CCCP84 Posted May 23, 2021 Author Share Posted May 23, 2021 Made 2 versions of Oceania for 2v2 fights. We needed it for the tournament. Perhaps someone will also come in handy. All resources and buildings have been removed from the extra islands. [4] Oceania 2x2 diagonal v3.4A (CCCP84).map [4] Oceania 2x2 v3.4A (CCCP84).map 1 Link to comment Share on other sites More sharing options...
CCCP84 Posted June 8, 2021 Author Share Posted June 8, 2021 (edited) Now official! Added to CNCNET client with update 8.3 You can find it in the "Mod Maps" section, since the map has small mods of several units. Edited June 8, 2021 by CCCP84 1 Link to comment Share on other sites More sharing options...
CCCP84 Posted February 22, 2022 Author Share Posted February 22, 2022 (edited) the war starts. Just in case, I'll leave the latest versions of Oceania here. (*newer versions in the first post) If something happens to me, please consider me a communist... Edited January 8, 2023 by CCCP84 Link to comment Share on other sites More sharing options...
Nuclear Kommando Posted February 22, 2022 Share Posted February 22, 2022 1 Link to comment Share on other sites More sharing options...
bbglas007 Posted February 22, 2022 Share Posted February 22, 2022 Stay safe dude 1 Link to comment Share on other sites More sharing options...
CCCP84 Posted June 22, 2022 Author Share Posted June 22, 2022 (edited) At the request of the working class, I post the list of significant changes in Oceania (compared to original values). Parentheses indicate the original value. [ Value (original value) ] *in the first post Edited January 8, 2023 by CCCP84 Link to comment Share on other sites More sharing options...
CCCP84 Posted August 29, 2022 Author Share Posted August 29, 2022 1 Link to comment Share on other sites More sharing options...
CCCP84 Posted August 31, 2022 Author Share Posted August 31, 2022 Day and Night on Oceania. I worked on this for 3 weeks. It's a pity, but there are problems with radiation during lighting changes ... (((( Link to comment Share on other sites More sharing options...
McPwny Posted August 31, 2022 Share Posted August 31, 2022 the retint trigger bugs lightposts, and apparently it bugs desolators too. you could try using just the ambient light system without retint, or try resetting the tint to 100,100,100 periodically and see if that removes the lighting artifacts Link to comment Share on other sites More sharing options...
CCCP84 Posted September 1, 2022 Author Share Posted September 1, 2022 No 100 100 100 doesnt remove this ( It could be removed if deploy desolator again in this place in day time. Link to comment Share on other sites More sharing options...
McPwny Posted September 1, 2022 Share Posted September 1, 2022 oof thats not good. at least the day/night transition will still work without using retint Link to comment Share on other sites More sharing options...
CCCP84 Posted September 1, 2022 Author Share Posted September 1, 2022 Do such problems with radiation occur during a weather storm? there is also retint.. Link to comment Share on other sites More sharing options...
CCCP84 Posted September 1, 2022 Author Share Posted September 1, 2022 It was a huge job... 2 Link to comment Share on other sites More sharing options...
CCCP84 Posted September 1, 2022 Author Share Posted September 1, 2022 (edited) This is the result of work. Unfortunately, the effect of radiation somewhat spoils the beauty. I only found out about this during a real game on this map, after I completed the work. If I had known this from the beginning, I probably would not have done so much work. Edited June 8, 2023 by CCCP84 Link to comment Share on other sites More sharing options...
McPwny Posted September 2, 2022 Share Posted September 2, 2022 yikes cccp wow. i guess all you can do is leave it with the radiation artifacts, or take out the retint but keep the ambient lighting. maby you could try flashing a map wide lightpost when the retint is reset to try and wipe the artifacts Link to comment Share on other sites More sharing options...
CCCP84 Posted September 2, 2022 Author Share Posted September 2, 2022 already tried it doesn't work Link to comment Share on other sites More sharing options...
