CCCP84 Posted August 1, 2022 Share Posted August 1, 2022 Now its possible to make maps 256x256. However, the game has some problems. People say a patch could be made to fix this. Let's think about how to do it. https://ppmforums.com/topic-47342-page-3/final-alert-2-yr-v102-patches/?postorder=asc Link to comment Share on other sites More sharing options...
bbglas007 Posted August 1, 2022 Share Posted August 1, 2022 I'm all for improving the current system of doing things Why should we play with limitations when there is a clear solution ahead? Link to comment Share on other sites More sharing options...
McPwny Posted August 1, 2022 Share Posted August 1, 2022 judging by what E1 said, it looks like a person would have to modify the executable file for ra2 to change the limit for isomappack size. it means that they would have to distribute a modified executable file with the client, and since the game is still under copyright by EA, CnCnet could get into legal trouble for this. tiberian sun however is freeware so they can (and do) distribute tiberian sun copies here on cncnet, apparently with modified exes to bypass the map size. apparently vinifera (the tibsun counterpart to ares) has also managed to do this via syringe, so it might be possible if a person could convince the ares/phobos guys to do the same for RA2, and then convince the cncnet guys to start using ares/phobos in the multiplay client. i think that it is unlikely that this would happen though. as we all know, cncnet still hasnt started using syringe yet perhaps because of compatibility issues or perhaps because its legally questionable to modify the vanilla exe even if only through syringe. 1 Link to comment Share on other sites More sharing options...
XMaDTanKX aka T-90 Posted August 3, 2022 Share Posted August 3, 2022 (edited) Interesting Topic, but I should make a question. What's the point of creating such large maps? Just curiosity guys. Edited August 3, 2022 by XMaDTanKX aka T-90 Link to comment Share on other sites More sharing options...
CCCP84 Posted August 4, 2022 Author Share Posted August 4, 2022 For big long games with many teams. 4 Link to comment Share on other sites More sharing options...
bbglas007 Posted August 4, 2022 Share Posted August 4, 2022 On 8/3/2022 at 8:23 PM, XMaDTanKX aka T-90 said: Interesting Topic, but I should make a question. What's the point of creating such large maps? Just curiosity guys. To live inside Red Alert 2 ? 1 2 Link to comment Share on other sites More sharing options...
Tutankhamun Posted August 4, 2022 Share Posted August 4, 2022 On 8/3/2022 at 1:23 PM, XMaDTanKX aka T-90 said: What's the point of creating such large maps? imo, rpg playthrough just comes in Link to comment Share on other sites More sharing options...
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