Hungry Mike Posted August 20, 2019 Share Posted August 20, 2019 You know, one player of the TS community lovvvvvvves Obelisks... I mean look at them, dont they look sweet and innocent? And they are big! They are good as they are. But GDI has such an adventage over Nod that i propose someone would make a mod to make the Obelisks even stronger: a) They should need much less energy in WW maps. b) Make a movable Obelisk unit, so that they can be moved on the map. c) Change the colour of the laser attack to the colour of the player. d) Increase the scream volume of the grilled infantery by 2. What do you think about these changes? Wouldnt that be nice? Link to comment Share on other sites More sharing options...
Holland Posted August 22, 2019 Share Posted August 22, 2019 A, easily done with [NAOBEL]Power= B, already done that a while ago C, thats easy, quick [LaserFire] 's color edit D, Volume louder not possible, but can change to any other scream or sound (CHECK TIBSUN.MIX>sounds.mix with xcc mixer to find your sound) You have to put the code edits in a map and play that map lol. And i do agree it'd be cool if its u deployable! Im on my phone rn ask me later if u want me to give u the codes 4 1 Link to comment Share on other sites More sharing options...
Hungry Mike Posted August 22, 2019 Author Share Posted August 22, 2019 Sounds great, Holland :D. But i am to lazy (and clueless when it comes to programming) to do it myself. Maybe make an option in the game lobby to make Obelisks moveable? Thanks a lot! Imagine light blue laser shots from an Obelisk at an extremely screaming inf on an ice map :D. That would be like drinking cold fanta in a hot day. Link to comment Share on other sites More sharing options...
Tibermach Posted August 22, 2019 Share Posted August 22, 2019 (edited) funky mofo so just make a new tibsun with everyones ideas and see what we get... some frankenstien of cncnet... Edited August 22, 2019 by Tibermach 1 Link to comment Share on other sites More sharing options...
Weaponx Posted August 22, 2019 Share Posted August 22, 2019 Elite! now get your allies to make you a few carriers, number them all, deploy all at once when landed and 1-shoot buildings :) 1 Link to comment Share on other sites More sharing options...
KHANIVORE Posted August 22, 2019 Share Posted August 22, 2019 (edited) That is actually a great fucking idea. Mobile obelisks. Id keep them exactly as powerful as they were. And lower the power (energy needed) a tiny tiny bit, and make them non carryable ^ Edited August 22, 2019 by TRZ 1 Link to comment Share on other sites More sharing options...
Tibermach Posted August 23, 2019 Share Posted August 23, 2019 (edited) fck it lets have walking sams too... basically u just want a deployable scorpion tank for nod Edited August 23, 2019 by Tibermach Link to comment Share on other sites More sharing options...
Hungry Mike Posted August 23, 2019 Author Share Posted August 23, 2019 (edited) 11 hours ago, Tibermach said: fck it lets have walking sams too... basically u just want a deployable scorpion tank for nod Look how frightened GDI is, when they hear Obelisks could be moveable... And WeaponX: Sounds great! XD Edited August 23, 2019 by OnePostPony 1 Link to comment Share on other sites More sharing options...
Holland Posted August 23, 2019 Share Posted August 23, 2019 U have to learn how to mod bro. Its very easy. Its not programming, its editing the rules. Just open rules.ini and look how easy it is 1 Link to comment Share on other sites More sharing options...
Hungry Mike Posted August 24, 2019 Author Share Posted August 24, 2019 You are the boss in moding; your mod maps are awesome :D. Please, i beg you, Holland, make an Obelisk map with shots in the colour of the owner, where they are deployable and stuff like that. Have mercy with my poor, weak soul! Link to comment Share on other sites More sharing options...
Humble Posted August 25, 2019 Share Posted August 25, 2019 Vet/Balance patch buffs obelisk a bit to where its actually worth using, but definitely still not over-powered. I would love to add the ability for it to be deployed / un-deployed, but people already have a hard time accepting such minor changes as it is. 1 Link to comment Share on other sites More sharing options...
Holland Posted August 26, 2019 Share Posted August 26, 2019 $5 paypal 1 Link to comment Share on other sites More sharing options...
Hungry Mike Posted August 26, 2019 Author Share Posted August 26, 2019 4 hours ago, Holland said: $5 paypal Hahaha. Exploiting my love for obelisks... how dare you! xD 6 hours ago, Humble said: Vet/Balance patch buffs obelisk a bit to where its actually worth using, but definitely still not over-powered. I would love to add the ability for it to be deployed / un-deployed, but people already have a hard time accepting such minor changes as it is. They are good on giants, where you have energy. But in WW maps, you cant afford them, with few exceptions. Link to comment Share on other sites More sharing options...
