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CCCP84

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Everything posted by CCCP84

  1. We noticed a peculiarity that the error often occurs when 2 players are looking at approximately the same place. Well, and of course, during a naval battle. Perhaps, of course, the reason is a naval battle, and that is why the players are looking in one place. But nevertheless, this is an interesting feature. We tested this, making sure that our field of view was directed strictly to one point, but this did not lead to an error. Apparently, several factors must coincide.
  2. This is the number of trees in Oceania ) I thought about each one where to place it.
  3. spawn.inispawnmap.ini spawnmap.inispawn.ini
  4. and client is very lagging on win7
  5. Our friend installed windows 7 again, and managed to get the game to start, but now we can't start the game. Everyone sees that he is loading, but the other player is not.
  6. I also suggest replacing the YR logo with RA2 for RA2 games. Now this emblem does not carry any information. My suggestion will make it useful.
  7. Another small suggestion on how to make the game better. There is no refinery animation in RA2 mode. In YR, when the harvester unloads ore, smoke comes out of the chimneys. This does not happen in RA2. It would be nice to apply this to the RA2 mode too.
  8. Guys, I found that a very unpleasant bug has been fixed, when the Harves at long distances began to move towards a distant refinery. Now everything works as it should! This is wonderful. Now its possible to create large maps. Now 2 of my good maps that were unusable due to this bug can now be used. This is wonderful.
  9. Our friend tried to run this on windows 7 for several hours today, but without success. Installed all the required programs, but in vain.
  10. When you click on the button to send a personal message, the client closes.
  11. I
  12. Those adjustments that I wrote about above undoubtedly need to be applied. But I have some more comments and suggestions for optimizing the game, but they should be the subject of discussion. For example, increasing the splash for the patriot rocket. I would limit Yuri Prime's range to 25 in RA2 mode. MCV should not spawn from a crate. Alliance players should not be able to produce Soviet MCV, and vice versa. Only steal, but do not produce new ones. Features of shooting at underwater units and others. If such a discussion gets the attention of the people who are involved in changing the game, it can be started. I also suggest making a separate button in the client interface for displaying the map briefing, if there is one for the map. By default, it should not be displayed. It should appear when the button is clicked. If there is no briefing, the button should be inactive or absent. Remove the sound from the waterfall. Because of this terrible noise, you have to kill half of the waterfall that makes noise. It cannot be used on the map. Instead, I add a separate sound.
  13. You can write it there..
  14. Bug with the elite flak trooper, that becoming weaker than the regular flak trooper. It have to be: [FlakGuyAAGunE] Damage=20 -------------------------------------------------------------- There is also a problem with Yuri Prime in RA2 mode, which can control 10 units at a time, while in the original RA2 he can control only 1. Definitely 10 controlled units is wrong, it makes the game run out of chance for the opposing side. The value in the original RA2 is correct. Should be: [SuperMindControl] Damage = 1 -------------------------------------------------------------- There is also a problem with selling alliance units in cloning vats in RA2 mode. It is profitable. This shouldn't happen. The "Soylent =" parameters were corrected in rulesmd.ini, however, not corrected in rules.ini for RA2 mode. Here it is necessary to bring the "Soylent =" parameters in accordance with the rulesmd.ini (YR). [CLEG] Soylent=750 [E1] Soylent=100 [PTROOP] Soylent=500 [SNIPE] Soylent=300 [SPY] Soylent=500 [TANY] Soylent=500 -------------------------------------------------------------- Psy-Sensor in RA2 mode still not able to unmask spyes and mirage tanks. In original RA2 it can. -------------------------------------------------------------- In RA2 mode, there is no "AnimList=PIFFPIFF,PIFFPIFF" animation, this is the animation of infantry weapons and pillboxes, and there is no "AnimList=MININUKE" animation, this is the animation from the explosion of elite dreadnought missiles and elite V3 missiles. when it explodes, nothing happens. No visual effects. -------------------------------------------------------------- As I wrote before, the color of the indicator for loaded vehicles by soldiers in RA2 is wrong. Should be green, but it's white. -------------------------------------------------------------- The transport helicopter could be repaired at the repair depot in original RA2. Now it can't. (This is not a very big problem)
  15. Wow. The ability of the psi sensor to detect underwater units has been restored!! This is very good! But, unfortunately, it still not able to unmask spies and mirage tanks.
  16. I can supply you with a whole list of fixes that need to be fixed for the RA2 mode. I have already written this many times. So far, i have to fix this for each map separately.
  17. The first thing I noticed is that in the ra2 mode, the color of the indicator for loading vehicles by soldiers is wrong. Should be green, but it's white. From the pleasant, I noticed that a bug with oil freezing by chrono legionaire has been fixed. After defrosting, it continues to work and bring money. This makes me happy.
  18. Yes why not. We will. 👍
  19. Rare case. An error occurred when there were only 2 of us in the game. We tested the units together. Perhaps it will be easier to figure it out, because there were few players and few units in the game. We believe that the error occurred due to the fault of cumofkings, who began to click the mouse very quickly. At that moment, he began to lag and could hear the hard drive cracking. CCCP4 was in waypoint mode at this moment, but we think that this was not the cause of the error. Both of us had debug mode activated, and we created 256 txt files each. We provide 1 of them, but we can provide all if necessary. CCCP84 SYNC_CNCNET0_255.TXT cumofkings SYNC_CNCNET1_255.TXT
  20. i reinstalled cncnet client and it works now
  21. What am i doing wrong?
  22. Today we received all the files from all 4 people who remained in the game. CCCP84: CCCP84 SYNC.rar cumoskings: cumofkings SYNC.TXT Ruslan: [uz] Ruslan.TXT SQuest: SQuest SYNC.TXT
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