CCCP84 Posted May 3, 2020 Share Posted May 3, 2020 (edited) - - - BLACK SEA - - - Great little map with elements of politics and diplomacy. For games in 2v2v2v2 format. It's hard to believe, but its size is slightly smaller than the Tsunami map. The battles on this map are always intense and interesting. And not as long as on the Oceania map. A protected fortress in the corner of each island gives you the opportunity to take refuge there when your main territory is occupied by the enemy. Do not play this map in 4v4 or 2v2 format. The concept of this map is in a 2v2v2v2 game, politics and balance of power. Vertical Proection: You can find Black Sea (Author's Mod) (v3.2) in "Mod Maps" section in CNCNET client. [8] Black Sea (Author's Mod) v3.4.map- lightly modified version to optimize the game. Some game bugs removed. Most players will not notice any changes. [8] Black Sea v3.4.map- Clear version without mods. The above pond is contested by the following sides: In the lower left corner there is a totalitarian mordor, the embodiment of universal evil and the bloody devourers of children - damned communists: In the neighborhood there are simple guys, lovers of bavarian(*i mean beer)) and sausages with stewed cabbage: Above right is a shining empire of kindness and justice, which carries the rays of democracy and love to the rest of the unenlightened world: In the topleft - Greenpeace : In the center of events - Crimea, which with by easy movement of the artist’s hand turns from a peninsula into an island ) Speсial thanks to McPwny Edited November 8 by CCCP84 3 Link to comment Share on other sites More sharing options...
McPwny Posted May 4, 2020 Share Posted May 4, 2020 astounding detail on this; from the hand placed shores and cliffs to the hand placed walls and units to the scripted units to the little ini mods on the civilian units. i see that the image file inside the map file is really big and makes the file over 800kb. if you have problems transferring the map over cncnet, try using a smaller image. great work. 1 Link to comment Share on other sites More sharing options...
CCCP84 Posted May 4, 2020 Author Share Posted May 4, 2020 Thanks Image file is big. But i found out that maximum size of map file which can be transmitted in cncnet is 896KB Link to comment Share on other sites More sharing options...
Messiah Posted May 5, 2020 Share Posted May 5, 2020 Good one, but there is not much space to build up a base Link to comment Share on other sites More sharing options...
CCCP84 Posted May 6, 2020 Author Share Posted May 6, 2020 you can build from the oil derrick to the corner. there is enough space Link to comment Share on other sites More sharing options...
CCCP84 Posted May 10, 2020 Author Share Posted May 10, 2020 (edited) I had to cancel the trigger, which constantly acted, turning the sniper into your property when exit the IFV (inside the IFV, it cannot turn into your property). this often caused an reconnection error. So, you have manually send it to IFV now. + made it impossible to earn money by building and selling infantry in a clonator (in RA2 mode). Added new map file. Edited May 10, 2020 by CCCP84 Link to comment Share on other sites More sharing options...
McPwny Posted May 12, 2020 Share Posted May 12, 2020 (edited) i played this a bunch of times today and everyone loved it. recon errors were a problem though. i think you could make it so that the sniper changes house after it gets the order to enter the IFV, but before it gets to the IFV to solve your problem. EDIT: also, the 1 tile wide slopes going to the higher area in each corner always had the problem of getting jammed with units, especially miners. Edited May 12, 2020 by McPwny Link to comment Share on other sites More sharing options...
CCCP84 Posted May 12, 2020 Author Share Posted May 12, 2020 (edited) 12 hours ago, McPwny said: i played this a bunch of times today and everyone loved it. recon errors were a problem though. Did you play v.1.4? Now you have manually send sniper into IFV. 12 hours ago, McPwny said: i think you could make it so that the sniper changes house after it gets the order to enter the IFV, but before it gets to the IFV to solve your problem. I tryed. Doesnt work. Sniper doesnt sit into IFV. 12 hours ago, McPwny said: EDIT: also, the 1 tile wide slopes going to the higher area in each corner always had the problem of getting jammed with units, especially miners. Thats why i changed some slopes. 2 of original slopes are 1 tile wide. But i didnt change this 2 slopes because of bunkers. Edited May 12, 2020 by CCCP84 Link to comment Share on other sites More sharing options...
McPwny Posted May 12, 2020 Share Posted May 12, 2020 hi. i fixed your problem with the ifv's. the only other change i made was i deleted 2 wall tiles on the top left ramp that always caused miners to jam up. [8] black sea v1.45 (cccp84).yrm 1 Link to comment Share on other sites More sharing options...
