MattAttack Posted June 4, 2013 Share Posted June 4, 2013 Super Ion Cannon Nod mission 62X62 Desert theater scb51ea --------------------- Mission Description --------------------- GDI has developed a new and improved 'super ion cannon' which represents a dire threat to the brotherhood. Located within this city are the 4 Advanced Comm. centers used to coordinate this weapon. Destroy them at any cost!. So I was messing around with triggers and figured out how to make an insane ion attack and I decided to build a rather difficult mission around it. There is a way to get a stealth tank and an airstrike if things get too tough for you, but try to figure that out without looking in the .ini file ------------------- Please let me know if you find any bugs. Comment if you love it or hate it, your feedback helps! super_ion.zip Link to comment Share on other sites More sharing options...
Jacko Posted June 4, 2013 Share Posted June 4, 2013 wow. that's just madness Link to comment Share on other sites More sharing options...
Project Leviamon Posted June 4, 2013 Share Posted June 4, 2013 looks like really hard mission. will give it a try after i mess with triggers for my mission a bit also making multiple Ion/Nuke/Airstrike attacks happen on player is really simple really, either making seperate triggers that do the same thing with some time units away from each other or 1 trigger that repeats itself over and over(Insta game over) EDIT: played it, and lost twice, first time cause the GDI troops that came from the bridge killed me as soon as the mission started and the other time i lost cause my commando got sniped. i noticed there is no lose trigger so you cannot lose the mission, and at the start you pretty much have to wait for all reinforcements to arrive if you want the mission to be easier, will do a re run a little latter Link to comment Share on other sites More sharing options...
MattAttack Posted June 4, 2013 Author Share Posted June 4, 2013 also making multiple Ion/Nuke/Airstrike attacks happen on player is really simple really, either making seperate triggers that do the same thing with some time units away from each other or 1 trigger that repeats itself over and over(Insta game over) there is no rapid fire nuke option no matter how many temple's you have. As for multiple airstrikes, my map 'outrun' (from the 5 minute missions pack: http://cnc-comm.com/community/index.php?topic=1938.0 ) pretty much makes best use of that. i noticed there is no lose trigger so you cannot lose the mission, and at the start you pretty much have to wait for all reinforcements to arrive if you want the mission to be easier, will do a re run a little latter No lose trigger? lose=all destr.,lose,0,badguy,none,0 And you can wait all day for reinforcements to arrive, but 'TIME' is not what triggers them! anyways thanks for playing! Link to comment Share on other sites More sharing options...
Project Leviamon Posted June 4, 2013 Share Posted June 4, 2013 weird the lose trigger does not work for me, i lost all units and mission did not end and i had to restart manually, maybe it was a bug that happens only once(the first time i played i restarted before harvesters were destroyed, second time i just used them to get to adv. comm. centers for no reason) and yeah i noticed time doesn't trigger them, destroying unit does, but still once you get most of them and get to the airfield(which i haven't located yet and INI file does not help me cause i don't understand scrables, i only use it for quick fixes) Link to comment Share on other sites More sharing options...
cn2mc Posted June 5, 2013 Share Posted June 5, 2013 It's a very nice map and you've designed a formidable fortress, but the mission wasn't really that hard. I did have to restart it a couple of times, mostly due to misclicks with my stealth tank. It'd end up losing a lot of health whenever I accidentally targeted a shack or something. Points for interesting (and scary) patrols, but I think the enemy should've been more active. Like for example more patrols or an all to hunt trigger when you finally reach/attack the comm. centres, so you would have to destroy them very quickly, before you get killed. I took my time with minigunners. It's pretty doable without the airstrike, but I'm actually afraid to try it without the stealth. Maybe will try in the weekend. Link to comment Share on other sites More sharing options...
Nyerguds Posted June 5, 2013 Share Posted June 5, 2013 404: gif not found. May want to try attaching it. Link to comment Share on other sites More sharing options...
Project Leviamon Posted June 5, 2013 Share Posted June 5, 2013 the gif showed your buildings destroyed by multiple ion cannons, it happens right at start of mission. it was there 1 day ago maybe MattAttack or the site deleted it Link to comment Share on other sites More sharing options...
