Iran Posted March 26, 2013 Share Posted March 26, 2013 I need to patch a few map issues that a few Red Alert missions have, these include botches triggers in soviet mission 13 a. Anyone feel like helping me? Link to comment Share on other sites More sharing options...
Allen262 Posted March 27, 2013 Share Posted March 27, 2013 I may able to. Link to comment Share on other sites More sharing options...
Iran Posted March 27, 2013 Author Share Posted March 27, 2013 These map bugs: http://forums.cncnz.com/topic/17482-portablera-beta/page-9#entry211390 Here's an important bug which I don't understand got through Westwood's testing: "Mission 13A for soviets (penultimate mission) is definitely bugged. The briefing says to capture the chronosphere once the radars are destroyed. Once you capture the Chronosphere you hear 'objective met', then 'mission failed' in audio and text. What follows in my case was the 'do you wish to replay the mission dialogue'. Yes, restarts, no boots back to main screen. However if you destroy all allied units on the map and do not capture the chronosphere, you get 'mission complete' and the FMV of the chronosphere exploding, followed by an angry stalin." 13B works correctly, you capture the chronosphere after destroying all Radar Domes and you win, in 13A you lose. After checking the triggers for both maps: "I checked both maps and I figured out what's going on. There's a trigger called "los3" that's triggered when the Chronosphere is destroyed. In 13b destroying all radar domes triggers the "win3" trigger which destroys the "los3" trigger. In 13a you have the same triggers but "win3" destroys a trigger called "ent1". "ent1" is a trigger that fires when you enter the Allies base, it starts auto-production. It shouldn't be needed to destroy the "ent1" trigger as it's already fired by the point you kill the Radar Domes in normal play, so there's the bug." Not sure if you can fix these: and Link to comment Share on other sites More sharing options...
Allen262 Posted March 27, 2013 Share Posted March 27, 2013 Mission 13A SCU13EA.ini One of the most complex maps when it comes to triggers linked to other triggers. Once you destroy all of the Radar Domes triggers "win3" should delete "los3" but it is not in Mission 13A. Thats what it looks like to me. I'll change it and let you know. I've seen the tank stuck like that before were the bridge use to be. If you time one of the Allied 3 mission rignt you can get a Soviet tank stuck like that. As for the Ant. Never seen that. EDIT: A quick test show that programing "win3" to delete "los3" worked. I suggest that your or some one else give it a try to make sure. With complex maps maps RAED can mess up other tiggers. scu13ea.ini.zip Link to comment Share on other sites More sharing options...
Iran Posted March 27, 2013 Author Share Posted March 27, 2013 Okay, I linked the mission in my CNCNZ.com thread, if no one replies I'll test it myself. Thanks a bunch! Oh BTW, if you feel like could you test my hacked RAED and see if it supports DESERT and WINTER properly? Link to comment Share on other sites More sharing options...
Allen262 Posted March 27, 2013 Share Posted March 27, 2013 It looks like the hacked RAED is working fine. Link to comment Share on other sites More sharing options...
Iran Posted March 28, 2013 Author Share Posted March 28, 2013 r34ch on the cncnz.com forums reported that the fixed Soviet Mission 13 A is working correctly. Thanks again for fixing it! From the looks of it the only other thing that is reasonable fixable is the misplaced tile in the last Soviet mission. Link to comment Share on other sites More sharing options...
Allen262 Posted March 28, 2013 Share Posted March 28, 2013 That is a simple text edit and delete the [Digest] from the map should work. Link to comment Share on other sites More sharing options...
r34ch Posted March 29, 2013 Share Posted March 29, 2013 I have two more requests and willing to test; Soviet campaign mission 9, Elba Island, the allies build flame throwers Allies Aftermath mission 'Time Flies' the AI does mega Ore Truck spam. Link to comment Share on other sites More sharing options...
Allen262 Posted March 29, 2013 Share Posted March 29, 2013 Here is the fix for Soviet 8B. I've seen the mega Ore Truck spam once before. Thought it was an error of game logic. I'll look at the map triggers and see if any thing makes an or Ore Truck. scu08eb.ini.zip Link to comment Share on other sites More sharing options...
Iran Posted March 29, 2013 Author Share Posted March 29, 2013 Ore Truck spam thing is a two Ore Truck teamtype that gets created when the Soviet base starts to get active, it has the same priority as the highest priority tank teamtype, and this teamtype has no maximum set on it. I attached a possible fixed version with a maximum set to one in the CNCNZ.com thread just now. What did you replace the flamethrowers with? Link to comment Share on other sites More sharing options...
