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Everything posted by McPwny
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i have a question for the un-named people who manage the ra2 cncnet assets, and also for the cncnet community: how do you feel about implementing a terrain expansion? i know that one was implemented for TS, though to be honest it had some bugs and wasnt user friendly. whats more is some sketchy assets almost made it ingame. anyways, i have been working on an expansion for the ra2 terrain. just terrain, not sketchy assets. and furthermore there is the old TX pack which enables tunnels / adds tiles which you arent using but could be. let me know what you think. i wouldnt mind compiling a TX pack for use by the cncnet client and mapping community
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aircraft are hardwired to be aircraft, you cant really make them into tanks. i dont think they even support turrets you can by recreating the mod i did for the map 'gigamod', which bastardizes the unused aircraft tab to fire triggers which make unit reinforcements spawn, but changing the trigger set so that instead of using the 'techtype exists' event, the dummy unit gets built, then recruited into a team using a repeating trigger, then the team sets a local variable firing the reinforcement trigger and then self deletes. all to essentially "buy a trigger" that gives the unit so it is possible, but its a ton of work and you also need to know triggers, recruiting, and ini editing well.
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this is the maps section so idk if this post belongs here but, if i had to guess, it probably has something to do with the fact that almost every single yuri unit breaks the game in some way. people simply dont find playing with yuri players fun.
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hi. i fixed your problem with the ifv's. the only other change i made was i deleted 2 wall tiles on the top left ramp that always caused miners to jam up. [8] black sea v1.45 (cccp84).yrm
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i played this a bunch of times today and everyone loved it. recon errors were a problem though. i think you could make it so that the sniper changes house after it gets the order to enter the IFV, but before it gets to the IFV to solve your problem. EDIT: also, the 1 tile wide slopes going to the higher area in each corner always had the problem of getting jammed with units, especially miners.
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no it is not. the damaged cameos happen because some units which are never buildable have cameo= tags in art.ini for... literally no reason. if you make a new unit thats exactly the same as the one you made from the hornet and make a new name for it and give it an entry in the [Aircrafttypes] list, it will have the red "MISSING CAMEO" icon instead. (or the cameo of the image= of the modded unit) mappers cant touch art.ini, so sadly there is no way to give units a specific cameo like that and they will always appear broken. i think that adding some cameos for the unused voxels into the cncnet client would be an good move on their part.
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rockets are hardcoded into the game so you cant just add new ones. if your map doesnt have any water, you could use the ones for boomer or dreadnaught.
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astounding detail on this; from the hand placed shores and cliffs to the hand placed walls and units to the scripted units to the little ini mods on the civilian units. i see that the image file inside the map file is really big and makes the file over 800kb. if you have problems transferring the map over cncnet, try using a smaller image. great work.
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Is it possible to make unit to get into IFV by himself when game starts?
McPwny replied to CCCP84's topic in RA2/YR Maps
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Is it possible to make unit to get into IFV by himself when game starts?
McPwny replied to CCCP84's topic in RA2/YR Maps
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Is it possible to make unit to get into IFV by himself when game starts?
McPwny replied to CCCP84's topic in RA2/YR Maps
one thing i noticed is that you are using the non-yr fa2 editor, and that the house numbers are not the same on that editor as they are on the yr one that people usually use. if you still cant get it to work after making a trigger exactly like this, try the fa2yr editor. pretty cunt move to call him a noob for not knowing something tbh -
the loading thing is caused when the map causes some kind of crash in the process of loading. last time i got the error was when some of my trigger's tags were corrupted. all01md is the map file name for the first allied campaign map, so maby you did something to make the game confused about what type of map it is. thats all i can tell you without personally debugging the map, and tbh i dont really want to.
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i have played these before. they are simple and fun, except for the part where people spawntrap
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yeah. its for checking behind cliffs, and things like that. aside from the weird ramps, the map looks great. i can tell that you hand-made all of the cliffs and details.
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all i did was press the 'd' key to check the tiles idk why all those rocks are there, but these ramps are not normal.
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the detail is really good, but i am concerned that the cliffs and ramps will break the pathfinding. i can see you hid rocks behind all of the cliffs, but some of these ramps look really sketchy: can the miners actually make it in and out of the pit in the middle? seems like slave miners would have a big advantage
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show a picture of your screen right before you start the skirmish game.
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it could be a lot of things and not even i could tell you without dissecting the map and seeing the error log file, but from the sound of it you dont have an AI player assigned to the "enemy" in the survival maps, so when the enemy units get spawned the game crashes because the units have no owner
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im part of the community and that was my feedback, it was i guess just not what you wanted to hear. but do carry on
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well hey if you want to try it go right ahead man
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well, i guess if getting used to the units and controls via skirmish still isnt enough, there are co-op and survival maps, and also other competitive game maps to practice on. aside from that, theres people that record the gameplay that other people can watch. i dont really know if you could get people to volunteer their time to 'train other people', and even then literally how would someone go about that?
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wouldnt that be skirmish mode and campaign mode?