Chrono Vortex Posted January 8, 2018 Share Posted January 8, 2018 (edited) After several hours of research and sifting through INI, I finally figured out how to make kamikaze aircraft work with only modifications that can be made within a map! The work here is based on this tutorial from ModEnc. If you want more info on kamikaze airstrikes, take a look there. To give the Allies a kamikaze plane like the one pictured above, simply paste this code into your map: [KAMIKAZE] UIName=Mission:MOJOTIP Name=Kamikaze Image=FALC Prerequisite=RADAR Primary=Banzai CanPassiveAquire=no CanRetaliate=no Strength=200 Category=AirPower Armor=light TechLevel=3 Sight=8 RadarInvisible=no Landable=yes MoveToShroud=yes Dock=GAAIRC,AMRADR Speed=18 PitchSpeed=1.1 PitchAngle=0 OmniFire=yes Owner=British,French,Germans,Americans,Alliance Cost=1200 Points=20 ROT=3 Crewed=yes ConsideredAircraft=yes AirportBound=yes GuardRange=30 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=3 IsSelectableCombatant=yes VoiceSelect=IntruderSelect VoiceMove=IntruderMove VoiceAttack=IntruderAttackCommand VoiceCrashing=IntruderVoiceDie DieSound= MoveSound=IntruderMoveLoop CrashingSound=IntruderDie DeathWeapon=Demobomb ImpactLandSound=DemoTruckDie Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1} MovementZone=Fly ThreatPosed=20 DamageParticleSystems=SparkSys,SmallGreySSys AuxSound1=IntruderTakeOff AuxSound2=IntruderLanding VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=STRONGER,FIREPOWER,ROF Fighter=yes AllowedToStartInMultiplayer=no ImmuneToPsionics=yes PreventAttackMove=yes [Banzai] Damage=1 ROF=10 Range=8 Projectile=Invisible Speed=70 Warhead=DUMMY Report=Dummy ;No firing sound. Burst=100 ;Fire a ton of projectiles at the same time. Anim=INVISO ;The only avalible animation which allows for self-harm. Only does one damage, hence the burst. [DUMMY] ;Can target anything, but does no damage. Verses=1%,1%,1%,1%,1%,1%,1%,1%,1%,1%,1% [AircraftTypes] XX=KAMIKAZE ;Replace "XX" with a number above 12 (the first 12 entries under [AircraftTypes] are already in use). [Warheads] XXX=DUMMY ;Replace "XXX" with a number above 105 (the first 105 entries under [Warheads] are already in use). Before you go any further, be sure to add the entry numbers under [AircraftTypes] and [Warheads]. From here, there's a BUNCH of stuff you can do to expand on the concept. For example: Increase the strength of the kamikaze plane (be sure to increase the "Burst" value under [Banzai] as well if you do this). Change the "DeathWeapon" under [KAMIKAZE] to alter the explosion the plane causes when crashing. Add an aircraft-carrier-like unit which spawns kamikaze planes. Add a Boris-style airstrike ability to a unit which calls in kamikaze planes. Add triggers to the map which call in kamikaze planes to attack particular areas at random intervals. Turn the spy plane superweapon into a kamikaze plane superweapon (not sure how feasible this is, I haven't actually tested it). Make a mission in which you have to hijack kamikaze planes, avoid enemy AA defences and crash into a target. Also, as far as I know, the ONLY images under [KAMIKAZE] which will work are "FALC" and "BEAG" (possibly "BPLN" for the Soviet MiG, I haven't tested that one). Any other aircraft images will cause the plane to fail to kill itself when firing its weapon. Edited January 10, 2018 by Chrono Vortex 4 Link to comment Share on other sites More sharing options...
cypher Posted January 3, 2021 Share Posted January 3, 2021 (edited) in the .map file there are two way of getting "new" units : real modding with voxels etc. - you'll find everything you need on projectperfectmod. but it gets complicated here, you'll need ARES etc. or just editing existing units - just edit the .map file. you cannot add new voxels, animations or cameos in this variant. Edited January 3, 2021 by cypher 1 Link to comment Share on other sites More sharing options...
cypher Posted January 5, 2021 Share Posted January 5, 2021 @Chrono Vortex is there a list somewhere with the UIName=Mission:MOJOTIP mission texts which can be used ? Link to comment Share on other sites More sharing options...
Showtimera2 Posted January 6, 2021 Share Posted January 6, 2021 Nice ! Link to comment Share on other sites More sharing options...
YosefAnan Posted January 8, 2021 Share Posted January 8, 2021 @cypher It's look like the Jamil mode action! Watch the video from this minute: 1 Link to comment Share on other sites More sharing options...
cypher Posted January 8, 2021 Share Posted January 8, 2021 u mean the airplanes have the same mod? 1 Link to comment Share on other sites More sharing options...
YosefAnan Posted January 9, 2021 Share Posted January 9, 2021 Yes 1 Link to comment Share on other sites More sharing options...
Testol Posted January 9, 2021 Share Posted January 9, 2021 Check✔️ Link to comment Share on other sites More sharing options...
cypher Posted January 10, 2021 Share Posted January 10, 2021 yea thats right, but my question was more about the text-messages/naming ofr the vehicle UIName=Mission:MOJOTIP Link to comment Share on other sites More sharing options...
YosefAnan Posted January 21, 2021 Share Posted January 21, 2021 I don't remember it I upload the rule for you try to find it. FREE.INI Link to comment Share on other sites More sharing options...
bbglas007 Posted July 8, 2021 Share Posted July 8, 2021 (edited) Did anyone try this on an Aircraft carrier? I found that it did not work. I believe hornets cannot support firing anims... I may be wrong... I inadvertently found a different way to suicide harriers but i have forgotten the code ? Further research shows you can use limbo launch on hornets but this is very buggy and problematic Other methods require Ares or rock patch. I am testing now... If i rediscover the harrier method, i will test on hornets.. If successful I will post the code hereEDIT - 5mins later... ...OK it was Easy enough.... Link herehttps://ppmforums.com/post-604878/simplest-kamikaze-plane-ever-vanilla-ra2/#604878 Hornet clone for Yuri boomer: Edited July 30, 2021 by bbglas007 Link to comment Share on other sites More sharing options...
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