-
Posts
650 -
Joined
-
Last visited
Everything posted by MattAttack
-
Weird Discovery (or I live under a rock in tiberium land)
MattAttack replied to MattAttack's topic in C&C 1
Thank god..... I must've been questioning my sanity for at least a day when I ran into this! -
Let's Play Command & Conquer: The Covert Operations
MattAttack replied to TaxOwlbear's topic in C&C 1
Not really... just an autocreate trigger for teams that will never be created. I thought about it after my last post and realized the teams would just be drafted from the existing tanks on the map which would deplete the forces surrounding your base. I really think the AI should've started making teams AFTER you destroyed all of the surrounding forces. Yet another mission I've thought about creating a "proper" version of. -
That sounds like an awesome idea! I really like the concept of having 1 mission with many different approaches and solutions, much like cloak & dagger. I'll take a little while to digest it and see what I come up with BTW I want to see Nod's "Twist of Fate" still! I'm half tempted to steal the idea, but I don't want to steal your thunder lol
-
well what I actually meant (really for some other random mission) was only having an engi and a huge tib field to cross. The only way to cross would be to capture a refinery and drive a harvester over the tiberium field to freedom XD Really, with some of my campaign missions I've rejected and ideas like this, I've been thinking about releasing another "5 minute missions" pack..... But I've just come up with a way to accomplish what I wanted to do with my GDI mission 6
-
Let's Play Command & Conquer: The Covert Operations
MattAttack replied to TaxOwlbear's topic in C&C 1
What I find particularly interesting about "Under Siege" is that, upon looking at the .ini file, there are several teams that are meant to be autocreated, but have the # of teams in the teamtype set to 0 thereby preventing them from being created. My guess is that the testers judged the mission to be too hard to complete if you're attacked. Now you can just sit there indefinitely with nothing more than airstrikes attacking you. Hmmm.... maybe I'll activate them and try the mission -
I'm assuming you mean occupied chinooks can't be captured. Alas, I cannot get an enemy to "dock" with a repair bay and pre-placing a unit on a repair bay does not dock it... in fact it makes the unit inveunerablle unless it's moved. Now, let me clarify what I was asking. To reiterate, going by what Nyer has stated in the past and all my testing has indicated, in the GDI commando mission destroying any building ends the mission. All non-airfield structures cause the player to proceed normally to mission 7. If you actually destroy the airfield some specific piece of programming skips mission 7 and goes directly to 8. My intent was to reverse this and have the player be given the specific goal of capturing the airfield (skipping to mission 8 ) and have a secret building located off in the corner which when captured would take the player to a "secret mission" (mission 7) where the player would have some easy goal where they'd get a bunch of cash and utilize the "carry over cash" function to totally change the way mission 8 is played. Unfortunately I wanted to have cap=win/dest=lose be the trigger on the airfield but that does not trigger the mission skipping code. I don't know if any of that makes sense but here's a basic diagram: Looks like I'm just going to have to redo the Commando mission on steroids. Oh well, foiled by the limitations of the game
-
Well, I can only speak for my old experience, but my laptop had alternate functions attached to those keys as well. So hitting F1 to try to chat ingame would result in the monitor brightness going up or down or the volume being adjusted (or something like that, I don't remember). Switching the "Fn" key off by default brought them back to their normal functionality.
-
I seem to remember having a similar with TD on my old laptop. iirc, I googled how to turn the function button (fn) to the off setting by default and did that. Maybe not what you're talking about, but in my case it wasn't F1 that was causing the problem, but rather the alternate functions of those same keys.
-
Well, I've finished all mission 5's (3 for GDI, 1 for Nod) and now moving on to GDI 6 which was the commando mission in the original campaigns. As many of you know, there was the logic that if you blew up the airfield, it would automatically skip mission 7 and I'm trying to think of a cool way to exploit this. My original intent was to actually try to make mission 7 a hidden bonus mission but I can't think of a cool way to force the player to destroy the airstrip last. Unfortunately, cap=win/dest=lose doesn't trigger the mission skipping logic I'm open to any ideas.....
