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Everything posted by Nyerguds
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See, that? That should've been in the first post And yeah, I know about the area of effect. Never tried cloaking air units with it, though.
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In that case, though, it should still give the cloak effect on the helicopter, though. It's completely invisible, here.
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In the second, you see the shadow of the rotors of the flying chinook, more to the left, between the Temple and the cliffs of the mountain thingy the comm center is on. But yeah, he should've indicated them. Anyway, what caused this? Is this a bug, or what happens when a chinook meets a stealth crate, or what? I need more context here... this topic is pretty useless without context. I'm just saying, it should be dead, in this age where file size matters very little. It needlessly degrades images, and on certain types of artwork, jpeg even takes more space than png, since png handles large areas of the same colour a lot better in its compression. All people who still use jpeg these days do so out of sheer ignorance.
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1 time unit(/value) = 5 sec? and other trigger problems
Nyerguds replied to Project Leviamon's topic in Mapping Discussion
Only if you set it to the maximum speed. Then it just runs as fast as your CPU can handle. -
lol, what. btw, why on earth are these screenshots .jpg? You know that if you use cnc-ddraw you can just press ctrl+s ingame to save a png screenshot, right? (and even if you don't... SAVE AS PNG DAMMIT. JPeG is DEAD.)
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1 time unit(/value) = 5 sec? and other trigger problems
Nyerguds replied to Project Leviamon's topic in Mapping Discussion
Why wouldn't it work the same on other people's PCs? It's the same game running the same mission... O_o The hovercraft reinforce logic may be a bit odd, but there's no reason why it wouldn't work exactly the same way on your PC and on others. And it's completely and utterly unrelated to game speed. -
Looks nice, but please don't use jpeg for previews. It blurs all the details and fades the colours, while png keeps the image crisp and clean.
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Unfortunately not the internal design, where it stores all necessary dlls and other files internally in its resources, inside the exe file
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I think I've seen that before... it's a cnc-ddraw bug.
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Check rules.ini. If the settings exist, they should be called "Report=". But as I said, you can probably only reuse existing names in it.
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Find out what the original sound you want to replace is, and rename your file to that name? Sound filenames are an internal list in the game, I think. You can't add new ones to that; you can only use the existing names.
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Isn't that the expand* filename system or something?
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Tiberian Dawn - Eagle action (single player)
Nyerguds replied to chumingzhi2010's topic in C&C Singleplayer Maps
Opening it with XCC Editor works better anyway, since it shows the full map. -
1 time unit(/value) = 5 sec? and other trigger problems
Nyerguds replied to Project Leviamon's topic in Mapping Discussion
Umm, how would I know? -
Some awesome RA1 trigger thing I finally worked out
Nyerguds replied to Jacko's topic in Mapping Tutorials
Heh. I just loved to research that kind of stuff in TD... like triggers to blow up specific buildings and crazy stuff like that. MHQs FTW :3 -
I don't think I've actually fixed any reported bug in C&C95... besides those I accidentally caused myself :roll: I HAVE fixed bugs I found while sifting through the code myself, but which were either internal handling of stuff which wasn't very noticeable to the outside, or which accidentally disabled stuff so no one ever noticed any difference before I fixed it anyway. (for example, I re-enabled an unused infantry response "right away!", I've made sure the game doesn't crash when you set GDI as player in a Nod campaign mission, I fixed a bug that made music and video play at the same time when you set a Briefing video in a New Missions mission, and a bunch more like that) As for the how, well basically, any program is a script of commands for the CPU to go through, in byte codes. Logically, this means that these byte codes can be translated back to readable commands, giving some very low-level version of source code. Of course, since the original are byte commands, this "source code" doesn't contain any names of functions, variables, classes etc, so figuring out what it does is still like trying to figure out a bus route in a city with no street name signs. Any program (without DRM protection, anyway) can be processed in a disassembler to give that basic low-level source code, but then it still takes years of research to figure out what does what. In C&C and RA, the crash error messages give you the address at which it crashes. These can be looked up in the disassembled script. Actually figuring out what goes wrong there, and how to fix it correctly, is a whole other matter, though. Also note that the disassembled code is not re-assembled into an exe file after editing it, as it would be with normal source code. Making changes (hacking) happens by editing the bytes in the exe file directly, using the locations figured out by analysing the disassembled code.
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1 time unit(/value) = 5 sec? and other trigger problems
Nyerguds replied to Project Leviamon's topic in Mapping Discussion
1 time unit is one minute on middle game speed, if I remember correctly. If this is about C&C1, note that Time triggers can be somewhat dodgy depending on what side is set as its owner -
Tiberian Dawn - Eagle action (single player)
Nyerguds replied to chumingzhi2010's topic in C&C Singleplayer Maps
Make sure to save it as .rar file [edit] Rewrote the weird briefing to make it more readable, took out the useless copyright notice (come on man, don't put that in the BRIEFING) and attached it as zip. Eagle_action.zip -
Some awesome RA1 trigger thing I finally worked out
Nyerguds replied to Jacko's topic in Mapping Tutorials
Hehe, neat. Always cool to see people make trigger combinations to do stuff it wasn't meant for :3 -
It's a .ini file And "Volume" is the volume used for sounds.
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That's modding. I'll never do anything like that in official patches. Not sure on the ion cannon... it's a weird thing, being an animation that does damage. I think spread rate is linked to the warhead, and I think the actual area it spreads out over is related to the base damage, since (IIRC) it fades out as it spreads out.
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Source ports? That kinda um, requires having source code. The only Westwood RTS of which the source code was ever reconstructed from the exe file is Dune II, in the OpenDune project. ...why? Actually, I'm just slightly above average skill in a lot of different areas... not too exceptional, just, I get kinda good at stuff if I can be arsed to actually put some effort into it. It's the same with everything, really. Image editing, assembler, sound editing... I'm really not an expert at any of them, but I generally know how to handle 'em. There's people far more skilled than me in all of those things, and I kinda think it's because I can't be bothered to put enough effort into it :roll:
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Heh. So he abused the fact the ion cannon never attacks units, hm?
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Electronic Arts should let Ra2 go and focus on new cnc games
Nyerguds replied to Liang's topic in Newer C&C games
I agree. Locked. -
404: gif not found. May want to try attaching it.