Nyerguds Posted June 5, 2013 Share Posted June 5, 2013 Heh. So he abused the fact the ion cannon never attacks units, hm? Link to comment Share on other sites More sharing options...
Project Leviamon Posted June 5, 2013 Share Posted June 5, 2013 probably, i never knew that actually Link to comment Share on other sites More sharing options...
DarkVen9109 Posted June 6, 2013 Share Posted June 6, 2013 Madness Overload. Maybe I need to be fast in this mission or else I'm doomed to death Link to comment Share on other sites More sharing options...
Jacko Posted June 6, 2013 Share Posted June 6, 2013 I would assume speed is key to any mission with a rapid fire ion cannon I think I will check this mission out after playing it... damn my infantry control is awful.... cant get anywhere Link to comment Share on other sites More sharing options...
DarkVen9109 Posted June 7, 2013 Share Posted June 7, 2013 I would assume speed is key to any mission with a rapid fire ion cannon I think I will check this mission out after playing it... damn my infantry control is awful.... cant get anywhere Speed is the key in most Tib Dawn missions Link to comment Share on other sites More sharing options...
Jacko Posted July 31, 2013 Share Posted July 31, 2013 thought I'd bump this topic by saying ha I did it. Like it or not I had to use the stealth tank so I could Squish all the enemy commandos because AI controlled commandos are just argh. Link to comment Share on other sites More sharing options...
MattAttack Posted August 2, 2013 Author Share Posted August 2, 2013 thought I'd bump this topic by saying ha I did it. Like it or not I had to use the stealth tank so I could Squish all the enemy commandos because AI controlled commandos are just argh. ha.. thanks for the bump, bro.... no shame in using the stealth-- that's what it's there for. I like to use the harvs for that, too, but it takes a little finesse. Hopefully I can get my fraps working long enough to record myself beating this without stealth or airstrike, but it's been a little while since I've played this mission. Thanks again for playing! Link to comment Share on other sites More sharing options...
Jacko Posted August 2, 2013 Share Posted August 2, 2013 I couldn't work out how to get the airstrike though I use the harvs to block the bridge at the start and use south advantage to kill the guys and the humvees before they get past I actually managed to keep all 5 flame guys alive too Link to comment Share on other sites More sharing options...
Riseofbane Posted August 2, 2013 Share Posted August 2, 2013 i just downloaded this Link to comment Share on other sites More sharing options...
Nyerguds Posted August 3, 2013 Share Posted August 3, 2013 note, I haven't played this, but If the airstrike is given through a celltrigger, stealth tanks can't trigger it for some dumb reason. Link to comment Share on other sites More sharing options...
peterthepigeon Posted August 4, 2013 Share Posted August 4, 2013 note, I haven't played this, but If the airstrike is given through a celltrigger, stealth tanks can't trigger it for some dumb reason. Interesting, guess I'll take a look at that too Link to comment Share on other sites More sharing options...
pichorra Posted August 4, 2013 Share Posted August 4, 2013 note, I haven't played this, but If the airstrike is given through a celltrigger, stealth tanks can't trigger it for some dumb reason. Interesting, guess I'll take a look at that too Actually, it seems to be like that due the Cloak and Dagger mission. Link to comment Share on other sites More sharing options...
Nyerguds Posted August 4, 2013 Share Posted August 4, 2013 would be neat if that could be changed to just an option though... "StealthTriggersCells=True" Link to comment Share on other sites More sharing options...
MattAttack Posted August 5, 2013 Author Share Posted August 5, 2013 note, I haven't played this, but If the airstrike is given through a celltrigger, stealth tanks can't trigger it for some dumb reason. the airstrike is not given through a celltrigger and I personally like that stealths don't set off celltriggers unless decloaked. Although I guess it would be nice to have it as optional. Link to comment Share on other sites More sharing options...
pichorra Posted August 5, 2013 Share Posted August 5, 2013 note, I haven't played this, but If the airstrike is given through a celltrigger, stealth tanks can't trigger it for some dumb reason. the airstrike is not given through a celltrigger and I personally like that stealths don't set off celltriggers unless decloaked. Although I guess it would be nice to have it as optional. ALOT of stuff in this game would be nice to have it optional Westwood could have done this game with a more flexible engine Link to comment Share on other sites More sharing options...
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