pichorra Posted November 5, 2014 Share Posted November 5, 2014 Oh gods. Yes. That mission is horrible! :laugh: Though, if you handle it well, you can take over the whole Nod base One I found really really tough is the Nod one where you have to recapture the stealth tech. One of the two variants of that is rather easy because you can uncover your construction yard from the north, but the other one... good gods that's tough. You need to get through a narrow corridor to the base, take out two guard towers with bazookas, and rush everything in, and time is so neither the harvester nor the gunboat mess it all up. And during all that you also need to manage your southern troops across the river so they don't die while you're doing all that O_o You can use the south artillery to easily destroy the guard towers. That's not a really hard mission, just build a obelisk there and you are fine. But I have to agree that Nod Mission 7C (Capture the Orca) is one of the hardest mission in this game. You have to use the light tank to tank (meh) the guard tower and use the bazookas + flame units to destroy it. But it's fun to capture the entire GDI Base. As for Nod 6 (The engineer one), it's a real challenger to capture the entire GDI Base. You have to get rid of that barracks somehow. Link to comment Share on other sites More sharing options...
Nyerguds Posted November 5, 2014 Share Posted November 5, 2014 Only real option to capture the whole base in that one is grabbing the refinery and the barracks and then making more engineers... Link to comment Share on other sites More sharing options...
AchromicWhite Posted November 5, 2014 Share Posted November 5, 2014 'Low Power' lol Link to comment Share on other sites More sharing options...
Nyerguds Posted November 5, 2014 Share Posted November 5, 2014 I guess the other way is to capture the CY and the refinery, and build your own power plant and then barracks... the CY will give you SOME power. Not sure which will be fastest though. Link to comment Share on other sites More sharing options...
AchromicWhite Posted November 6, 2014 Share Posted November 6, 2014 Yeah, either would work. To be honest, once your at that part, you've done all the main task of taking out the enemy units anway. Oh hey, did you know that on the stnk mission, the Tech Center IS a prerequisite for the stnk itself (one time I lost the center before making the air strip and then I couldn't make stnk). -Liam Link to comment Share on other sites More sharing options...
Nyerguds Posted November 6, 2014 Share Posted November 6, 2014 Yes. I've seen the code in the exe that controls that kind of special exceptions Link to comment Share on other sites More sharing options...
AchromicWhite Posted November 6, 2014 Share Posted November 6, 2014 Could maybe make some cool missions with code like that.... hehe. -Liam Link to comment Share on other sites More sharing options...
Nyerguds Posted November 7, 2014 Share Posted November 7, 2014 Well, hopefully one day I'll get around to un-hardcoding stuff like that, somehow... Link to comment Share on other sites More sharing options...
Kilkakon Posted November 8, 2014 Share Posted November 8, 2014 I completed Hostile Takeover without using the construction yard :laugh: Link to comment Share on other sites More sharing options...
Nyerguds Posted November 8, 2014 Share Posted November 8, 2014 lol, what do you do then? Sell it, build engineers from the money and capture the enemy base instead? Link to comment Share on other sites More sharing options...
Jacko Posted November 9, 2014 Share Posted November 9, 2014 I completed Hostile Takeover without using the construction yard :laugh: How on earth did you manage to do that? Link to comment Share on other sites More sharing options...
AchromicWhite Posted November 9, 2014 Share Posted November 9, 2014 APC engi? lol Link to comment Share on other sites More sharing options...
Kilkakon Posted November 9, 2014 Share Posted November 9, 2014 Never discovered the Nod base CY. Used the Chinook to ferry troops over the river to the church (for the $2000) and attacked the south entrance, eventually hollowing the base out with engineers. Link to comment Share on other sites More sharing options...
Nyerguds Posted November 10, 2014 Share Posted November 10, 2014 Ahh yes. There's a crate there. I forgot about that XD The rocket launcher there's a real problem to get past, though. Though maybe you can lure him close to your troops by flying the chinook over that part. Link to comment Share on other sites More sharing options...
