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CCCP84

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Everything posted by CCCP84

  1. have you played oceania? Did you use a V3 rocket or Kirov in an unmodified version?
  2. This is a great idea. To implement it, it is necessary to make the ranking system in the client. Just statistics. The number of games completed. Number of victories. Number of defeats. Rank (wins / losses * 100) When you hover over a player's name, the rank should be displayed along with the ping. So, you can see what kind of player is going to start the game with you. This is an idea for the guys for future versions of the client.
  3. No problem. Here it is. [8] Storm v3.5 (CCCP84).map
  4. Now official! Added to CNCNET client with update 8.3 You can find it in the "Mod Maps" section, since the map has small mods of several units.
  5. Now official! Added to CNCNET client with update 8.3 You can find it in the "Mod Maps" section.
  6. Now official! Added to CNCNET client with update 8.3 You can find it in the "Mod Maps" section, since the map has small mods of several units.
  7. Hey dude, now I can see that you included these maps in the update. That's cool. I think it's not a problem that these maps are in the "mod" category. Players who are interested can always find them there. ???✌️ These are great maps. 3 of my best that I'm proud of. Hey guys, now I practically have my own section in the CNCNET client. )) My maps there take up half of all maps there ☺️
  8. As for the Black Sea map, it does not have these mods. All unit parameters are completely standard there. There are some modifications of civilian units that act as an obstacle on the bridge. But that doesn't apply to gameplay. Black sea shouldn't be controversial, I think. As for Oceania and Storm, I will explain my position again. Long distances on the map result that Kirov and V3 rocket being excluded from the gameplay. Their original parameters are just fine for Black Sea and for many other maps, but not for these two. In their original state, they are absolutely useless there. The V3 rocket cannot reach even the second half of the large island by firing from the first half. Its original range looks ridiculous on this map. Kirov also. It takes ages to take it to another island. Moreover, its original speed appeared to be reduced on this map. It seems to the players that it is slowed down. This effect is created by the size of the map. Therefore, no player will ever notice changes in the speed of the Kirov. The main notable difference is the V3 range. But even after increasing range, the rocket can only reach the nearest small islands and no further, firing from the main island. As for the briefing. I myself wanted to add a briefing to my maps, but this feature is implemented badly in CNCNET. The briefing closes the map preview, it just disfigures the map in the lobby. I'm sure you should redo this function. We need to make a separate "briefing" button under the map preview. And so that only after clicking on it, the briefing appears in the form in which it is now. But by default, the briefing should not close the map preview. If you do so, I will be happy to add a briefing to my maps. Now I'll explain why I don't want my maps to be added to the client without my unit adjustments. This will lead to the fact that we will still play the version from the "Standard" section with my corrections. Maps from the "battle" section will be unclaimed. Although some players will play them, in this case, some units will be excluded from the gameplay. I would not like that. Can I ask for a small exception for my maps, given that my changes are not very significant? No new weapons or units, just some range change for V3. The rest will be unnoticed by the players. As you mentioned, I have been very careful about the details of the map, having thought through every detail carefully. Also, I have carefully thought through the changes to some units, making the gameplay on these maps perfect. Also, you may have noticed how conservative I am about making changes to the original game. Now you can understand that I would not make unnecessary modifications. All the changes were due to the need to return some previously useless units here in the gameplay. In the game, everything looks quite standard. Players will not be confused. All these changes do not need any clarification. And as I said, they will often be simply unnoticed by the players. If you want, I can go into the game with you and test Kirov, for example. You will not see the changes. And Kirov will not reach anywhere if only one Aegis goes to intercept it.
  9. Thanks dude. I do not collect reputation. I just noticed this interesting fact.
  10. Not me. It is someone else who is suffering from some form of mental disorder.
  11. Well, it looks like you know the key to victory. Just use your tactics and you will win. Only, I'm afraid you will be disappointed. And with this strategy you will be a noob.
  12. It was 135, now it's 114. I don't care, but apparently, someone else cares about this. Probably, the psyche is not in order. This is ridiculous..
  13. Just kidding.. When I met a cheater and wrote about it, you told me that I am noob.
  14. it's just a modded map ?
