Saturn Posted September 8, 2010 Share Posted September 8, 2010 For me I'd say that the greatest RTS out of the box would be Total Annihilation (1997) with both of it's expansion packs. The game has literally hundreds of units that are unique to each faction, there are dozens of multiplayer maps, the campaigns are enjoyable, and it has a stellar soundtrack. Unfortunately Total Annihilation lacks in customization. There are lots of user made maps, mods, and custom units, but there is no built-in map editor like in most other RTS games, and there are no custom games like in StarCraft or other RTS games, there is only melee in Total Annihilation (destroy your enemies base and kill his/her commander). Another shortcoming of Total Annihilation is that when you head online, unlike StarCraft: Brood War, it can be relatively hard to find people to play with. You can however find a few people on PhoeniX WorX, WarZone, and GameSpy Arcade however. However, for a game that has been perfected, I'd say the original StarCraft (1998), with Brood War. StarCraft has a great storyline, unique units for each faction, a built in map editor, an average soundtrack, and the greatest online service of all time, the original (not 2.0) Battle.net. One thing that separates StarCraft: Brood War from the hundreds of other RTS games out there is not only Battle.net, but the ability to play custom games on Battle.net. The original map editor was pretty weak, but the community created several custom map editors (I recommend X-tra Editor in special mode for units and triggers, and StarForge for terrain) to create maps with. Custom maps range from defense maps to RPGs to bounds to movie maps to zombie survival maps, and everything in between. StarCraft also has millions of players from all around the world and is still the most popular RTS game of all time, despite being over 10 years old. Link to comment Share on other sites More sharing options...
Ferret Posted September 9, 2010 Share Posted September 9, 2010 Lol, I saw this on the StarCraft 2 forums. :3 Are you Lightning on SC2? Well, I'm Gavin if you are. Link to comment Share on other sites More sharing options...
Nyerguds Posted September 9, 2010 Share Posted September 9, 2010 WHERE IS DUNE??? :ranting: Link to comment Share on other sites More sharing options...
Revolutionary Posted September 9, 2010 Share Posted September 9, 2010 Dune? Supreme commander? Sun Age? etc... CnC is to diverse, the tib, ra and gen universes are all there own game in their own right, generals was great but not really a CnC, The Tiberian games as a universe got progressivly worse the closer to the over all ending you got and imo when it comes to RA, RA3 is more of a RA game than that horrid thing called RA2 Starcraft and warcraft, I could fill a whole page with in depth reason for not liking the games Link to comment Share on other sites More sharing options...
teslaptak Posted September 9, 2010 Share Posted September 9, 2010 i like ta cnc wc3 and WHERE IS STRONGHOLD?! Link to comment Share on other sites More sharing options...
Saturn Posted September 10, 2010 Author Share Posted September 10, 2010 Lol, I saw this on the StarCraft 2 forums. :3 Are you Lightning on SC2? Well, I'm Gavin if you are. Hell yeah. But they wouldn't let me do a poll on Bnet Link to comment Share on other sites More sharing options...
Ferret Posted September 11, 2010 Share Posted September 11, 2010 What are the chances of that? We should play sometime. Link to comment Share on other sites More sharing options...
Tore Posted September 11, 2010 Share Posted September 11, 2010 The poll is missing Act of War, Total War, World in Conflict, Joint Task Force, Battle for Middle Earth and Ground Control series and some other stuff mentioned in the topic Link to comment Share on other sites More sharing options...
Nyerguds Posted September 12, 2010 Share Posted September 12, 2010 and Herzog Zwei! Link to comment Share on other sites More sharing options...
MrFlibble Posted September 13, 2010 Share Posted September 13, 2010 Technically, Herzog Zwei is not an RTS, although it's definitely one of the important precursors Link to comment Share on other sites More sharing options...
Nyerguds Posted September 13, 2010 Share Posted September 13, 2010 It's real-time, and it involves strategy. It's just that the name "RTS" didn't exist before WW invented it for Dune II. Link to comment Share on other sites More sharing options...
MrFlibble Posted September 17, 2010 Share Posted September 17, 2010 It's real-time, and it involves strategy. May I remind you that "real-time strategy", as a composite term, possesses of the quality of idiomaticity, and its meaning is thus irreducible to the meanings of its components. Idiomaticity, by the way, is a pretty common linguistic phenomenon, pertaining not only to the realm of technical terms, but to ordinary speech as well, and can be observed on different levels of language. Link to comment Share on other sites More sharing options...
