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CCCP84

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Everything posted by CCCP84

  1. When you click on the button to send a personal message, the client closes.
  2. I
  3. Those adjustments that I wrote about above undoubtedly need to be applied. But I have some more comments and suggestions for optimizing the game, but they should be the subject of discussion. For example, increasing the splash for the patriot rocket. I would limit Yuri Prime's range to 25 in RA2 mode. MCV should not spawn from a crate. Alliance players should not be able to produce Soviet MCV, and vice versa. Only steal, but do not produce new ones. Features of shooting at underwater units and others. If such a discussion gets the attention of the people who are involved in changing the game, it can be started. I also suggest making a separate button in the client interface for displaying the map briefing, if there is one for the map. By default, it should not be displayed. It should appear when the button is clicked. If there is no briefing, the button should be inactive or absent. Remove the sound from the waterfall. Because of this terrible noise, you have to kill half of the waterfall that makes noise. It cannot be used on the map. Instead, I add a separate sound.
  4. You can write it there..
  5. Bug with the elite flak trooper, that becoming weaker than the regular flak trooper. It have to be: [FlakGuyAAGunE] Damage=20 -------------------------------------------------------------- There is also a problem with Yuri Prime in RA2 mode, which can control 10 units at a time, while in the original RA2 he can control only 1. Definitely 10 controlled units is wrong, it makes the game run out of chance for the opposing side. The value in the original RA2 is correct. Should be: [SuperMindControl] Damage = 1 -------------------------------------------------------------- There is also a problem with selling alliance units in cloning vats in RA2 mode. It is profitable. This shouldn't happen. The "Soylent =" parameters were corrected in rulesmd.ini, however, not corrected in rules.ini for RA2 mode. Here it is necessary to bring the "Soylent =" parameters in accordance with the rulesmd.ini (YR). [CLEG] Soylent=750 [E1] Soylent=100 [PTROOP] Soylent=500 [SNIPE] Soylent=300 [SPY] Soylent=500 [TANY] Soylent=500 -------------------------------------------------------------- Psy-Sensor in RA2 mode still not able to unmask spyes and mirage tanks. In original RA2 it can. -------------------------------------------------------------- In RA2 mode, there is no "AnimList=PIFFPIFF,PIFFPIFF" animation, this is the animation of infantry weapons and pillboxes, and there is no "AnimList=MININUKE" animation, this is the animation from the explosion of elite dreadnought missiles and elite V3 missiles. when it explodes, nothing happens. No visual effects. -------------------------------------------------------------- As I wrote before, the color of the indicator for loaded vehicles by soldiers in RA2 is wrong. Should be green, but it's white. -------------------------------------------------------------- The transport helicopter could be repaired at the repair depot in original RA2. Now it can't. (This is not a very big problem)
  6. Wow. The ability of the psi sensor to detect underwater units has been restored!! This is very good! But, unfortunately, it still not able to unmask spies and mirage tanks.
  7. I can supply you with a whole list of fixes that need to be fixed for the RA2 mode. I have already written this many times. So far, i have to fix this for each map separately.
  8. The first thing I noticed is that in the ra2 mode, the color of the indicator for loading vehicles by soldiers is wrong. Should be green, but it's white. From the pleasant, I noticed that a bug with oil freezing by chrono legionaire has been fixed. After defrosting, it continues to work and bring money. This makes me happy.
  9. Yes why not. We will. 👍
  10. Rare case. An error occurred when there were only 2 of us in the game. We tested the units together. Perhaps it will be easier to figure it out, because there were few players and few units in the game. We believe that the error occurred due to the fault of cumofkings, who began to click the mouse very quickly. At that moment, he began to lag and could hear the hard drive cracking. CCCP4 was in waypoint mode at this moment, but we think that this was not the cause of the error. Both of us had debug mode activated, and we created 256 txt files each. We provide 1 of them, but we can provide all if necessary. CCCP84 SYNC_CNCNET0_255.TXT cumofkings SYNC_CNCNET1_255.TXT
  11. i reinstalled cncnet client and it works now
  12. What am i doing wrong?
  13. Today we received all the files from all 4 people who remained in the game. CCCP84: CCCP84 SYNC.rar cumoskings: cumofkings SYNC.TXT Ruslan: [uz] Ruslan.TXT SQuest: SQuest SYNC.TXT
  14. Pay attention to the radar. a square appears, signaling the detection of underwater units. That is, the error occurred at the moment the units appeared for the player.
  15. This is not fully on topic, but I will write about a small flaw that I noticed. In RA2 mode, there is no "AnimList=PIFFPIFF,PIFFPIFF" animation, this is the animation of infantry weapons and pillboxes, and there is no "AnimList=MININUKE" animation, this is the animation from the explosion of elite dreadnought missiles and elite V3 missiles. when it explodes, nothing happens. No visual effects. In my maps, I gave these rockets an animation from the elite apocalypse. But, I think it's not difficult to fix it, because. in YR mode these animations are present.
  16. Not only these 2 maps. Others too. All sea maps have this feature. There is no bug in maps. It is somewhere in the game itself. Something with naval units. I remember in the original RA2 the Tesla coil sometimes caused an error. The players even agreed not to use it. Now this problem is gone. Apparently, someone found the cause and fixed it. Here, too, there is a problem somewhere.
  17. Maybe the error is really related to the animation of the explosion of the plane? for example, an aircraft from a destroyer's ship. This would be an easy solution.
  18. We made it. Got files from all 3 players in game. But this time that was not standart error with massive sea battle. Its possible that squid was passing somewhere or something like that but no massive sea attack as it happens often. CCCP84 SYNC.rar cumofkings SYNC_CNCNET2.TXT M7md SYNC_CNCNET1.TXT
  19. 4th player doesnt have sync or except file. It didnt appear. 3 of 4 have it. cumofkings SYNC_CNCNET3 (2).TXT M7md SYNC_CNCNET3 (3).TXT CCCP84.zip
  20. All 256 files from each player? I think, its possible to get from 3-4 players. If we will play only with friends, maybe we will get all files.
  21. Is there any limit on the number of objects on the map, when exceeded, an error can occur?
  22. SYNC_CNCNET2_255.TXT
  23. error.zip
  24. https://forums.cncnet.org/topic/9764-o-c-e-a-n-i-a/ But error happens on other sea maps also.
  25. Humans version: "reconnection error" SYNC_CNCNET3.TXT
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