CCCP84 Posted April 22, 2019 Share Posted April 22, 2019 (edited) - - - O C E A N I A - - - My best map. Map that I'm proud of. For 2v2v2v2 naval batles. This is not just a naval battle. This is a micro model of the world. Geopolitics works here. Do not play this map in 2v2 or 4v4 format. This breaks the whole concept of this map. Play it 2v2v2v2! And don't use superweapons. Prepare for a long game of over 1 hour. Vertical proection: I created this map, already having a lot of experience in the game and map making. I have meticulously planned many separate places around which separate episodes of confrontation can unfold. The main islands, which are divided into 2 halves, connected by narrow passages in the bay area, and a protected fortress in the corner, which is the player's last reliable place to hide even when the main territory is occupied by the enemy. The central island where epic battles often unfold. This island is also divided into 2 zones, and has a sheltered high ground with a lake where a naval yard can be placed. Сontested islands with oil derrics also often become the site of an interesting confrontation. Without undue modesty, I will say that all these carefully thought out things make this map a real masterpiece. The games on this map exceeded expectations. Everything works as it should, and even better. This map takes RA2 to a whole new level. Higher level strategy. ______________________________________________________________________________________________________ Last versions: [8] Oceania v4.4A (CCCP84).map ( The author strongly recommends using this version (A) or AL version (with day and night changing). Armor and weapon ranges of some units have been carefully adjusted specifically for this map, for its long distances. Kirov and V3 are no longer useless here. All game bugs that could be fixed have been fixed. ) [8] Oceania v4.4AL (CCCP84).map ( Same as "A" version + day and night changing! The first night will come in about an hour. ) [8] Oceania v4.4 (CCCP84).map ( Clear version without any mods and changes. Just territory. ( not recommended ) ) And play RA2 mode. I will always promote pure RA2. There is nothing superfluous. There is a normal, not annoying voice acting. It is more serious. The YR mod ruined the game considerably in my opinion. Soldiers are overly strong. Battle fortresses and annoying choppers. Friends, RA2 is simply better. ______________________________________________________________________________________________________ List of significant changes in Oceania v4.2A(AL) (compared to original values). Parentheses indicate the original value. [ Map value (original value) ] Infantry: Sniper --------- Range 25 (14) Desolator ------ Range 8 (6) ; Damage 250 (125) ; Elite Range 10 (8) ; Elite Damage 400 (200) ( The damage is related to the shot, not the radiation effect ) Vehicles: Tesla Tank ----- Range 8 (4) ; Elite Range 9 (6) ; Price 1700 (1200) German Tank -- Range 10 (5) ; Elite Range 11 (6.75) ; Price 2000 (900) V3 Launcher --- Range 40 (18); Price 1800 (800) Desolator IFV -- Range 10 (7) ; Damage 500 (175) Aircrafts: Black Eagle ---- Range 8 (6) ; Elite Range 12 (9); Armor 300 (200) Intruder -------- Range 8 (6) ; Elite Range 10 (9); Armor 250 (150) Kirov ----------- Armor 2500 (2000); Speed 8 (5) Buildings: Grand Cannon - Range 20 (15) ; Price 4000 (2000) Prism Tower --- Range 9 (8) Tesla Coil ------ Range 8 (7) | TC + Tesla Trooper - Range 10 (8) Psychic Sensor- Radius 20 (15) | + Mobile Submarine Detector(new unit) - Detection Radius 18 (15 for Psychic Sensor in original, not CNCNET RA2) Patriot---------- CellSpread 1.6 (0.3) (Increasing this parameter causes damage not only to the unit that the missle hits, but also to units near it. This solves the problem of huge concentrations of rocketers very well. However, it does not deal more damage to a single unit, such as a Kirov. This is a very good solution.) Fixing bugs and unwanted effects: - Fixed sale price of alliance infantry in cloning vats in ra2 mode. Thus, it is now impossible to make a profit. - Fixed a bug with the Flak Trooper that caused the Elite Flak Trooper to become less powerful than the regular Flak Trooper. - Fixed a bug where Yuri Prime in RA2 mode could capture 10 units at the same time. Now it can capture 1, just like it did in the original RA2. - MCV cannot be spawned from a crate. (This gave too much advantage to the player who found second base.) - I have restored the Psi Sensor feature that worked in the original Red Alert 2 but was lost in RA2 mode on CNCNET, namely submarine unit detection. I did this with a new unit (Submarine Detector) that spawns with the Psi Sensor. Unfortunately, I was not able to restore the function of the Psi Sensor to unmask spies and mirages. Edited February 15 by CCCP84 3 1 Link to comment Share on other sites More sharing options...
