Chrono Vortex Posted January 8, 2018 Posted January 8, 2018 (edited) After several hours of research and sifting through INI, I finally figured out how to make kamikaze aircraft work with only modifications that can be made within a map! The work here is based on this tutorial from ModEnc. If you want more info on kamikaze airstrikes, take a look there. To give the Allies a kamikaze plane like the one pictured above, simply paste this code into your map: [KAMIKAZE] UIName=Mission:MOJOTIP Name=Kamikaze Image=FALC Prerequisite=RADAR Primary=Banzai CanPassiveAquire=no CanRetaliate=no Strength=200 Category=AirPower Armor=light TechLevel=3 Sight=8 RadarInvisible=no Landable=yes MoveToShroud=yes Dock=GAAIRC,AMRADR Speed=18 PitchSpeed=1.1 PitchAngle=0 OmniFire=yes Owner=British,French,Germans,Americans,Alliance Cost=1200 Points=20 ROT=3 Crewed=yes ConsideredAircraft=yes AirportBound=yes GuardRange=30 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=3 IsSelectableCombatant=yes VoiceSelect=IntruderSelect VoiceMove=IntruderMove VoiceAttack=IntruderAttackCommand VoiceCrashing=IntruderVoiceDie DieSound= MoveSound=IntruderMoveLoop CrashingSound=IntruderDie DeathWeapon=Demobomb ImpactLandSound=DemoTruckDie Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1} MovementZone=Fly ThreatPosed=20 DamageParticleSystems=SparkSys,SmallGreySSys AuxSound1=IntruderTakeOff AuxSound2=IntruderLanding VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=STRONGER,FIREPOWER,ROF Fighter=yes AllowedToStartInMultiplayer=no ImmuneToPsionics=yes PreventAttackMove=yes [Banzai] Damage=1 ROF=10 Range=8 Projectile=Invisible Speed=70 Warhead=DUMMY Report=Dummy ;No firing sound. Burst=100 ;Fire a ton of projectiles at the same time. Anim=INVISO ;The only avalible animation which allows for self-harm. Only does one damage, hence the burst. [DUMMY] ;Can target anything, but does no damage. Verses=1%,1%,1%,1%,1%,1%,1%,1%,1%,1%,1% [AircraftTypes] XX=KAMIKAZE ;Replace "XX" with a number above 12 (the first 12 entries under [AircraftTypes] are already in use). [Warheads] XXX=DUMMY ;Replace "XXX" with a number above 105 (the first 105 entries under [Warheads] are already in use). Before you go any further, be sure to add the entry numbers under [AircraftTypes] and [Warheads]. From here, there's a BUNCH of stuff you can do to expand on the concept. For example: Increase the strength of the kamikaze plane (be sure to increase the "Burst" value under [Banzai] as well if you do this). Change the "DeathWeapon" under [KAMIKAZE] to alter the explosion the plane causes when crashing. Add an aircraft-carrier-like unit which spawns kamikaze planes. Add a Boris-style airstrike ability to a unit which calls in kamikaze planes. Add triggers to the map which call in kamikaze planes to attack particular areas at random intervals. Turn the spy plane superweapon into a kamikaze plane superweapon (not sure how feasible this is, I haven't actually tested it). Make a mission in which you have to hijack kamikaze planes, avoid enemy AA defences and crash into a target. Also, as far as I know, the ONLY images under [KAMIKAZE] which will work are "FALC" and "BEAG" (possibly "BPLN" for the Soviet MiG, I haven't tested that one). Any other aircraft images will cause the plane to fail to kill itself when firing its weapon. Edited January 10, 2018 by Chrono Vortex 4
cypher Posted January 3, 2021 Posted January 3, 2021 (edited) in the .map file there are two way of getting "new" units : real modding with voxels etc. - you'll find everything you need on projectperfectmod. but it gets complicated here, you'll need ARES etc. or just editing existing units - just edit the .map file. you cannot add new voxels, animations or cameos in this variant. Edited January 3, 2021 by cypher 1
cypher Posted January 5, 2021 Posted January 5, 2021 @Chrono Vortex is there a list somewhere with the UIName=Mission:MOJOTIP mission texts which can be used ?
YosefAnan Posted January 8, 2021 Posted January 8, 2021 @cypher It's look like the Jamil mode action! Watch the video from this minute: 1
cypher Posted January 10, 2021 Posted January 10, 2021 yea thats right, but my question was more about the text-messages/naming ofr the vehicle UIName=Mission:MOJOTIP
YosefAnan Posted January 21, 2021 Posted January 21, 2021 I don't remember it I upload the rule for you try to find it. FREE.INI
bbglas007 Posted July 8, 2021 Posted July 8, 2021 (edited) Did anyone try this on an Aircraft carrier? I found that it did not work. I believe hornets cannot support firing anims... I may be wrong... I inadvertently found a different way to suicide harriers but i have forgotten the code ? Further research shows you can use limbo launch on hornets but this is very buggy and problematic Other methods require Ares or rock patch. I am testing now... If i rediscover the harrier method, i will test on hornets.. If successful I will post the code hereEDIT - 5mins later... ...OK it was Easy enough.... Link herehttps://ppmforums.com/post-604878/simplest-kamikaze-plane-ever-vanilla-ra2/#604878 Hornet clone for Yuri boomer: Edited July 30, 2021 by bbglas007
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