Kilkakon Posted June 7, 2014 Share Posted June 7, 2014 How do I make this trigger work? I'm trying to have my mission be victorious when all four enemies have been destroyed. Currently, trying this: WIN1=All Destr.,Allow Win,0,BadGuy,None,0 WIN2=All Destr.,Allow Win,0,Multi1,None,0 WIN3=All Destr.,Allow Win,0,Multi2,None,0 WIN4=All Destr.,Allow Win,0,Multi3,None,0 All to hunt is getting a bit screwy too, lots of troops standing around doing nothing. :/ Thanks guys. Please note this is for TD. Link to comment Share on other sites More sharing options...
Jacko Posted June 7, 2014 Share Posted June 7, 2014 If RA mapping tells me anything all 'Allow Win' triggers must have been fired before the 'Winner Is...' can be activated. I'm guessing it's the same for TD. Link to comment Share on other sites More sharing options...
Chimas Posted June 7, 2014 Share Posted June 7, 2014 As far as I remember, one of them must be WIN only. Or at least one WIN condition must be set in the trigger section. Change one of them and make a test. Link to comment Share on other sites More sharing options...
Jacko Posted June 7, 2014 Share Posted June 7, 2014 Yes I meant to say that an actual 'Winner is' trigger has to be activated somewhere. Link to comment Share on other sites More sharing options...
Nyerguds Posted June 7, 2014 Share Posted June 7, 2014 Yeah... you can have all the 'allow win' you want, it won't matter if nothing actually MAKES you win. Link to comment Share on other sites More sharing options...
Kilkakon Posted June 8, 2014 Author Share Posted June 8, 2014 Problem is, if I set one of those triggers above to be "win" rather than "allow win", then the "allow win"s have no effect. I've never had allow win working for me, to be honest. Link to comment Share on other sites More sharing options...
Kilkakon Posted June 11, 2014 Author Share Posted June 11, 2014 I just tested it now actually. Notice how this map doesn't do anything about allow win... It's scb04ea which naturally has an allow win, just moved all the civilians to an area off map. scb44ea.zip Link to comment Share on other sites More sharing options...
Nyerguds Posted June 11, 2014 Share Posted June 11, 2014 Okay.... so what's your point? Link to comment Share on other sites More sharing options...
Kilkakon Posted June 11, 2014 Author Share Posted June 11, 2014 Sorry might have failed to articulate that. XD The mission can be won by killing the civilian buildings. Despite the civilian units (who are locked away using cliffs) having allow win, there's actually no need to kill them. Link to comment Share on other sites More sharing options...
Nyerguds Posted June 11, 2014 Share Posted June 11, 2014 Peculiar. I'll take a closer look at home. I've certainly made it work before though, with All Destroyed. Link to comment Share on other sites More sharing options...
Kilkakon Posted June 13, 2014 Author Share Posted June 13, 2014 Did you discover anything interesting? Or I am just missing the plot entirely, haha. Link to comment Share on other sites More sharing options...
Nyerguds Posted June 16, 2014 Share Posted June 16, 2014 Sorry, had a really busy weekend (my godchild's birthday, mostly). I'll see if I can take a look at it later today. Link to comment Share on other sites More sharing options...
Kilkakon Posted June 16, 2014 Author Share Posted June 16, 2014 Oh, nice! Hope that went well Nyer My weekend was moving my tech-trees around and working out I need to design a Japanese construction yard soon. :O Link to comment Share on other sites More sharing options...
Kilkakon Posted June 28, 2014 Author Share Posted June 28, 2014 Sorry to nudge on this again, but do you mind giving me an answer on what is wrong here? I can keep it simple and go with a time 300 win trigger but I was thinking it would be cooler to have the player mop up. The AI's refusal to obey All To Hunt doesn't help the horde aspect though. What can you do... Link to comment Share on other sites More sharing options...
Messiah Posted September 17, 2014 Share Posted September 17, 2014 The AI's refusal to obey All To Hunt doesn't help the horde aspect though. What can you do... Maybe the map is too complex for the units, eg the path from their base to yours? Unlike in RA in TD "all to hunt" really means this, all computer-controlled houses would send their units, so I think the trigger's event doesn't work. Did you check if the event fires correctly (By giving another action to the trigger for testing, like Winner is...)? Link to comment Share on other sites More sharing options...
Nyerguds Posted September 18, 2014 Share Posted September 18, 2014 Hunt also has the disadvantage that it goes by "first unit on the map" logic, by cell number, rather than "find and kill the closest enemy", which makes the logic really predictable, and thus somewhat unreliable as real threat. It's too easy to divert, and too easy to indeed get units stuck trying to reach an unreachable top left target. Link to comment Share on other sites More sharing options...
Kilkakon Posted September 18, 2014 Author Share Posted September 18, 2014 I admit to only a basic working knowledge of AI. I'm still struggling to get my map of Japan to function properly (although that's mainly at fighting to get autocreate working at this point, it has a mind of its own as to what teamtypes it'll build) Attack Base and the like seem to be better than hunt, but sometimes when I set units to attack base or units at the end of a waypoint chain they just stay at the waypoint anyway :| Eventually it gets too clogged which is why I have to use all to hunt triggers to keep the area clear, but even then there's minigunners left standing around. *shrugs* Link to comment Share on other sites More sharing options...
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