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Everything posted by CCCP84
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CnCNet Client Beta - Lots of exciting updates, testers please come forward!
CCCP84 replied to Grant's topic in Red Alert 2
Wow. The ability of the psi sensor to detect underwater units has been restored!! This is very good! But, unfortunately, it still not able to unmask spies and mirage tanks. -
CnCNet Client Beta - Lots of exciting updates, testers please come forward!
CCCP84 replied to Grant's topic in Red Alert 2
I can supply you with a whole list of fixes that need to be fixed for the RA2 mode. I have already written this many times. So far, i have to fix this for each map separately. -
CnCNet Client Beta - Lots of exciting updates, testers please come forward!
CCCP84 replied to Grant's topic in Red Alert 2
The first thing I noticed is that in the ra2 mode, the color of the indicator for loading vehicles by soldiers is wrong. Should be green, but it's white. From the pleasant, I noticed that a bug with oil freezing by chrono legionaire has been fixed. After defrosting, it continues to work and bring money. This makes me happy. -
Yes why not. We will. 👍
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Rare case. An error occurred when there were only 2 of us in the game. We tested the units together. Perhaps it will be easier to figure it out, because there were few players and few units in the game. We believe that the error occurred due to the fault of cumofkings, who began to click the mouse very quickly. At that moment, he began to lag and could hear the hard drive cracking. CCCP4 was in waypoint mode at this moment, but we think that this was not the cause of the error. Both of us had debug mode activated, and we created 256 txt files each. We provide 1 of them, but we can provide all if necessary. CCCP84 SYNC_CNCNET0_255.TXT cumofkings SYNC_CNCNET1_255.TXT
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i reinstalled cncnet client and it works now
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Today we received all the files from all 4 people who remained in the game. CCCP84: CCCP84 SYNC.rar cumoskings: cumofkings SYNC.TXT Ruslan: [uz] Ruslan.TXT SQuest: SQuest SYNC.TXT
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Pay attention to the radar. a square appears, signaling the detection of underwater units. That is, the error occurred at the moment the units appeared for the player.
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This is not fully on topic, but I will write about a small flaw that I noticed. In RA2 mode, there is no "AnimList=PIFFPIFF,PIFFPIFF" animation, this is the animation of infantry weapons and pillboxes, and there is no "AnimList=MININUKE" animation, this is the animation from the explosion of elite dreadnought missiles and elite V3 missiles. when it explodes, nothing happens. No visual effects. In my maps, I gave these rockets an animation from the elite apocalypse. But, I think it's not difficult to fix it, because. in YR mode these animations are present.
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Not only these 2 maps. Others too. All sea maps have this feature. There is no bug in maps. It is somewhere in the game itself. Something with naval units. I remember in the original RA2 the Tesla coil sometimes caused an error. The players even agreed not to use it. Now this problem is gone. Apparently, someone found the cause and fixed it. Here, too, there is a problem somewhere.
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Maybe the error is really related to the animation of the explosion of the plane? for example, an aircraft from a destroyer's ship. This would be an easy solution.
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We made it. Got files from all 3 players in game. But this time that was not standart error with massive sea battle. Its possible that squid was passing somewhere or something like that but no massive sea attack as it happens often. CCCP84 SYNC.rar cumofkings SYNC_CNCNET2.TXT M7md SYNC_CNCNET1.TXT
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4th player doesnt have sync or except file. It didnt appear. 3 of 4 have it. cumofkings SYNC_CNCNET3 (2).TXT M7md SYNC_CNCNET3 (3).TXT CCCP84.zip
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All 256 files from each player? I think, its possible to get from 3-4 players. If we will play only with friends, maybe we will get all files.
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Is there any limit on the number of objects on the map, when exceeded, an error can occur?
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https://forums.cncnet.org/topic/9764-o-c-e-a-n-i-a/ But error happens on other sea maps also.
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Humans version: "reconnection error" SYNC_CNCNET3.TXT
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Yes i think. There was no message, that "player has different files"
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I have one. But it is old. It appears rearly. (Maybe when i was cause of error) This SYNC files appear often when error. I will ask others about EXCEPT files. EXCEPT_CNCNET.TXT
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Yes, of corse. 1. No, there was no observers. 2. Yes. It often happens when massive attack with dolphins and destroyers starts. It should be noted that simply moving a large number of water units does not result in an error. It happens right at the moment of the attack. Maybe, the error occurs when an enemy unit appears for the player. 3. Sometimes it happened all history, but now it seems to happen much more often. Water maps are very prone to this. 4. Yes. I will attach mine and ask to do this others. I have 256 files for 256 frames. It doesnt allow to attach such a big size. I will attach some from beginning and some from end. Interesting, that last time in log file cause of error was player, who played soviet. He had no dolphins and destroyers. 5. We have some screenshots from some games. But i think, they will not help. They can only confirm that the error occurs during a naval attack. sync2.zip
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Today we played 3 times. And all 3 games ended with error.
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Recently, the problem of reconnection error has arisen very often. We are playing on a water map and 2 out of 3 games end with an error. Could this be due to the latest update affecting underwater units? This is a very big problem.