Tibermach Posted August 29, 2019 Share Posted August 29, 2019 On 8/26/2019 at 12:47 AM, Humble said: Vet/Balance patch buffs obelisk a bit to where its actually worth using, but definitely still not over-powered. I would love to add the ability for it to be deployed / un-deployed, but people already have a hard time accepting such minor changes as it is. Lol And whens the scrin going to be added as a faction? What's on your plans humbline year 2021 scrin return to TS? what's the new name for your TS mod anyway? TS Vet/Bal? Link to comment Share on other sites More sharing options...
Weaponx Posted August 29, 2019 Share Posted August 29, 2019 Humble never said anything about changing the game. He just buffed few units a tiny bit. You just cant handle it. But then again you are delusional, and making your own story? God are you like this IRL, one china man beats you up, all of them must be aggressive ninjas? Jumping to conclusion like you are doing now with vet and humble. Link to comment Share on other sites More sharing options...
Tibermach Posted August 30, 2019 Share Posted August 30, 2019 Deploy your obelisk he has a hard time accepting minor changes! ... lol seriously tho when would it end? There is no telling. Make the mod map for this I'm all for it I think it would be mega fun for a limited period. Link to comment Share on other sites More sharing options...
Weaponx Posted August 30, 2019 Share Posted August 30, 2019 (edited) Bro stop making stories... Humble nor me, or any1 decent ever said, obelisk should be deploy able? Lets make it crystal clear : The current VET changes are all that needs to be adjusted, not more not less. Are you unsure, go read about the changes and to which units? Before jumping to conclusions wtf Edited August 30, 2019 by Weaponx Link to comment Share on other sites More sharing options...
Humble Posted August 30, 2019 Share Posted August 30, 2019 3 hours ago, Tibermach said: Lol And whens the scrin going to be added as a faction? What's on your plans humbline year 2021 scrin return to TS? what's the new name for your TS mod anyway? TS Vet/Bal? Honestly this post shows why it's so hard to take you seriously and why I don't respond to you most of the time, no point. *Hands tiber a joint* 1 1 Link to comment Share on other sites More sharing options...
Tibermach Posted August 30, 2019 Share Posted August 30, 2019 (edited) Don't want your joint it's too moded. Thanks anyway x Edited August 30, 2019 by Tibermach 1 Link to comment Share on other sites More sharing options...
Hungry Mike Posted August 30, 2019 Author Share Posted August 30, 2019 I agree that patches shouldnt be forced, but mods should be allowed to make. So i dont like the vet balance "patch", but as a mod, its ok. And, WeaponX: Any decent person with taste, with a heart would love to see Obelisks being deployable. It would be fun :D. As well as changing the colour of the laser shot into the player's colour. Link to comment Share on other sites More sharing options...
Holland Posted August 31, 2019 Share Posted August 31, 2019 There are indeed so many ideas and preferences, what i really like to see in the client tho, is a checkbox "Enable Mod..." when the host enables it, he can choose mods to be inserted in the game. And then for example when you join the game, u can see what the host has set, like: Mods enabled: - Undeployable Oblisks - Vet patch 2.45 - Map revealed - Power mod Or any approved/popular mod, and perhaps a custom mod. Now THAT would be some cool stuff. 1 Link to comment Share on other sites More sharing options...
Hungry Mike Posted September 1, 2019 Author Share Posted September 1, 2019 13 hours ago, Holland said: There are indeed so many ideas and preferences, what i really like to see in the client tho, is a checkbox "Enable Mod..." when the host enables it, he can choose mods to be inserted in the game. And then for example when you join the game, u can see what the host has set, like: Mods enabled: - Undeployable Oblisks - Vet patch 2.45 - Map revealed - Power mod Or any approved/popular mod, and perhaps a custom mod. Now THAT would be some cool stuff. SO TRUE! Very nice idea! I am all for it! Link to comment Share on other sites More sharing options...
Hungry Mike Posted September 2, 2019 Author Share Posted September 2, 2019 Holland, wasnt our best day yesterday xD. Was fun tho! Link to comment Share on other sites More sharing options...
Holland Posted September 6, 2019 Share Posted September 6, 2019 (edited) Thaha, i enjoy giants only if its a short game. Rushing is all i do in giants, even with nod, 9 x outta 10 my rush succeeds. Giants is too lame of a gameplay to consider it real gaming, and the elite pro's are too good to play with. I don't ever see them come together and work things out, so i just keep modding, its fun by it self. ANYWAY!.... Ok I'll add the undeployable oblisk to a map, which map? Giants? ________________________________________ To make the undeployable work, the structure have to be given the rule: IsJuggernaut=yes or TickTank=yes, but by doing so, it is impossible to sell it. But i don't really see it as a problem. Edited September 6, 2019 by Holland 1 Link to comment Share on other sites More sharing options...
Holland Posted September 6, 2019 Share Posted September 6, 2019 Here ya go Giants w oblisk.map 1 1 Link to comment Share on other sites More sharing options...
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