Iran Posted March 29, 2013 Author Share Posted March 29, 2013 Just so I don't forget there's a Soviet mission with two variants IIRC where you get APCs at start, they could be replaced with modded Supply Trucks I think. Link to comment Share on other sites More sharing options...
Allen262 Posted March 29, 2013 Share Posted March 29, 2013 Saw the same thing. I did a fix as well but haven't posted it yet. I put the Ore Trucks on the map in "stop" mode at waypoint 55. Now once Global set is 9 is trigger (Tanya destroys the 2 Adv Power Plants) the AI orders the 2 Ore Trucks at at waypoint 55 to start working. This should stop the AI from geting all spamy with Ore Trucks. I changed E4 to E1... or Flamethrowers to Rifle Infantries. Both Soviet 6 mission have Supply Trucks that you must get to the northeast corner of the map. If you change the APCs to Supply Trucks you would confuse them for the 2 you most protect and get northeast corner of the map. Link to comment Share on other sites More sharing options...
Iran Posted March 29, 2013 Author Share Posted March 29, 2013 Hmm, that's true. Maybe change the image of the APC to that of the Supply Truck, rename it to Supply Truck and remove the weapon? Link to comment Share on other sites More sharing options...
r34ch Posted March 29, 2013 Share Posted March 29, 2013 IMHO I dont' find the APC oversight as annoying as I see it more just as a general transport (perhaps chinooks?) unlike allied flame throwers (side specific weapon type). I am almost certain the APC is seen escaping in an FMV for a soviet win anyway. Although I agree with the idea in principle, having four supply trucks might confuse people or make the mission unintentionally harder. WW made so many glaring oversights. The Soviet Hind attacking the soviet Mammoth on the box art is the worst. Although I do love the photo-shopped Kane faces in the screenshots (if you find the high-def greyscaled versions.) Link to comment Share on other sites More sharing options...
Allen262 Posted March 29, 2013 Share Posted March 29, 2013 The APC could be removed from both teams. The infantry would still be reinforced but walking. Link to comment Share on other sites More sharing options...
r34ch Posted March 29, 2013 Share Posted March 29, 2013 Sounds good Link to comment Share on other sites More sharing options...
Iran Posted March 29, 2013 Author Share Posted March 29, 2013 That's okay with me. Link to comment Share on other sites More sharing options...
Allen262 Posted March 29, 2013 Share Posted March 29, 2013 Fixed both scu06ea.ini and scu06eb.ini. Now the infantry just run onto the map. Also know about the 'Lets make a steal' phase transport bug. The 'Reinforcements have arrived' is demo trucks belowing up the 2 pill boxes at waypoint 49 and 30. Both are on the excape route to finish the mission. scu06ea_and_scu06eb.zip Link to comment Share on other sites More sharing options...
Iran Posted March 30, 2013 Author Share Posted March 30, 2013 What is the bug with that? BTW the Grunyev Revolution mission acts funky too, apparently you can win it by just killing Stalin's Elite Guard. Link to comment Share on other sites More sharing options...
Allen262 Posted March 30, 2013 Share Posted March 30, 2013 Your own men you can save from being gassed will attack the phase transport. Grunyev Revolution is not bugged. It is programed that way. Why I don't know. Link to comment Share on other sites More sharing options...
Jacko Posted March 30, 2013 Share Posted March 30, 2013 Maybe it shows switching sides to help the yellow guys (i.e. the civilian army) doesn't make much sense to me either so that's my best guess. Link to comment Share on other sites More sharing options...
Iran Posted March 30, 2013 Author Share Posted March 30, 2013 Well your life would be forfeit in the UUSR if you're a commander helping out revolutionaries.. Link to comment Share on other sites More sharing options...
r34ch Posted March 30, 2013 Share Posted March 30, 2013 The 'Reinforcements have arrived' is demo trucks belowing up the 2 pill boxes at waypoint 49 and 30. Both are on the escape route to finish the mission. Is there any chance if a shroud reveal around the two pill boxes at waypoint 49 and 30 at that point? I had no idea what was going on, at least if I miss the explosions the patterned scorch marks would let me guess what happened. Link to comment Share on other sites More sharing options...
Jacko Posted March 30, 2013 Share Posted March 30, 2013 But its a nuke explosion, so the screen would brighten up and freeze for a second. Surely you cant miss that. Link to comment Share on other sites More sharing options...
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