Nyerguds Posted June 5, 2009 Share Posted June 5, 2009 This map is actually a remake of a really neat Sole Survivor map. Enjoy http://nyerguds.arsaneus-design.com/cncstuff/missions/maps/nazcaplains.zip Link to comment Share on other sites More sharing options...
Tore Posted June 5, 2009 Share Posted June 5, 2009 This map looks nice Link to comment Share on other sites More sharing options...
N3tRunn3r Posted June 6, 2009 Share Posted June 6, 2009 hehe, have you kept those much tib? Link to comment Share on other sites More sharing options...
Nyerguds Posted June 6, 2009 Author Share Posted June 6, 2009 hm, not sure actually.. might be an old screenie. I'll check. [edit] Yep. Looks like the middle field was still too big, too. Updated both the map and the screenie. Sorry about that Link to comment Share on other sites More sharing options...
Irony Posted June 6, 2009 Share Posted June 6, 2009 *1MB Pic Link to comment Share on other sites More sharing options...
Nyerguds Posted June 6, 2009 Author Share Posted June 6, 2009 No, 10 mb pic. I'm talking about the picture of the Sole Survivor map I linked to, not my map preview pic. It'd be kinda ridiculous to warn about a pic that's AUTOMATICALLY LOADED anyway, don't you think? :roll: Anyway, I replaced my SS map pics with PNGs, which reduced them from 9-11 mb to 2-3 mb. Link to comment Share on other sites More sharing options...
Nyerguds Posted June 7, 2009 Author Share Posted June 7, 2009 Updated after some brainstorming with Myg ^_^ Link to comment Share on other sites More sharing options...
Irony Posted June 7, 2009 Share Posted June 7, 2009 ooops. misunderstanding >_> Link to comment Share on other sites More sharing options...
N3tRunn3r Posted June 7, 2009 Share Posted June 7, 2009 oh wow, this actually screenshot/map is kinda perfect. *cough* trees *cough* rocks *cough* Link to comment Share on other sites More sharing options...
Nyerguds Posted June 7, 2009 Author Share Posted June 7, 2009 The ancient Mayas removed all of that stuff to make the drawings And there's a cactus in his eye, so stop complaining. I could add a large rock where his legs come together, but I think it might be kinda inappropriate Link to comment Share on other sites More sharing options...
Crimsonum Posted June 8, 2009 Share Posted June 8, 2009 *choke* Holy...*cough*...a cactus?! No way! Link to comment Share on other sites More sharing options...
Nyerguds Posted June 8, 2009 Author Share Posted June 8, 2009 Hey, since patch 1.06b, these things are finally CALLED "cactus" too when you mouse over them, instead of "Tree" Link to comment Share on other sites More sharing options...
AchromicWhite Posted June 13, 2009 Share Posted June 13, 2009 this is really cool... and must have taken ages, the roads above all else are what piss me off when building cnc maps, lol (just hard to get them to match up, esspecially in grasslands...) was thinking though, I noticed you put in 6 start points, but, the 2 out in the open get a dissadvantage because of it, just a more open base (or an advantage becuase they can get the tib faster). Maybe it doesnt matter, but If Id made it myself I think id have stuck with just the 4 in the corners. Anyone elses thoughts? The obivous dissadvantage to 4 start points is that then you can only have 4 players on this big map... and we can now have 6 -Liam Link to comment Share on other sites More sharing options...
Nyerguds Posted June 13, 2009 Author Share Posted June 13, 2009 Well you have to add six, or 2 players can end up on the same spot even if you only play with 4 players -_- I think the middle players are kinda balanced out now... as you said, they have both an advantage and a disadvantage, which kinda evens it out. Link to comment Share on other sites More sharing options...
Nyerguds Posted October 28, 2010 Author Share Posted October 28, 2010 Fixed map link... I totally forgot about this link when I cleaned up my site (if anyone finds any other broken links to my own site in my own posts, please tell me) Link to comment Share on other sites More sharing options...
Crimsonum Posted October 28, 2010 Share Posted October 28, 2010 Hey, since patch 1.06b, these things are finally CALLED "cactus" too when you mouse over them, instead of "Tree" I meant that there's only a single cactus, and it's in the middle of the top portion of the map. Almost as if it holds a special status Link to comment Share on other sites More sharing options...
Revolutionary Posted October 28, 2010 Share Posted October 28, 2010 I never see this map before, must have missed it. Nice, So i take it the Sole survivor maps were bigger than C&C can handle then? (If so guess the comment coming next ) Link to comment Share on other sites More sharing options...
Crimsonum Posted October 28, 2010 Share Posted October 28, 2010 Apparently yes. Too bad C&C95 has the limit of 64x64 Link to comment Share on other sites More sharing options...
Nyerguds Posted October 29, 2010 Author Share Posted October 29, 2010 Yes, and in fact, the width limit is 100% fixed since all building and tree foundations count on the fact that [cell+64] is the cell one row below it. so no, I can't expand it. Not without rewriting ALL foundation related code anyway. Also, Revo, I linked to the original SS map pic in the first post. Hey, since patch 1.06b, these things are finally CALLED "cactus" too when you mouse over them, instead of "Tree" I meant that there's only a single cactus, and it's in the middle of the top portion of the map. Almost as if it holds a special status It does! It's the guy's eye Link to comment Share on other sites More sharing options...
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