-
got it! Now if you just add the map name in "the dreaming" it will show up in the maps list
-
Apparently all that stuff goes out the window in MP. everything is set to "hunt" Removing the APC/hummers should resolve any problems. (I'd remove any gun wielding civis too, but that's just me) The only non-fatal stuff I've gotten to work in MP maps are capturable Chinooks that fly in or the C-17 cash trick. Everything else seems to want to kill the northernmost player.... Still a cool map though!
-
Awesome looking map! However, even when I tried to ally all the Humvees with the multi houses, I instantly got swarmed and killed. Other than that, I think it really has potential! Perhaps I'm failing the Rorschach test, but I do see a swastika in it Not that I give a shit.... EDIT*** I figured out why "the Dreaming" wasn't showing up in the maps list..... It wasn't named in the .ini file.
-
I actually dl'd RA1 the other day and played a couple of campaign missions and had a similar problem,... sort of... On the score screen, If I clicked the mouse button, the hourglass wheel thingy started and said the program was unresponsive. However a few seconds later, it resumed functioning normally without crashing. Perhaps unrelated but I figured I'd say something. BTW I used full web installation of both discs 1 & 2.
-
heh heh... Even though my girl is Cuban, ANY suggestion I come up with is dubbed "too Mexican sounding" -- even if it were something white as hell like Amy. Luckily we've reached a shaky truce with Scarlet, which is fine by me since that's the hot chick from the old G.I. Joe cartoon. XD Although it would've been rad to have a "name my baby" contest here!
-
well, 1 more due in a month or so..... another girl unfortunately the names Kane, Arty, and Mammoth Tank have been ruled out
-
Command & Conquer: Dawn of Tomorrow teaser thread
MattAttack replied to Kilkakon's topic in Modding Discussion
heh heh, it's so hard not to spoil what's going to happen next in this picture..... Guess you all will have to play the mod Although another instance where that c-17 in the place of "allow win" would've been handy had I realized before I constructed the house of cards that is the script! As far as the tear gas tank goes, if it's little to no effort to make it buildable then why not? It's not like it's super OP or anything. Although personally as Japan I like to spend all of my money on tank hunters. I love those little buggers! -
Aaah, TA and White's CR mod were the only times I enjoyed playing Red Alert... lol Thanks a lot! Funny, because back when the cncnet4 TD lobby was always vacant, I'd pass the time by watching your videos and it gave me the idea to start making my own. Unfortunately since I have babies now, it's really a rarity when I can commentate without disturbing someone's nap-time, but I'll try! Cn2mc: I'll gladly accept this submission! And buried deep within my old map pack I have a great counterpart to your map which always resembled a pussy to me..... (maybe I should change the name from "Slugfest" to "Twatville") A bit similar in its chokiness, too....
-
Tis better than 0% decent maps.. Shit man, I was hoping you'd come out of retirement I still play your maps all of the time. In fact, I have force myself to play non-MN maps so all of my videos aren't on "Steppes of War" lol.
-
Bummer, since I figured you and White would be the frontrunners. I was thinking of one of the judging criteria to be "understanding of game mechanics." For example, if you just have a big tiberium field that leads one players harvs right into the opponents base, you'd lose points...... Oh well.....
-
Quite a few years back, I think there was a mapping contest here. Anybody interested in participating in a new one? Maybe with a semi-distant deadline... Say Dec 31st? Just an idea...
-
That's freakin awesome, dude! Yeah I have to admit I really like that map, too. I think I'm gonna find a way to use it in my campaign, also
-
Command & Conquer: Dawn of Tomorrow teaser thread
MattAttack replied to Kilkakon's topic in Modding Discussion
OH MY GOD KILK THAT LOOKS AMAZING!!