
Iran
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Everything posted by Iran
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Westwood Studios [a visit to] (C&C Red Alert making of)
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Could someone make me replacements for cameo icons that use the remap colour? E.g. just replace the power plant icon with a rectangle filled with the remap colour. I'd like to reimplement the C&C DOS logic where the icons use the colour remap of the side/colour they're playing as.
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r34ch on the cncnz.com forums reported that the fixed Soviet Mission 13 A is working correctly. Thanks again for fixing it! From the looks of it the only other thing that is reasonable fixable is the misplaced tile in the last Soviet mission.
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Funky, I suggest just using a bunch of text files which people interested in doing translations can fill in. These text files contain all the text that needed to be translated. This is simpler and doesn't require people to edit the text on cameos by themselves.
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Hi, download Red Alert from here (it's portable and all and comes with an installer). It comes with my work in progress patch that comes with a 'Custom Missions' button. http://iran.cnc-comm.com/redalert
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Nice mission. I've made a full map screenshot (excluding some stuff off the visible area of the map). I've also added a simple briefing and changed some stuff so the mission shows up in the 'Custom Missions' dialog my patch adds to Red Alert 1. Unzip the file 'cmu405ea.zip' and place the unzipped cmu405ea.ini in the Red Alert folder and open the game, then select the mission from the 'Custom Missions' dialog. cmu405ea.zip
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"First" Desert Multi Map in RA... "Innocent Mountain" 4P
Iran replied to GiftS's topic in RA Multiplayer Maps
If you post 'raw' versions other misison makers could clean them up or use them as inspiration I guess.. -
"First" Desert Multi Map in RA... "Innocent Mountain" 4P
Iran replied to GiftS's topic in RA Multiplayer Maps
I'd like to work on creating a fan missions pack, maybe would be nice to release your missions for RA1? -
Okay, I linked the mission in my CNCNZ.com thread, if no one replies I'll test it myself. Thanks a bunch! Oh BTW, if you feel like could you test my hacked RAED and see if it supports DESERT and WINTER properly?
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These map bugs: http://forums.cncnz.com/topic/17482-portablera-beta/page-9#entry211390 Here's an important bug which I don't understand got through Westwood's testing: "Mission 13A for soviets (penultimate mission) is definitely bugged. The briefing says to capture the chronosphere once the radars are destroyed. Once you capture the Chronosphere you hear 'objective met', then 'mission failed' in audio and text. What follows in my case was the 'do you wish to replay the mission dialogue'. Yes, restarts, no boots back to main screen. However if you destroy all allied units on the map and do not capture the chronosphere, you get 'mission complete' and the FMV of the chronosphere exploding, followed by an angry stalin." 13B works correctly, you capture the chronosphere after destroying all Radar Domes and you win, in 13A you lose. After checking the triggers for both maps: "I checked both maps and I figured out what's going on. There's a trigger called "los3" that's triggered when the Chronosphere is destroyed. In 13b destroying all radar domes triggers the "win3" trigger which destroys the "los3" trigger. In 13a you have the same triggers but "win3" destroys a trigger called "ent1". "ent1" is a trigger that fires when you enter the Allies base, it starts auto-production. It shouldn't be needed to destroy the "ent1" trigger as it's already fired by the point you kill the Radar Domes in normal play, so there's the bug." Not sure if you can fix these: and
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"First" Desert Multi Map in RA... "Innocent Mountain" 4P
Iran replied to GiftS's topic in RA Multiplayer Maps
Would it be possible to convert the C&C95 single player missions you remade back to normal RA1? -
I need to patch a few map issues that a few Red Alert missions have, these include botches triggers in soviet mission 13 a. Anyone feel like helping me?
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RAED v1.26 patched * + all required data files (no maps/missions included) + desert and winter theater support + EDWIN.EXE. Download: *v1.26 patch by Nyerguds. Additional modifications by FunkyFr3sh. https://github.com/Iran/RAED-Standalone/raw/master/Red%20Alert%20Standalone%20Map%20Editors.zip https://dl.dropbox.com/u/21865790/Red%20Alert%20Standalone%20Map%20Editors.zip Download is less than 6 MB. Here's a ZIP with all official missions and maps (including expansions), place the individual .INI map files you need in the RAED folder: https://dl.dropbox.com/u/21865790/All%20Red%20Alert%20Missions%20and%20Maps.zip To create a new map, make a copy of one of the mega maps included with the standalone package and open it with a text editor, under the section [Map] change Width= and Height= to your desired size. Thanks to FunkyFr3sh for helping me answer RAED related questions and giving me the blank mega map plus interior map. And thanks to Nyerguds for compiling a list of all official Red Alert missions inside a .MIX file. I'm not sure if I accidentally removed a required file so consider this a beta release. Report any issues you find please. https://github.com/I...RAED-Standalone
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I added some code that's supposed to fix it but I'm not sure if it fixes it and if it has any side-effects, I'd like to know what causes this bug.
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Does the download at http://iran.cnc-comm.com/ra/ work?
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Same crash yeah. What do you mean with "happened when i click a on the ai to declare war"?
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I've removed those checks and everything works fine now.
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It crashed inside "InfantryClass::Can_Enter_Cell()", which is a crash I've never seen before. I'm not sure what the issue was but it looks like it somewhere didn't get a valid reference to an object in the game and crashed because of it.
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Found another Red Alert one:
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Here's the gunboat cameo!
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Another C&C1 strategy guide one:
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The C&C1 strategy guide also uses a bunch of Red Alert 1 backgrounds, e.g.:
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Here's another C&C1 one: