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CCCP84

- - - O C E A N I A - - -

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                                                                                                         - - -   O C E A N I A   - - -

My best map. For 2v2v2v2 naval batles.
   This is not just a naval battle. This is a micro model of the world. Geopolitics works here.
Do not play this map in 2v2 or 4v4 format. This breaks the whole concept of this map. Play it 2v2v2v2! And dont use super weapons.
   Prepare for a long game of over 2 hours.

Now official! You can find it in the "Mod Maps" section, since the map has small mods of several units.

[8] Oceania.jpg

Vertical proection:

[8] Oceania proection.jpg

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[8] Oceania v3.5 (CCCP84).map

 - Clear version without any mods. 

______________________________________________________________________________________________________

[8] Oceania v3.5A (CCCP84).map

 - Now official! You can find it in the "Mod Maps" section.

I highly recommend all players to play this version of Oceania. Also I recommend using the RA2 game mode.

Version with american airport in corner of main island. (for additional paradrop)

V3Rocket range increased x2. Launcher cost 1200.

Range of Grand cannon increased x1.4. And it is possible to build no more than 6 cannons. 

Snipers range increased x1.8

Russian Tesla tank range increased x1.5

Germans Tank Destroyer range increased x1.6

Kirov Airship armor increased x1.25 speed increased x1.4

These changes are very minor due to the size of the map. They are only intended to adapt the parameters of some units to the huge size of the map and turn absolutely useless units on this map into usable ones, but they do not give any serious advantage.
The range of the great cannon remains less than the radius of aircraft carriers and dreadnoughts, so they can destroy the cannon without entering its firing zone.
Kirov also transforms from a completely useless unit into something that can be used here with any minimal success. The V3 missile is also adapted for long distances.

I will especially note that the units are not assigned any new properties or weapons, usually the range is simply increased to adapt to the large distances of the map. These changes will often be completely unnoticed by players.

______________________________________________________________________________________________________

[8] Oceania v3.5AM (CCCP84).map

Same as 3.5A + next:

All soviets can make 2 Satan rocket launchers with a huge range and speed.  Cost 3000

All allies can make Antisatan Fighters (soviets can if have allied airfield). Fighter effective only against Satan rocket launcher. Range of fighters missle increased x4.2 compared to other planes. Cost 2000

Patriot missle(building) range increased x1.65

All allies can build  2 French cannons(cost 3000, need lab)

I recommend this version for players who played this map before and know it good.

Better to use it in RA2 mode.

______________________________________________________________________________________________________

 

(*On this map, all triggers will work as needed only on cncnet,
because original red alert 2 does not support more than 100 waypoints.)

Edited by CCCP84
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Ты чё, унизить меня решил? Сравнил х с пальцем.. )) На моей карте один остров в 5 раз сложнее чем 2 такие карты вместе взятые..

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Added map file.

The map is very large, so large is file size. It is a pity, I had to greatly reduce the quality of the preview. My wish is that the problem with the maximum size of the map file that can be uploaded to the server at 890kb  be solved. Increase it at least to 1.5, and better to 2 mb. Then it will be possible to make very beautiful and detailed previews for the lobby.

Edited by CCCP84

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Released final version. Map tested, corrected and ready for battles.

I made very good thing for this map. When somebodys amphybia enters central island, sounds sirena and radar event happens on minimap. It's very useful on this map.

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Made new version.

Fixed some things.

Made that central and all small islands are revealed in the begining of game.

Made additional version whith american airport. Good for ra2 mode. Soviets get additional paradrop and 4 planes.

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Repaired bug of cncnet RA2 mode whith yuri prime in oceania map. And fixed problem of stoping miner in a tree shadow.

Added new map files.

 

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   Made mod of Oceania.

[8] Oceania RASKLADY.jpg

[8] Oceaniarrrrrrrrrrr.jpg

All soviets can make 2 Satan rocket launchers with a huge range and speed.  Cost 3000

All players can make Antisatan Fighters (soviets can if have allied airfield). Fighter effective only against Satan rocket launcher. Range increased x4.2 compared to other planes. Cost 2000

Range of V3 launcher increased x2. Cost 1200

Patriot missle(building) range increased x1.65

All allies can build 2 French cannons(cost 3000, need lab)(France can make it as regular, cost 2000 no limits)

 

The above parameters significantly change the game.

--------------------------

 

Range of French cannon increased x1.4

Snipers range increased x1.8

Russian Tesla tank range increased x1.5

Germans Tank Destroyer range increased x1.6

Flak cannon(building) range increased x1.15

Kirov Airship armor increased x1.25 speed increased x1.4

 

These parameters slightly change the game due to the huge size of the map and can be undetected by players.

----------------------------------

I highly recommend playing this version in RA2 mode.

You can test new weapons on the test map. (you need to select position 4)

 TEST MAP oceania satan rocket (cccp84).map

 

Edited by CCCP84
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Updated all versions of oceania. Fixed various mistakes.

Added map files to the header.

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can you show some pics of this antisatan stuff?

And isn't it a bit tricky to maneuver fighter manually each time to fight against auto-spawn v3 rockets?

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On 5/13/2020 at 12:38 AM, CCCP84 said:

All players can make Antisatan Fighters (soviets can if have allied airfield). Fighter effective only against Satan rocket launcher.

Key-word is launcher    ;)

Fighter looks like carriers hornet

Edited by CCCP84

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See how you need to play Oceania 2 versus 6. Unfortunately, not everyone will understand what we are talking about, because we communicate in Russian, nevertheless, everything is clear without words.

 

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"unit gatof . unit gatof" like that russian voice

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35 minutes ago, cypher said:

"unit gatof . unit gatof" like that russian voice

it means unit ready )

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lol, seriously? you went afk for some hours don't you?

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Posted (edited)
1 hour ago, cypher said:

lol, seriously? you went afk for some hours don't you?

no bro, just look at the number of kills .. it was an intense game all this time .. played all night until morning. And, in fact, did not finished the game. Just one player disconnected. None of the three remaining players had a advantage at the time of the disconnect. The game could still go on for a very long time.

Edited by CCCP84
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40 minutes ago, cypher said:

this is insanity

We love it ))

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Guys, beware CCCP84 is a savage on the battlefield

This map is a true war simulation. Bring your bayonets and trench digging shovels

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On this map, military strategy turns into military-political. Here you need to understand very well who to attack and who to rely on, otherwise you will lose. In the last game, all 3 players understood this well. that's why this game went on for so long.

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