Lord_Dweedle Posted November 13, 2014 Author Share Posted November 13, 2014 Just reading through this now (had been away from the PC for bit) but I have good news! I finally finished all the covert ops! And I want to say on Nod Death Squad.. that mission was definitely one of the harder ones. I also found The Tiberium Strain quite tricky. Infact.. Nod Missions in general I found to be the most challenging in both normal Campaign and the expansion. Why is that I wonder? Anyone else notice this? Link to comment Share on other sites More sharing options...
Allen262 Posted November 14, 2014 Share Posted November 14, 2014 I saw this as well. Link to comment Share on other sites More sharing options...
Karpet Posted November 14, 2014 Share Posted November 14, 2014 Except Twist of Fate. Link to comment Share on other sites More sharing options...
AchromicWhite Posted November 14, 2014 Share Posted November 14, 2014 Really, I find the Nod campaign MUCH easier than GDI. The whole 'funding cuts'; you don't get a con yard thing makes it bloody hard. In most Nod missions you can just make a big base, build a nice array of units and play hide and seek with the computer, luring it into traps and then finally crushing it. Maybe for CO missions, yeah, Nod ones are probably harder. -Liam Link to comment Share on other sites More sharing options...
Jacko Posted November 14, 2014 Share Posted November 14, 2014 Really, I find the Nod campaign MUCH easier than GDI. The whole 'funding cuts'; you don't get a con yard thing makes it bloody hard. I loved those sorts of missions, particularly the one where you have a bunch of damaged units and a repair bay, that was a personal favourite. In most Nod missions you can just make a big base, build a nice array of units and play hide and seek with the computer, luring it into traps and then finally crushing it. Maybe for CO missions, yeah, Nod ones are probably harder. Some of the Nod scenarios (particularly when you didn't have a base) were pretty tough imo. Other than maybe one GDI mission I thought a few of the Nod missions were really really hard (and yes the covert ops Nod missions are pretty difficult) Link to comment Share on other sites More sharing options...
Allen262 Posted November 14, 2014 Share Posted November 14, 2014 I loved those sorts of missions, particularly the one where you have a bunch of damaged units and a repair bay, that was a personal favourite. That is GDI 8A. One of the two Campaign maps that are winter. Karpet re-made the map for Red Dawn I had to code the AI and test it. Link to comment Share on other sites More sharing options...
AchromicWhite Posted November 14, 2014 Share Posted November 14, 2014 Ah, yes. I know the mission you're talking about. You travel around and take out the surrounding SAMs and then deal the kill blow. You get no weapons factory and only 1 barracks. 1 Harv the rep pad. It is a cool mission, actually, but it is quite hard if you don't know exactly how to do it. Even simple things like; after you've taken out the SAMs and you go for the big attack, using the hummers/APC to snipe inc flamer troops before they mess up all your troops, and then making sure your troops don't go near the Hand of Nod in case they make a flamer man. -Liam Link to comment Share on other sites More sharing options...
Jacko Posted November 14, 2014 Share Posted November 14, 2014 I can do this mission in 3 minutes simply by charging through the front gate with a buttload of infantry supported by all the (now repaired) units. Link to comment Share on other sites More sharing options...
AchromicWhite Posted November 14, 2014 Share Posted November 14, 2014 Huh, that never worked for me. Always needed to make sure I was microing well etc -Liam Link to comment Share on other sites More sharing options...
Karpet Posted November 14, 2014 Share Posted November 14, 2014 I rushed an APC group into their base, took control of their con yard, and then chipped away at their base. Sold their airfield and Hand of Nod so they stopped making DAMN FLAMERS. I never really tried 8B, maybe that's a good thing. Rocket Launcher is underpowered, I noticed that in 8A. Link to comment Share on other sites More sharing options...
Jacko Posted November 14, 2014 Share Posted November 14, 2014 Rocket launcher is pretty good against buildings and infantry Link to comment Share on other sites More sharing options...
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