CaptJosh Posted January 24, 2010 Share Posted January 24, 2010 I've forgotten how far in it is, but I'm stuck on a mission where you have to destroy a village, then remove all remaining GDI presence from the area. Problem is, the GDI base is guarded by two guard towers on each of two entrances, I can't seem to find a way to bypass them, and I take too many casualties taking either set down to take out the base. Any suggestions? Link to comment Share on other sites More sharing options...
FekLeyrTarg Posted January 24, 2010 Share Posted January 24, 2010 I have forgotten how I got past this mission. Hmmmmm........ have you tried to run past those towers? I don't recall it exactly but somehow I do recall that there are a few civillians behind those tower. Of course, I might be wrong. Link to comment Share on other sites More sharing options...
CaptJosh Posted January 24, 2010 Author Share Posted January 24, 2010 You presume I let any of the civies in the village get away. Run past them. Hmm...Possible... I'll try it. Link to comment Share on other sites More sharing options...
CaptJosh Posted January 25, 2010 Author Share Posted January 25, 2010 Ok, finally beat the mission. No, running past the guard towers doesn't work. It's suicide. First trick, don't tell your troops to move long distances. Keep them bunched up together to mass fire. Secondly, move only small distances at a time and make the various GDI positions come to you. Third trick, take out the GDI base FIRST. But make sure you do it without approaching the second set of towers. If you work your way south, then east, then north, you can kick their front door in, take down the base, then go back around for the village and remaining troops, of which there will be very few, because GDI sent reinforcements to the base while you were blowing it to hell. Link to comment Share on other sites More sharing options...
Nyerguds Posted January 25, 2010 Share Posted January 25, 2010 This is all because of the "guard towers outrange anything" bug, isn't it? You should be able to kill them with bazookas or bikes. Link to comment Share on other sites More sharing options...
CaptJosh Posted January 25, 2010 Author Share Posted January 25, 2010 Theoretically yeah, but they have too much range in this mod yet. If I knew how, I'd fix it. Link to comment Share on other sites More sharing options...
sgtmyers88 Posted January 25, 2010 Share Posted January 25, 2010 Its being worked on... However, TD did have some interesting and difficult missions. Link to comment Share on other sites More sharing options...
FekLeyrTarg Posted January 25, 2010 Share Posted January 25, 2010 This is all because of the "guard towers outrange anything" bug, isn't it? Shame on me that I missed it while I was beta tester. Link to comment Share on other sites More sharing options...
CaptJosh Posted January 26, 2010 Author Share Posted January 26, 2010 Yeah, you're a Star Trek fan. You're supposed to have an eye for details. Link to comment Share on other sites More sharing options...
sgtmyers88 Posted January 26, 2010 Share Posted January 26, 2010 Yes I am a Star Trek fan too... but even some details get missed from time to time. Play nice kids! lol Link to comment Share on other sites More sharing options...
CaptJosh Posted January 26, 2010 Author Share Posted January 26, 2010 Out of curiosity, what is the guard tower range really supposed to be? Link to comment Share on other sites More sharing options...
Revolutionary Posted January 26, 2010 Share Posted January 26, 2010 Out of curiosity, what is the guard tower range really supposed to be? Acording the the official guide to Command and Conquer 4.00 map squares or cells if you are reffering to the chain gun (3 for tower sight) Link to comment Share on other sites More sharing options...
Nyerguds Posted January 27, 2010 Share Posted January 27, 2010 According to the game exe, indeed, exactly 4.00 cells. Then again, the rockets are also 4.00... I guess the guard tower weapon range is counted from the middle of the structure, while the units' rockets only need to hit the edge of the tower. This seems to be an engine difference rather than a bad implementation of the original data. Theoretically the ranges are the same, but in practice they aren't, so in the remake they shouldn't be either. Link to comment Share on other sites More sharing options...
sgtmyers88 Posted October 25, 2010 Share Posted October 25, 2010 I know this is an old topic, but to make an update to this: In the upcoming patch, I have modified infantry missiles to have a slightly longer range to enable them to take out the Guard Towers with ease. However, They are still out ranged by artillery and heavy base defenses such as the Mobile Artillery and Obelisk Of Light. NOTE: The Rocket Soldiers are still quite vulnerable against rushing Humvees and Grenadiers, so use plenty of them! Link to comment Share on other sites More sharing options...
Ferret Posted October 25, 2010 Share Posted October 25, 2010 I know this is an old topic, but to make an update to this: In the upcoming patch, I have modified infantry missiles to have a slightly longer range to enable them to take out the Guard Towers with ease. However, They are still out ranged by artillery and heavy base defenses such as the Mobile Artillery and Obelisk Of Light. NOTE: The Rocket Soldiers are still quite vulnerable against rushing Humvees and Grenadiers, so use plenty of them! Thanks for the update! I haven't seen you around. Link to comment Share on other sites More sharing options...
sgtmyers88 Posted October 25, 2010 Share Posted October 25, 2010 Yeah I am back from the dead. (for now) Actually, real life took priority and so I was not as active as I am usually. Link to comment Share on other sites More sharing options...
Ferret Posted October 25, 2010 Share Posted October 25, 2010 Yeah I am back from the dead. (for now) Actually, real life took priority and so I was not as active as I am usually. Welcome back. Link to comment Share on other sites More sharing options...
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