Ezer_2000 Posted April 23, 2019 Share Posted April 23, 2019 ww5 map reincarnation? https://forums.cncnet.org/topic/4051-alpacas-survival-and-vs-maps-collection/ 1 Link to comment Share on other sites More sharing options...
CCCP84 Posted April 23, 2019 Author Share Posted April 23, 2019 Ты чё, унизить меня решил? Сравнил х с пальцем.. )) На моей карте один остров в 5 раз сложнее чем 2 такие карты вместе взятые.. 1 Link to comment Share on other sites More sharing options...
CCCP84 Posted April 23, 2019 Author Share Posted April 23, 2019 (edited) Added map file. The map is very large, so large is file size. It is a pity, I had to greatly reduce the quality of the preview. My wish is that the problem with the maximum size of the map file that can be uploaded to the server at 890kb be solved. Increase it at least to 1.5, and better to 2 mb. Then it will be possible to make very beautiful and detailed previews for the lobby. Edited April 23, 2019 by CCCP84 Link to comment Share on other sites More sharing options...
CCCP84 Posted May 21, 2019 Author Share Posted May 21, 2019 Released final version. Map tested, corrected and ready for battles. I made very good thing for this map. When somebodys amphybia enters central island, sounds sirena and radar event happens on minimap. It's very useful on this map. Link to comment Share on other sites More sharing options...
CCCP84 Posted February 1, 2020 Author Share Posted February 1, 2020 Made new version. Fixed some things. Made that central and all small islands are revealed in the begining of game. Made additional version whith american airport. Good for ra2 mode. Soviets get additional paradrop and 4 planes. Link to comment Share on other sites More sharing options...
CCCP84 Posted February 21, 2020 Author Share Posted February 21, 2020 Repaired bug of cncnet RA2 mode whith yuri prime in oceania map. And fixed problem of stoping miner in a tree shadow. Added new map files. Link to comment Share on other sites More sharing options...
CCCP84 Posted March 4, 2020 Author Share Posted March 4, 2020 (edited) Added land version of Oceania - AUSTRALIA [8] Australia v1.1 (CCCP84).map [8] Australia v1.1A (CCCP84).map Edited October 5, 2020 by CCCP84 1 Link to comment Share on other sites More sharing options...
cypher Posted March 25, 2020 Share Posted March 25, 2020 australia looks good, but why "australia"? Link to comment Share on other sites More sharing options...
CCCP84 Posted March 28, 2020 Author Share Posted March 28, 2020 Why not? oceania- australia. You understand connection? Link to comment Share on other sites More sharing options...
CCCP84 Posted May 12, 2020 Author Share Posted May 12, 2020 (edited) Made mod of Oceania. All soviets can make 2 Satan rocket launchers with a huge range and speed. Cost 3000 All players can make Antisatan Fighters (soviets can if have allied airfield). Fighter effective only against Satan rocket launcher. Range increased x4.2 compared to other planes. Cost 2000 Range of V3 launcher increased x2. Cost 1200 Patriot missle(building) range increased x1.65 All allies can build 2 French cannons(cost 3000, need lab)(France can make it as regular, cost 2000 no limits) The above parameters significantly change the game. -------------------------- Range of French cannon increased x1.4 Snipers range increased x1.8 Russian Tesla tank range increased x1.5 Germans Tank Destroyer range increased x1.6 Flak cannon(building) range increased x1.15 Kirov Airship armor increased x1.25 speed increased x1.4 These parameters slightly change the game due to the huge size of the map and can be undetected by players. ---------------------------------- [8] Oceania v3.8AM (CCCP84).map I highly recommend playing this version in RA2 mode. You can test new weapons on the test map. (you need to select position 4) TEST MAP oceania satan rocket (cccp84).map Edited September 15, 2022 by CCCP84 1 Link to comment Share on other sites More sharing options...
