Rampastring Posted July 1, 2016 Author Share Posted July 1, 2016 Do you think you'd be able to add a replay feature one day? Is that possible? I'd love to have replays, but it's not possible with my skills Here's the private messaging UI of DTA 1.15 in the Tiberian Dawn / Classic theme. As a new feature, you now have a friend list. Link to comment Share on other sites More sharing options...
Rampastring Posted July 1, 2016 Author Share Posted July 1, 2016 The new CnCNet Game Lobby in DTA 1.15, with the Allied Theme. Link to comment Share on other sites More sharing options...
Rampastring Posted July 1, 2016 Author Share Posted July 1, 2016 And the last screenshot for now: the game statistics view in DTA 1.15, with the Allied theme. Link to comment Share on other sites More sharing options...
Rampastring Posted July 2, 2016 Author Share Posted July 2, 2016 We haven't posted any news for 5 months. That has lead to some fans lately asking us whether we're dead or alive. But if you're a long-time follower of DTA, you probably know that our radio silence usually means that we're working on something large - something awesome that we haven't wanted to reveal yet. This is it. This is the official announcement for our upcoming version 1.15 of Dawn of the Tiberium Age. Like in our previous major releases, a star of this release is going to be the client. In fact, I've entirely re-written the client. While the previous client worked, it wasn't as smooth to use as it could've been, and especially in online play it had this tendency to crash occasionally. I also wasn't happy with the quality of the client's graphics. Along with the re-write, the new client has a more advanced technological base. While the previous clients used the Win95-era Windows Forms to display their graphics, the new client uses DirectX11 (OpenGL if you're on XP or Mac/Linux). This enables us to make better graphics and also special effects, like fade effects for opening and closing windows. These changes make the client very smooth and pleasant to use compared to the old client. All sub-windows now open in less than a millisecond without any of the flickering that the old client displayed. We've also improved the UI functionally. As examples of this, the statistics window now has an improved layout, and the map preview in the Skirmish and CnCNet/LAN game lobbies can now be interacted with. Another focus of the re-write has been stability. The goal is that the client should never crash in use. From internal testing I can say that we're pretty close to that goal. We've always focused heavily on the CnCNet online gaming experience, and with the new client it's also getting improvements: We've added an option that makes it possible to connect to CnCNet automatically when you launch DTA, and stay connected through your session Private messages don't open a separate window anymore, but are handled by a Steam-inspired overlay that informs you of new PMs and allows you to respond quickly Instead of opening separate windows for the Game Lobby and CnCNet Lobby, the client now runs in one window with a top bar that allows you to switch between the lobbies (and view private messages). This setup is much more convenient and closer to RTS gaming standards than the old one where you had to manage multiple different windows Support for a friend list as well as an ignore list have been added Now, the client is just an interface for accessing the game. The "game" part of DTA 1.15 will be bigger and better as well; there will be new maps (with new terrain!) for regular multiplayer, co-op, as well as singleplayer. We've only revealed two of these maps so far, but there are many more to come. Like always, we've also improved the balance between our 4 factions. More of these improvements and additions will be detailed in a later news post and other future updates. DTA 1.15 will be released at the end of the summer. Until then, stay tuned for more information! Link to comment Share on other sites More sharing options...
SiRaLeX Posted July 2, 2016 Share Posted July 2, 2016 Rampastring, that looks bloody amazing! Futuristic shit like C&C3! Link to comment Share on other sites More sharing options...
Rampastring Posted July 2, 2016 Author Share Posted July 2, 2016 Nice to hear that Oh and looks like I had accidentally duplicated some screenshots of the post (the duplicates were in place of screenshots that were meant to be unique). Fixed. Link to comment Share on other sites More sharing options...
Iran Posted July 2, 2016 Share Posted July 2, 2016 Love the reference to the Westwood photoshopped explosions. lol Link to comment Share on other sites More sharing options...
fir3w0rx Posted July 6, 2016 Share Posted July 6, 2016 It'd be cool if we could earn 'CnCNet Credits', maybe 10 credits per game played (win or lose), a bonus 500 credits per 100 games played, etc., and then we could spend it on new VEHICLE SKINS, or new UNIT VOICES, new GAME MODES, cool LOBBY NAME FONTS... and so on. Not just for DTA but for all the games here. Link to comment Share on other sites More sharing options...
Reynor Posted July 8, 2016 Share Posted July 8, 2016 This mod is amazing and I am glad that you continue to work on it. Unfortunately online too few people. Nobody wants to spend the battle? Link to comment Share on other sites More sharing options...
Rampastring Posted July 9, 2016 Author Share Posted July 9, 2016 [8] Grid Gardens. Click on the preview to view a bigger version of the image. Link to comment Share on other sites More sharing options...
