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Nyerguds

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Everything posted by Nyerguds

  1. Yuri's Revenge is a Westwood Chat game, though, and supported here on cncnet
  2. No, these are all no-cd installs. All the games are freeware, so we can simply host full installers for them that don't need any CDs. Not sure about the videos on TS, though... I believe there was a separate download for those somewhere. And I'm thirty-one, thank you very much
  3. It's too dark, and you need two shades to make the beam
  4. I'm honestly amazed how different all these functions are. But it should be possible to make a copy of the laser drawing code and call it from the others. Simply using the structures one doesn't seem to work since the code accesses certain things directly on the object instead of calling the getter on the vtable to fetch them. (like the *Type blueprint object to get the weapon info from)
  5. It seems that this function is already the building-specific implementation/override of that FireAnimation function on TechnoClass. So basically this means the laser code needs to be ported to the other functions. [edit] And indeed, the code checks on the specific Laser weapon projectile: .text:0041D191 07C cmp eax, 0Ch ; 12 = laser shot projectile .text:0041D194 07C jnz dont_draw_laser
  6. Check the palette; C&C only has a single purple colour, and it's a dark one.
  7. Wait, is he asking about his forum account here? -_-
  8. Ohh, that has a setup.z like C&C95? I got a tool for extracting those http://nyerguds.arsaneus-design.com/tools/WinPack_v3.00.zip
  9. I guess "house discovered" just triggers the first time a house is discovered, whereas the others are part of a constant system checking the amount of remaining stuff on the map...
  10. Oh, wow. The crash damage. didn't think of that
  11. Hehe. Like the nuke explosion, it's just an animation that does damage. Nice work on that
  12. Well, obviously you need to always remember Rule #1 of Playing Old Games. Don't play them expecting the same features the new ones have
  13. There's a difference between "simple" and "easy". From what you describe, it seems you mean simple in terms of understanding and getting into the games. I think all of the C&C games are easy to get into, and I certainly suggest you check out the older three then. They're all freeware, anyway, and have all been upgraded with community-created unofficial patches that fix a lot of their compatibility problems. You can find them here: Command & Conquer 1: Complete No-CD game installation pack (v1.06c r3, no videos, all music included) English videos pack (German and French packs are available too) Red Alert 1: Web installer/patcher Tiberian Sun: Full game Patch
  14. Pssh. Either it's in the vtable in a place where you can override it, or it isn't and you can hook it into the relevant functions. Sure it's possible; just needs some work to either make versions that works for the other types, or adapt the buildings one to work for all types. I mean, it was already shown that giving laser to the turret also draws the beam, so it's clearly filtered on weapon or projectile ID, not on actual structure ID. More interesting... the origin point of the laser could lead me to the firing offsets of stuff, something which I've been planning to look into for quite a while now.
  15. Nah. Remap would need more code. There is no reason whatsoever for the game to currently pull this through the remapping system. Could be done, though
  16. Actual offsets are: D663 for one edge D6FA for the other edge D791 for the center As for the colour indices, you just have to count those on the above image
  17. Yup, they're palette indices. This is the colour changed to the row below that, the values 8D and 8F:
  18. I'm fairly sure these are palette indices... probably for the edge and center colours of the beam. 78-7F is the red range on the 8th row.
  19. Yeah... completely missing in their AI scripting. And even if you give them a naval yard, they'll just sell it.
  20. Huh. In that jumpjet trickery vid, how did you "kill" the CY with a... carryall?
  21. I'm part of the TS community, and the TS community is generally standoffish, and doesn't really socialise with players from the other C&C games, probably because they all believe themselves to be more highly skilled gamers!!!!!!!!!!! That's why I tend to confine my messages to the TS section, and sometimes forget and post something out of context!!!!!!!!!! And considering you seem to be intent on picking flaws in my actions, I'm starting to wonder if maybe my TS brethren have a point!!!!!!!!!!!!! ...I sincerely hope you're being sarcastic there XD Anyway, I'm a complete C&C1 elitist, and I still post everything in the correct forum. So hah
  22. I don't know anyone who actually enjoys the games at that speed. Most people play on Faster (45 / 60 FPS in TS) and some play on Fast (30 FPS in TS). You clearly never played this game in its original 320x200 resolution. Having a screen that small really requires a lower game speed since you see so little of the map That's the 'easy' half of the map, though... the other side is much more essential, since it has your construction yard. But, actually, there are two choices for that mission, and one is nearly impossible while the other one is a breeze, since you can uncover your construction yard from the top without needing to actually get your troops into the captured base. O_o
  23. This topic has been moved to General Discussion. Ohey, and now this one is red too! [iurl]http://cnc-comm.com/community/index.php?topic=4054.0[/iurl]
  24. What does it mean when a thread is posted in a completely irrelevant forum? -_-
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