Nyerguds Posted September 17, 2010 Share Posted September 17, 2010 Yeah, I totally didn't get that. What makes it NOT an RTS in your opinion? I've played it, and seems pretty RTS to me. Link to comment Share on other sites More sharing options...
MrFlibble Posted September 19, 2010 Share Posted September 19, 2010 Well, I may hold a "nominalist" view on the problem, but in my opinion, the term "real-time strategy" refers to Dune II (since the term was coined specifically for this game) or any succeeding game that follows the standards set by it. Being just a game that involves strategy and is set in real time is not enough: playing a typical FPS also includes strategic elements (you have to conserve ammo, trick your enemies, solve puzzles, choose your path through the levels, find out which weapons are more effective in which situations and against what enemies etc. etc.) and is set in real time, but no one would call a FPS a "real-time strategy", even metaphorically. Even disregarding the absence of some of the crucial RTS elements in Herzog Zwei (base construction, resource gathering, direct unit control among other things), some of which may be absent from more modern RTS incarnations as well, the very fact that the term "real-time strategy" appeared 3 years after its release makes the use of the term in reference to Herzog Zwei problematic IMO. To draw an analogy, one certainly can call an abacus or a counting frame a "calculator", but only in a metaphorical sense. Similarly, Herzog Zwei can be called a "real-time strategy" in a figurative sense, noting its similarities with the latter (and possibly its being a source of inspiration for Dune II), but from the technical standpoint that would be incorrect. BTW, I totally love the music in Herzog Zwei. It makes me feel nostalgic for some reason, even though I've never played it on a real console, and to be honest only learned of it when I got interested in the history of the RTS genre. The music is great anyway Link to comment Share on other sites More sharing options...
Nyerguds Posted September 20, 2010 Share Posted September 20, 2010 Looks like it falls under Real-time tactics games then. It's what they called C&C4 too. Link to comment Share on other sites More sharing options...
MrFlibble Posted September 22, 2010 Share Posted September 22, 2010 TBH, I know very little of many game genres that were not of immediate interest to me; besides, I've always been under the impression that Herzog Zwei belongs to the era when the standards of many mainstream genres were not yet established (with some interesting, unique games that are hard to classify cropping up every now and then). Real-time tactics is defined in Wikipedia as typically lacking the unit production aspect (which is removed as a step towards greater realism I suppose), which is present in Herzog Zwei. In any case, my basic argument is not that Herzog Zwei is too much different from typical RTSs to be classified as such, but rather that it belongs to a different era to which modern-time classifications do not apply. Link to comment Share on other sites More sharing options...
Nyerguds Posted September 22, 2010 Share Posted September 22, 2010 Well I made the comparison because C&C4 also does have unit building and was still called 'real-time tactics'. It says "typically lacking the unit production aspect". That means, usually, but not always. Link to comment Share on other sites More sharing options...
MrFlibble Posted September 23, 2010 Share Posted September 23, 2010 Do you know if RTT preceded RTS as a genre, or vice versa? Also, are there any other games that would be close in mechanics to Herzog Zwei (except, presumably, the first Herzog instalment). Battlezone came to my mind, but I never played the game and I don't know if units there can be directly controlled by the player like in the more classic RTS games or not. Link to comment Share on other sites More sharing options...
Nyerguds Posted September 24, 2010 Share Posted September 24, 2010 No, RTT is just the name they gave to the recent RTS spinoffs with decreased or completely no base and unit building. Link to comment Share on other sites More sharing options...
Chimas Posted September 27, 2010 Share Posted September 27, 2010 Ahn, Don't want to get into the discussion, since I didn't play all these games and don't have enough info. I'm here to suggest that RTS was just a simple evolution of turn based strategy games (TBS?). Before computer they were board games, that would prevent RTS. That would be supplied with... soccer heehheheh. I want to say also that one interesting RTS game is "The Ancient Art of the War" of 1984, refering to Sun Tzu's book and philosophy. It's a huge game - 200Kb hehehhheh. But it is miracullously a rich universe. Might find it in abandonia.com This website claimed that RTS is usually related to Dune2 but that (in their point of view) would be improper. After this point I have no opinion. For me RTS games must have a system of tactics that encircles into a higher growth rate than your rival(s) and also "antecipative" thinking. Some missions of CnC are not strategical, but tactical. And that's ok. But, the "Drill" is the Strategy making. Link to comment Share on other sites More sharing options...
Nyerguds Posted September 27, 2010 Share Posted September 27, 2010 Actually, the fact RTS is linked to Dune II is because, as I said, I'm pretty sure Westwood invented the genre name for their Dune II promotion. Link to comment Share on other sites More sharing options...
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