Watermelon Posted July 12, 2016 Share Posted July 12, 2016 Hey Rampastring. You can do please option to disable the automatic search of players from the main menu in the options? Just like with disabling updates. You can click on the "update" and it updates. Unfortunately online too few people. Nobody wants to spend the battle? Almost every day in the evening. Link to comment Share on other sites More sharing options...
Rampastring Posted July 14, 2016 Author Share Posted July 14, 2016 Often there are 0 online, but sometimes during European evenings I see over 10 players so it is possible to find a game if you manage to log in at the right time. You can do please option to disable the automatic search of players from the main menu in the options? Do you have a good reason for wanting to disable it? I think most players find it useful. Link to comment Share on other sites More sharing options...
Rampastring Posted July 16, 2016 Author Share Posted July 16, 2016 Something more traditional for a change; [8] White Acres, an intense, small-ish 8-player map full of thick forest. Click on the image to see a bigger version of the preview. Some long-time fans might also see a resemblance to a certain Tiberian Dawn / early DTA map. Link to comment Share on other sites More sharing options...
Rampastring Posted July 23, 2016 Author Share Posted July 23, 2016 A new map to be included in DTA 1.15. Link to comment Share on other sites More sharing options...
Rampastring Posted August 8, 2016 Author Share Posted August 8, 2016 [8] Razor Land Link to comment Share on other sites More sharing options...
Rampastring Posted August 15, 2016 Author Share Posted August 15, 2016 [2] Disguised Manipulation, a new Nod co-op mission to be included in DTA 1.15. Link to comment Share on other sites More sharing options...
Rampastring Posted September 18, 2016 Author Share Posted September 18, 2016 Here's a DTA 1.15 gameplay video where we destroy 2 Hard AIs on a new map, [4] Subterranean Greenery. https://www.youtube.com/watch?v=zETzEHvWjnA The mod itself will be released on September 23rd. Link to comment Share on other sites More sharing options...
Rampastring Posted December 6, 2016 Author Share Posted December 6, 2016 We released DTA 1.15 on September 23rd, and have since released multiple smaller patches, including bug fixes, more maps and lots of other improvements: http://www.moddb.com/mods/the-dawn-of-the-tiberium-age/news/post-dta-115-progress-and-a-peek-at-a-few-things-to-come But Mod of the Year voting is here once again, so if you've enjoyed our updates this year, please drop us a vote at http://www.moddb.com/mods/the-dawn-of-the-tiberium-age#motycountdown and help us get to the Top 100 for the third year in a row! Remember that you can vote for multiple mods, so you can vote for us even if you've already given a vote for another mod! Meanwhile we're working on more content, including a certain remade campaign and more original missions, one of them being previewed below. Link to comment Share on other sites More sharing options...
Rampastring Posted December 9, 2016 Author Share Posted December 9, 2016 Something strange is going on in this area... The MOTY voting is nearing its end, but there's still a day left: http://www.moddb.com/mods/the-dawn-of-the-tiberium-age#motycountdown Link to comment Share on other sites More sharing options...
Kilkakon Posted December 10, 2016 Share Posted December 10, 2016 I do love how faithful you guys have been with the C&C and RA structures :heady: Link to comment Share on other sites More sharing options...
Nyerguds Posted December 10, 2016 Share Posted December 10, 2016 Well they just copied them unless the engine needed them in a different direction, lol. Link to comment Share on other sites More sharing options...
Rampastring Posted December 11, 2016 Author Share Posted December 11, 2016 We're a Top 100 mod for the third year in a row! http://www.moddb.com/groups/2016-mod-of-the-year-awards/top100#vote10865 Considering that ModDB has 28130 mods (at the time of writing this), it's a pretty nice achievement Link to comment Share on other sites More sharing options...
Rampastring Posted April 15, 2017 Author Share Posted April 15, 2017 We've made two new multiplayer maps ([8] Subterranean Bluewery and [6] Rural Idyll) and one new co-op mission ([3] The Anchoring) during the last few months. They'll be included in DTA 1.16, which will be released later this year. Link to comment Share on other sites More sharing options...
Rampastring Posted November 12, 2017 Author Share Posted November 12, 2017 Dawn of the Tiberium Age version 1.16 will be released on December 1st. For more information, check out our news post at ModDB: http://www.moddb.com/mods/the-dawn-of-the-tiberium-age/news/v116-release-date 2 Link to comment Share on other sites More sharing options...
Rampastring Posted November 13, 2017 Author Share Posted November 13, 2017 We just got featured by PC Gamer! http://www.pcgamer.com/dawn-of-the-tiberium-age-the-mod-that-combines-cc-and-red-alert-lines-up-big-update/ 3 Link to comment Share on other sites More sharing options...
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