CCCP84 Posted June 19, 2020 Author Share Posted June 19, 2020 Updated all versions of oceania. Fixed various mistakes. Added map files to the header. Link to comment Share on other sites More sharing options...
cypher Posted June 21, 2020 Share Posted June 21, 2020 can you show some pics of this antisatan stuff? And isn't it a bit tricky to maneuver fighter manually each time to fight against auto-spawn v3 rockets? Link to comment Share on other sites More sharing options...
CCCP84 Posted June 21, 2020 Author Share Posted June 21, 2020 (edited) On 5/13/2020 at 12:38 AM, CCCP84 said: All players can make Antisatan Fighters (soviets can if have allied airfield). Fighter effective only against Satan rocket launcher. Key-word is launcher Fighter looks like carriers hornet Edited June 21, 2020 by CCCP84 Link to comment Share on other sites More sharing options...
CCCP84 Posted October 5, 2020 Author Share Posted October 5, 2020 Added new map files. Eliminated the reason for the reconnection error. Link to comment Share on other sites More sharing options...
CCCP84 Posted April 27, 2021 Author Share Posted April 27, 2021 See how you need to play Oceania 2 versus 6. Unfortunately, not everyone will understand what we are talking about, because we communicate in Russian, nevertheless, everything is clear without words. Link to comment Share on other sites More sharing options...
cypher Posted April 27, 2021 Share Posted April 27, 2021 "unit gatof . unit gatof" like that russian voice Link to comment Share on other sites More sharing options...
CCCP84 Posted April 27, 2021 Author Share Posted April 27, 2021 35 minutes ago, cypher said: "unit gatof . unit gatof" like that russian voice it means unit ready ) Link to comment Share on other sites More sharing options...
CCCP84 Posted May 6, 2021 Author Share Posted May 6, 2021 games on oceania can be long ... 1 Link to comment Share on other sites More sharing options...
cypher Posted May 6, 2021 Share Posted May 6, 2021 lol, seriously? you went afk for some hours don't you? Link to comment Share on other sites More sharing options...
CCCP84 Posted May 6, 2021 Author Share Posted May 6, 2021 (edited) 1 hour ago, cypher said: lol, seriously? you went afk for some hours don't you? no bro, just look at the number of kills .. it was an intense game all this time .. played all night until morning. And, in fact, did not finished the game. Just one player disconnected. None of the three remaining players had a advantage at the time of the disconnect. The game could still go on for a very long time. Edited May 6, 2021 by CCCP84 1 Link to comment Share on other sites More sharing options...
cypher Posted May 6, 2021 Share Posted May 6, 2021 this is insanity 1 Link to comment Share on other sites More sharing options...
CCCP84 Posted May 6, 2021 Author Share Posted May 6, 2021 40 minutes ago, cypher said: this is insanity We love it )) 1 Link to comment Share on other sites More sharing options...
bbglas007 Posted May 6, 2021 Share Posted May 6, 2021 Guys, beware CCCP84 is a savage on the battlefield This map is a true war simulation. Bring your bayonets and trench digging shovels 1 Link to comment Share on other sites More sharing options...
CCCP84 Posted May 6, 2021 Author Share Posted May 6, 2021 On this map, military strategy turns into military-political. Here you need to understand very well who to attack and who to rely on, otherwise you will lose. In the last game, all 3 players understood this well. that's why this game went on for so long. Link to comment Share on other sites More sharing options...
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