  15. This map has good 2v2v2v2 games. And when all players are good. In this case, it turns into geopolitics. Power balance, situational alliances. This is extremely interesting. You just need to understand the essence of this confrontation. On this map, RA2 turns into a 100% strategy. Whereas most of the tank battles on CNCNET are more like an arcade. Not all players will like this map, but there are enough people who understand the essence of the game here. Games are long here. There are no fast games on Oceania. But, for example, I like long games. And I found friends who like it too. Different people, different preferences.
  16. I think the main problem here is the lack of time to implement this. As I understand it, the guys at cncnet are unpaid volunteers. And make changes in their spare time.
  17. This is a good idea. These are meager amounts of information. Much less than maps.
  18. I believe that the power of the reactor should not be reduced. This is what I wanted to say in this post. I agree about underutilized units. Let's reduce the price of chrono legionaire to 1200. And increase the range of the Destroyer Tank and Tesla Tank.
  19. I risk sounding like a braggart, but do you know how much work I put into a map of Oceania? Just for understanding, I'll tell you that there are 5200 trees on this map. And I put absolutely every tree by hand and saw if it looked good in this place, and then I removed it, moved it a few cells to the side and then moved on to another tree. And so I did with stones and spots on the grass and in general with everything else. I even made water by hand. There is no overlap of one tile of water on another. I also thought carefully about every game moment on the map. I tested so that aircraft carriers could reach each bunker, so that the centers of the bays would not be shot through by prisms, and the passages to them would be shot through, I carefully designed each small island, planned how the struggle would take place on it. I thought carefully about all the distances between the islands. I have every reason to be proud of this creation of mine. And you just added a few gold tiles to someone else's map and write your name there.
  20. If I were you, I would not have indicated my name there at all in such cases. I would just note that the map is "modified", or "balanced". You understand the fact that sooner or later your name will still be removed from there. If not now, then in 5 or 10 years. You have not immortalized yourself for centuries by writing your name there. At some point, some guy will see your name there and think "WTF?" And just erase it.
  21. Maybe it have to be: " Author: Westwood (modifier by ravage) or (mod by ravage) or (edt. by ravage)". Or just "Author: Westwood (modified)" But writing "Author: Westwood, RaVaGe" is wrong. Because you are not an author, but a modifier. And whatever you said about "and or &", but "," means the same thing. And when you write that the author of the Urban Rush or Meat Grinder map is Westwood, RaVaGe, it means that you are, as it were, the author of this map, although this is not true. There are some minimal changes made in 30 minutes. Do you think this is enough to identify yourself as the author of the map?
  22. If you are the best map maker, then give examples of maps that you created, not "pro edited". And you didn't answer about Dune Patrol2 and Dont Mock The Crocks. What exactly had you "pro edit" there? Because it looks like the authors of these maps had to write your name there in order to get to the list of cncnet client maps.
  23. Look yourself at the maps before and after, which you gave an example. This is essentially the same maps. Several new cliffs have appeared. Ore has appeared in a new location. Do you think that's enough to write your name on the map? I believe that this is not nearly enough. Maybe you have a certain painful desire to mark as many things as possible with your name? I am convinced that you could write that you modified these maps inside the map file. But not in the line Author. Because you are not the author of these maps. You just drew some rocks and put the ore. What was ProEdit in Dune patrol map? Or dont mock the crocks? These are very simple maps. Dont Mock the Crocks is such an ugly map that I don’t understand at all how it could end up in the client. It looks like just a daub. And there are some Westwood maps that don't look altered at all, even though your name is there. I understand that you are actively involved in the life of the community, but this does not mean that you cannot be criticized for obvious problems. Write your name on the maps you drew yourself. But do not write your name on maps that you are not the author of. Because Urban Rush will never become a Ravages map, it just looks silly. @RaVaGe
  24. At this stage of the game, the alliance has mirages, which are problematic for the Soviets to deal with. Allies have gap generators, prisms. Do you want to take power from the reactor? Then add the gap generators to the Soviet ones. Thus, you will come to the warcraft2 model, where the sides have units that are identical in properties, but different in appearance.
  25. No trolling. I'm just describing where this all leads. The main thing in this activity is to get started. The rest will happen ..
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