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Everything posted by CCCP84
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Big problem with CNCNET's RA2 / YR ore grow algorithm.
CCCP84 replied to CCCP84's topic in Red Alert 2
I looked at the map of Hidden Valley. This is completely different. Ore is mined there quickly, but it also does not spread over long distances. It remains in the limit of radius 1 cell from the drill and lies in a thin layer. A few years ago, pieces of gold became larger over time, gold began to spread over a large radius. And over time, a large field of gold was forming. And the gold on it acquired the form of concentrated gold, as in a large cluster it always has a look. Now, never does gold looks like this. Because the ore growth algorithms are now broken. -
Big problem with CNCNET's RA2 / YR ore grow algorithm.
CCCP84 replied to CCCP84's topic in Red Alert 2
Here, most likely, this update did much harm. Now, if the ore is not collected by the miner, then the drill simply does not bring new ore. = loss of money. It is not right. I remember, earlier, playing on the tsunami, the value of an uninhabited island grew with time, and the island became desirable because a lot of gold was accumulating there. Now island is always empty, because drills do not work. Nonsense. Are there people on the cnc team who can solve this? -
Big problem with CNCNET's RA2 / YR ore grow algorithm.
CCCP84 replied to CCCP84's topic in Red Alert 2
I remember good, that on tsunami ~ 4 years ago it worked good. Later it stoped working. Something happened(even on version 1.006, not CNCNET). V1.006 was changed?? -
There is a very big problem with CNCNET's RA2 / YR. Ore does not accumulate as the drill operates. It accumulates only in a radius of 1 cell from the drill. Such a problem did not exist in the original RA2 / YR. In the original game, the ore did not disappear if the miner did not collect it. It accumulated and formed large fields of gold. In the case of CNCNET’s RA2 / YR, the ore simply disappears when the cells in radius 1 are full. This sucks and shit. So it should not be. This is absolutely wrong. At some stage in the modification of the game, someone killed the correct ore accumulation algorithm and since then the game has been a little bit broken in this aspect. I am extremely convinced that this is one of the priority tasks that needs to be fixed. Just copy original algorithm from original RA2 v1.006(not modificated) or earlier version. There are many other problems with game. Nobody tryes to solve them... Its very pity. @Grant @RaVaGe @dkeeton
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Why not? oceania- australia. You understand connection?
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i can see, you have a lot of free time to make maps. Can you make naval map? whith islands? i like playing naval maps.
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No, all this dont work. Its other... I think, problem is in "harvesting rules".. Where are they? In what file? Need to make harvester detect rafinery in a fixed radius. Maybe it is an easy way to solve it. But maybe its not so easy. I think problem can be in coordinates. Bad coordinates system in ra2 and yr. Doesnt support big maps. Or bad harvesting rules.
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Thanks. i will try. But i think, this problem has to be solved by changing game files. Admins, look for this problem pls.
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I have discovered a problem. On large maps, when placing refineries at large distances, miners dont move to the nearest rafinery, but to the far refinery across all map.Something is wrong in the game code. (if far rafinery is not reachable by land, on island, isolated by water, problem doesnt exist) Can anyone solve this problem. Final Alert reports the following: I think it is about this problem. Why they didnt solve it? Some problems with the coordinates, apparently. Can somebody look on this "harvesting rules"? This problem appear on different maps. And make impossible to use big maps.
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Repaired bug of cncnet RA2 mode whith yuri prime in oceania map. And fixed problem of stoping miner in a tree shadow. Added new map files.
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Whith oil derrick its a big problem, i think. Thanks for help.
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it not only ra2 bug. YR too. Animation doesnt stop. thats why nobody knows this. But it stops to bring money. If somebody else will recapture it, it become bring money again. Its a big problem i think. If everybody will know this, it will change tactics of game. it is very bad thing... How do you think, can it be solved by redacting map file? And how to solve this?: MCV, captured by yuri, cant be deployed! Its a problem. (In original RA2 it can) Do you know?
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thanks, i already made this: [YURIPR] Primary=SuperMindControl1 [SuperMindControl1] Damage=1;Needed to be considered offensive unit ROF=200 Range=30 Projectile=PsychicControl Speed=100 Warhead=Controller ;Report=YuriMindControl Anim=YURICNTL FireOnce=yes But i will try your method. it looks more laconic. thanks a lot! Will it make YR mode work wrong? I dont play YR and dont know how it works. There is yuri prime too, right? Can you say something about this? : Also i'd like to solve problem whith killing oil derrick whith freezing it by chrono legionaire for 1 second and more, that stops it bringing money. Can it be solved for map?
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RA2 mode in CNCNET has bug whith a yuri prime unit, which make playing against it impossible. It can capture up to 10 units. In original RA2 it can capture only 1 and thats right. Administration of cncnet doesnt react on this. So, can i solve this problem only for my maps? Also i'd like to solve problem whith killing oil derrick whith freezing it by chrono legionaire for 1 second and more, that stops it bringing money. Can it be solved for map?
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Try to reinstall RA2YR.
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its not a comrade ricardo it is dima bilan
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i have monitor 27" 1920X1200. Ingame resolution is the same. Its the best! Not small objects because of big monitor + big observe zone. I think its the best for ra2. This is not a standart resolution, it is more than standart. additional 120 lines is very useful. I dont know is there monitors whith such resolution in shops, but you can buy used. My model is ASUS vw266h. It have to be cheap now. Its old but good. Colors much better than have DELL whith same resolution. Im thinking about buying 43" 3840X2160 monitor. Will it be all too small on this monitor, or i have buy 47" for this resolution? Does RA2 support 3840X2160? Will be able 1050ti process 4k resolution in ra2 whithout lags?
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Released new version. Fixed some things. Now its easier to deploy on corner small islands.
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Map has one bug. I dont know how to solve it. I think some problebs present in games engine. When you build rafinery on the top of the map and have rafinery on the bottom, miners become to travel from the top to bottom and from bottom to top. if destroy briges, miners become work normaly. Who know why it happens and how to fix?
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Made new version. Fixed some things. Made that central and all small islands are revealed in the begining of game. Made additional version whith american airport. Good for ra2 mode. Soviets get additional paradrop and 4 planes.
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Instead of wasting time writing, go and check. There is yuri prime in RA2. And on CNCNET it works damn bad
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1. possible. on all maps 2. in original ra2 there is yuri prime (read again first post how to get) 3. this bug isnt fixed You wrong in 3 of 3