CCCP84 Posted September 5, 2022 Author Share Posted September 5, 2022 (edited) Friends, I'm trying to figure out a bug due to radiation. I was wondering how this bug doesn't occur during a weather storm, because that's where the retint happens as well. I found that when a weather storm is applied, the green color of the radiation disappears. Only the effect of increased brightness remains. Obviously, this was done as part of the fight against this retint bug. Is it possible to use this in some way to solve my problem? How can this radiation bleaching be applied at night the way it is during a weather storm? Perhaps its possible make a trigger, according to which, unnoticed by the players, the weather storm will continue all night, or something like that? Edited September 5, 2022 by CCCP84 Link to comment Share on other sites More sharing options...
CCCP84 Posted September 5, 2022 Author Share Posted September 5, 2022 No, this option doesn't work either. I made tests. With a slight change in brightness, this works. But when it gets darker, the undesirable effect appears even during a weather storm. Link to comment Share on other sites More sharing options...
McPwny Posted September 5, 2022 Share Posted September 5, 2022 frankly, i dont think its possible; maby you can find the exact ranges of retint where it starts to bug out the lighting and avoid going over those ranges, also see if radiation color itself has any effect. the subtle lighting color really is a minor detail in the grand scheme of things and i dont want to see you fight with the game engine like this for little to no reward 1 Link to comment Share on other sites More sharing options...
bbglas007 Posted September 6, 2022 Share Posted September 6, 2022 (edited) 3 options we have already discussed 1. Either, when it gets to night time, switch over to ambient lighting = easy fix ; OR 2. find out exactly which range / which combo of re tint is causing the problem and navigate around that and possibly try combining some light posts at the threshold level = hard Or 3. Uses a refresh system = medium / ugly using the code i gave you - I can help you more if you like with thatWILDCARD: 4. Make a new deso using particle systems = hard / not as satisfying / wont looks as cool as original, mechanics may be off -------- I know you say you dont like using ambient darkness - but honestly its the easiest and probably realistically the most aesthetically pleasing out of ALL the options you have Even though you say it looks ugly Edited September 6, 2022 by bbglas007 Link to comment Share on other sites More sharing options...
CCCP84 Posted September 6, 2022 Author Share Posted September 6, 2022 ambient darkness looks bad. There are no pretty colors. And that's exactly what I did it for. Doesn't make sense. Is there any way to turn off the visible effects of radiation at all for a certain time? Possibly using the weather storm mechanism. There is a trigger that allows the weather storm to run for as long as you want. Link to comment Share on other sites More sharing options...
CCCP84 Posted September 6, 2022 Author Share Posted September 6, 2022 I have found that using an invisible lightpost can remove radiation stains. This setting: "LightIntensity=" removes spots. Even minimal values. The problem is that after applying the lightpost effect to the entire map, the color and illumination parameters on the entire map are distorted, as it happens with the desolator. Perhaps it will be possible to erase the stains without side effects at the same time as the day comes. Link to comment Share on other sites More sharing options...
bbglas007 Posted September 7, 2022 Share Posted September 7, 2022 Does it look like the lighter stains? Link to comment Share on other sites More sharing options...
CCCP84 Posted September 7, 2022 Author Share Posted September 7, 2022 In short, I conducted a series of tests and found that after the lightpost was triggered and turned off, the lighting returns to its original value only if, at the time of switching on, the colors were 100 100 100. In other cases, colors are distorted. This allows me to erase the effects of radiation at the moment when the evening-night-morning period ends and the day comes. Thus, undesirable effects of radiation can be present on the map for about 10 minutes in the worst case, given that they begin to appear at a fairly dark time, and the entire evening-night-morning period lasts 15 minutes, while the entire cycle lasts 1 hour. For now, that's all that can be done. It's much better than stains that stay forever. But it's still bad enough. The question remains open. If anyone has brilliant ideas on this, feel free to contact ..) 1 Link to comment Share on other sites More sharing options...
CCCP84 Posted January 10, 2023 Author Share Posted January 10, 2023 Released new versions of Oceania, Storm and Black Sea. Brought everything to the same standard. This applies to bug fixes and some unity mods needed for large sea maps. First of all, this applies to Oceania and Storm. The Black Sea, in fact, has only bug fixes. Map files and a list of modifications are in the first post. I also made sure that each map has a clean, unmodified version. Just territory. Link to comment Share on other sites More sharing options...
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