CCCP84 Posted May 12, 2020 Author Share Posted May 12, 2020 Thanks. Now i got it ) Later i will return IFV to its fire position ) Link to comment Share on other sites More sharing options...
CCCP84 Posted May 14, 2020 Author Share Posted May 14, 2020 Made all good ) v.1.5 added One more special thanks to McPwny ) Link to comment Share on other sites More sharing options...
CCCP84 Posted May 14, 2020 Author Share Posted May 14, 2020 (edited) P.S. The wishes with the wall on the slope are taken into account. But it must be understood that the slopes located back to the observer have a bandwidth of 1 tile, and those located in the front to the observer have 2 tiles. This is the reason why I use the slopes of my own design. But here in the corners, because of the bunkers, I did not use my slopes and they have a bandwidth of 1 tile. Therefore, the slopes on top islands are wider. Edited May 14, 2020 by CCCP84 Link to comment Share on other sites More sharing options...
YosefAnan Posted May 22, 2020 Share Posted May 22, 2020 Awesome map dud I will test it soon to see it on my channel ? 1 Link to comment Share on other sites More sharing options...
CCCP84 Posted May 23, 2020 Author Share Posted May 23, 2020 Thank you colleague! Nice to hear compliments ) 1 Link to comment Share on other sites More sharing options...
newZee Posted June 1, 2020 Share Posted June 1, 2020 This looks interesting 1 Link to comment Share on other sites More sharing options...
McPwny Posted June 16, 2020 Share Posted June 16, 2020 i still get recon errors with v 1.5, and it sucks because this is a great map (way better than everything on that last "map pack" they pushed not so long ago) Link to comment Share on other sites More sharing options...
CCCP84 Posted June 18, 2020 Author Share Posted June 18, 2020 Sometimes this happens on all maps. With some players this happens more often. Link to comment Share on other sites More sharing options...
CCCP84 Posted June 18, 2020 Author Share Posted June 18, 2020 (edited) Here is version 1.6. Here I solved the problem with the dreadnought, whose rockets flew too low and could not reach the buildings on the central island, crashing into the rock. I increased the flight altitude of the missiles. Edited December 7, 2020 by CCCP84 Link to comment Share on other sites More sharing options...
CCCP84 Posted December 7, 2020 Author Share Posted December 7, 2020 Released ver 1.8 Solved problem with reconnection error bacause of gap generator in corner. Made wider slopes on bottom islands. Link to comment Share on other sites More sharing options...
CCCP84 Posted May 2, 2021 Author Share Posted May 2, 2021 (edited) Released ver 2.0 Fixed a bug that does not allow attacking submarine units in any way. Partially solved problem with Psychic Sensor in RA2 mode. Edited May 3, 2021 by CCCP84 Link to comment Share on other sites More sharing options...
CCCP84 Posted May 18, 2021 Author Share Posted May 18, 2021 1 Link to comment Share on other sites More sharing options...
YosefAnan Posted May 19, 2021 Share Posted May 19, 2021 Good game ? 1 Link to comment Share on other sites More sharing options...
CCCP84 Posted June 8, 2021 Author Share Posted June 8, 2021 Now official! Added to CNCNET client with update 8.3 You can find it in the "Mod Maps" section. 1 Link to comment Share on other sites More sharing options...
CCCP84 Posted June 10, 2021 Author Share Posted June 10, 2021 (edited) Interesting fact. The progenitor of the Black Sea map is the Rush2 map. Since the Black Sea is a version of Treasure Island map, which is the sea version of the Diamont Quarry map, which in turn is inspired by the Rush2. If this map did not exist, the Black Sea map would not exist either ) [4] Rush2 (Shivp).map By the way, this is a very good map. It was more popular than Tour of Egypt on the Russian server. Very interesting battles took place here. Unfortunately it has some slope problems. Strange, but on CNCNET it is completely unknown. Although, in my opinion, it deserves to be official. Edited March 15, 2023 by CCCP84 Link to comment Share on other sites More sharing options...
CCCP84 Posted January 10, 2023 Author Share Posted January 10, 2023 Released new versions of Oceania, Storm and Black Sea. Brought everything to the same standard. This applies to bug fixes and some unity mods needed for large sea maps. First of all, this applies to Oceania and Storm. The Black Sea, in fact, has only bug fixes. Map files and a list of modifications are in the first post. I also made sure that each map has a clean, unmodified version. Just territory. Link to comment Share on other sites More sharing options...
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