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Nyerguds

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Everything posted by Nyerguds

  1. Yeah... C&C3's storyline has some low points, but it's a solid game. If only they hadn't added cranes, and then, to stop the inevitable base walking spam, nerfed the build radius of absolutely everything X_x
  2. Some more info would be nice. Does this happen during gameplay? On startup?
  3. Uhh... it says "produced", not "created". That refers to the AI building units in that team. Triggers aren't what causes units to get built anyway. "Create Team" just picks units on the map and makes a team out of them; you can perfectly have Create Team triggers but no AI capable of building stuff. That trigger creates a team. It doesn't build the units in it. The only thing causing units to be built by the AI is that value in the Teamtype you just pointed out. That save/load thing seems like an odd bug, though :O
  4. God I love that mission. Using Firestorm wall against the enemy aircraft helps a LOT though. Fun little fact: you don't need to face the Defender at all. Disruptors can shoot through Firestorm wall, and can be used to simply destroy the core inside its "protected" area XD Heck, you can even do this with Nod if you capture the mobile war factory and the lone tech center standing around somewhere.
  5. For some reason, dragging and dropping a file into RedAlertEditorLauncher.exe gives a "file not found" error box. Strangely enough, when ran through the console instead with the same parameter, the error did not pop up, but nothing was even done with it anyway, so I wonder why the message is even in there [edit] The error does pop up when giving a full path to a file. lol.
  6. Hah! I'd personally have made a flame tank or two after that comm cemter.
  7. Well. I crashed and burned. This once sure isn't something to play during a short break at work :O
  8. No, no. RA1 needs a new generation of maps. Actually pretty looking ones without that infinite money crap
  9. What's with anglophones and not seeing the difference between "ei" and "ie", though?
  10. AI isn't restricted by build level or prerequisites. The "can this stuff be built?" function literally checks if the player in question is an AI, and if so, simply returns True. In missions, the only restriction the AI has is that it only builds whatever the scripted teamtypes in the mission tell it to build.
  11. That only counts if the stuff you put in these posts is not pointless, myg On that note, I'm locking this.
  12. Nyerguds

    myg

    In this thread: idiots responding to other idiots -_- Stop it.
  13. Oh, shut up
  14. Um. So what happens if you build 28 helipads? :o
  15. Huh. I thought Sticky units were non-recruitable. Does "All To Hunt" override that, then? Odd how I managed to keep the buggy patrolling, then. You'd think he'd go to Hunt too.
  16. CCHyper told me that the fact the ss*.mix files prevent file loading in C&C1 is most likely a bug, actually. I honestly don't know if any files at all are loaded "as files" from the mix... I never looked into what kinds of different file retrieval functions there are. Though I've (ab)used that system in the 1.06c patch as updates system to make the hospital unsellable, by preventing the game from loading its build-up animation
  17. Um. Transports ALWAYS get stuck on borders. It's the way the game works.
  18. Half of your links fail because they have quotes around them, which this board doesn't use
  19. Hehe. I've been messing around a bit... In Hover Crazy, by making both boats focus on the helicopter, you can kill them with the commandos. You can also kill the top obelisk by putting your commandos to the left side of it, then parking your helicopter above it, and then moving the commandos to the right. Because the Obelisk is blocking their way they will start shooting at it. I managed to destroy everything on the map that could possibly be destroyed by my Commandos. (Yes, including all the trees. Takes the squad of five 30 salvos to pull it off. XD) In The Rescue, you can actually sufficiently uncover Moebius from below to make him selectable. Moving him out of the cell, however, means instant execution. I should check out how you did that; the way their prison guard logic there works exactly as intended is very interesting.
  20. Wow. That's one insane setup Do air units actually count for All Destroyed? I'm honestly not sure about that.
  21. Hoooly wowza. I finally played through this set, and... They're plain evil, lol. Nod: Chopper Chase is pretty random. You need to scout with your commandos to uncover enough terrain, but the flight paths are so erratic that the only way to intercept them is to play the mission a few times and learn how they fly. So, not really much skill involved, in my opinion Crate Robber is hell. I had to turn down my game speed for this one, and saved after pretty much every shot fired at a fence. If you get below 50% health before reaching the part with the last crate you're dead, because you won't be able to outrun the orcas, so the trick is mainly to not get below 50% health. I tried to let them waste their ammo so at least some of them would return to their far-off pads and get off my back, but this tactic simply wasn't viable with a flimsy Recon Bike. My final daring run that got me the third crate cost me most of my health, and I was very lucky that the Mammoth at the end mostly missed me Outrun is a brilliant mission. If you just take the APC and run, you die. Simple as that. You have to actually make sure to meet each A-10 plane in an open spot so you can dodge their bombs. After some practice this went fairly smoothly, and I could dodge most of them without damage. I'm sure I could've gotten to the end without losing the APC, but instead I kind of rushed the last stretch, parked my APC at the top as decoy, and focused purely on getting the civvie in the chopper. So, yeah, it died, but I got the scientist out. GDI: The Hunt: First one I played. I never hated flamethrowers so much in my life. Hover Crazy: Fun mission! I accidentally ended up finding all power plants before the facility, and I was pretty sure I knew what would end up waiting for me there. It's a pity you can't destroy one of the Obelisks, because Commandos need to approach them from the south The Rescue: What a horror. The first part with the buggy was pretty okay. After some attempts I dodged it successfully, and it didn't come after me when I got Moebius away. But the next part? So many flamethrowers behind trees, and then getting hunted, too! That was a mess, lol. Thank goodness for savegames! XD Overall... I had tons of fun beating these. Great set of mini-missions, and exactly the type I love playing
  22. How the hell... O_o
  23. You actually used that in a mission? You magnificent bastard
  24. Yeah, changing the game to a resolution you know your monitor supports seems like a good bet.
  25. Oh, the TD AI is definitely challenging... but it's still really, really dumb
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