it fits to the TS feeling; so apocalyptic, mystic and still so calm) since it's added on Swamp City introduction. Killing Machine: 2 (horrible, too much mindless boomboom) gets my lowest vote as 2 as It's really annoying to listen. Approach: 7 (fits the TS atmosphere, nice development) fits well for defense maps where waves get more intense. I'll give it 8. Thats my short list and thanks for sharing this. Peace Out ✌️
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That moment when a mammoth tank drives as if it is a recon bike
bkmod replied to X3M's topic in Newer C&C games
Well once I use Cheat Engine, works pretty well. So... it looks like answer reamains you have to use 3rd party program I guess. -
That moment when a mammoth tank drives as if it is a recon bike
bkmod replied to X3M's topic in Newer C&C games
Ofcourse theres a game speed ajustment. Look up in Options.. Also make sure you have patch for game so you can complete all the objectives in Campaign. ? -
You should be glad the game doesn't crash. This is not what happens only for RA players and solution is to get your air units in groups (CTRL+1, CTRL+2 ...). If the game starts to lag by mass increase of units even grouped units (air, ground & buildings ) might not respond anymore.
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The reason map crash on start is a minor issue. Here I added an image for you to understand what you did wong and that is the only issue you have. Map looks great and my 1st map wasn't event close to this one you have. Here's 2 things you'll need to know in future. Don't add units already selected by specific House (THIS is the issue couses map crash at start) If you want specific units of House added in map use ''Reinforce Dogs House 1'' and ''Reinforce Commando House 2'' triggers for example for 8 Houses. From this on map will be aware that all Houses are playing and are joined the game. Don't trash this, I have a good feeling about the result you may have here.
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Just reviewing Skylegends Tower Defense. What a good way to start weekend playing defense map with your defense buddy's. Dragoon & Coopuhloop The End
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Try windows update service. There should be updates available for old xp windows. Also you may install game from online directory https://cnc-comm.com/tiberian-sun/downloads/the-game/installer Finally check for Compatiblity like ''Run as Administrator''and game resolution settings.