MrFlibble Posted September 27, 2013 Share Posted September 27, 2013 Since no one has replied to my post at CNCNZ Forums, I'm re-posting it here: Recently I've been playing the downloadable version of the C&C demo, and noticed that in the second mission (originally GDI mission 10) the civilians are by default treated as hostiles by the player's units, and any civilian that happens to get in the range of a GDI unit gets automatically attacked. Nod also attacks civilians, as it should be. I don't have the full version right now, but certainly GDI should be friendly to civilians by default? I have compared the scenario INI files from the demo and the original ones Nyer has on his site, and the full versions scenario does not have any extra lines to enable allied status between GDI and civilians - unlike that Nod scenario where the civilians are Nod's allies, which uses the "Allies" variable to override default settings: [badGuy] FlagHome=0 FlagLocation=0 MaxBuilding=150 Allies=BadGuy,Neutral MaxUnit=692 Edge=North Credits=0 [Neutral] FlagHome=0 FlagLocation=0 MaxBuilding=150 Allies=BadGuy,Neutral MaxUnit=150 Edge=North Credits=0 I haven't yet checked the CD demo, but at any rate this is a bit confusing. Also, to complicate matters further, it seems that in the next demo mission (the Commando mission) civilians are mutually friendly with GDI, as it should be. Link to comment Share on other sites More sharing options...
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