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FunkyFr3sh

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Everything posted by FunkyFr3sh

  1. There are no language packs for Tiberian Sun yet, the only thing you can do is finding the Spanish .iso files somewhere
  2. The red alert 1 download is just 13mb, it would help to find out if that one works for you http://funkyfr3sh.cncnet.org/files/RedAlert1_Online_Installer.exe
  3. Poste mal screenshots damit wir sehen können wo es denn crasht Du hast cnc1 von hier? http://nyerguds.arsaneus-design.com/cnc95upd/cc95p106/
  4. You need to select "install cd2" to get the videos of both sides Aftermath/Counterstrike have no videos by default, you can get the ps1 versions ported to pc here: http://www.mediafire.com/download/de2h42t27olqec4/ra_TLF_Videos2.zip http://www.mediafire.com/download/1sb1eohtm2ov0qv/reta-exp-music.zip
  5. nearest neighbour scaling was added on purpose (by default it won't scale like this) since the images would look blurry otherwise
  6. It will be a gigantic download (like 2gb), not sure yet where to host that
  7. Ok updated the hints on cncnet and the first post here too
  8. I will take a look at it
  9. Wo hast du die Spiele denn her? Benutzt du die downloads von uns?
  10. Just updated the map preview generator for barren, here are my testing results: http://funkyfr3sh.cncnet.org/files/pictures/PathBeyond.png looks pretty cool
  11. FunkyFr3sh

    -

    fixed
  12. Just updated it slightly, if you have any maps that need to be verified then click the cheats buttons, copy the checksum and give it to me
  13. Yea, you guys need to click the cheats button and post the results in here so we can figure out what mods are ok and fix it up. Some maps need to be added manually to the list of verified maps anyways, it cannot work fully automatically
  14. Sorry to ask what is probably an easy question but how to I find the 'rules.ini' file please? I've gone in to the Westwood folder but don't know where to look from there. http://funkyfr3sh.cncnet.org/files/ts/rules.ini
  15. I guess most of the mod maps are flagged as a possible cheat map atm, at least all that modify stats of units and have triggers Still need to tweak some things, there are might be some things you can mod without giving one player an advantage Once everything is working properly we will just start adding the fair and balanced mod maps to the trusted list
  16. There will be a list of verified maps, we will need someone to check the maps manually on request and afterwards we add them to the list. The update is online already, you can check the differences by clicking the cheats button in the game room. I tried to make it good readable so it can be understood by non experts too
  17. Removing stuff is not good, but I added all Standard/Firestorm maps to the trusted list so these changes to the train cars will never trigger an anti cheat message Here is what I have now: All changes to these sections will never trigger the cheat warning since it looks like those cannot be used to give one player/faction an advantage "lighting", "specialflags", "basic" These sections will be completly ignored and changes to them are not listed at all since all of them are just related to terrain and other normal stuff that every map got: "overlaydatapack", "overlaypack", "terrain", "isomappack5", "waypoints", "map", "previewpack", "preview", "digest", "tubes", "smudge", "aitriggertypesenable" I don't know if these sections can be abused and what they are doing at all: "taskforces", "actions", "tags", "events", "scripttypes" All other sections/keys not listed in here are flagged as possible cheat if modified I created a new map with FS and my map was not flagged, so I guess i can push the update now and later we can tweak it if needed
  18. Alright, I guess the Lighting stuff is safe and cannot be used to give one player an advantage? Here are the results of my first test run on the tunnel train-ing map: (All the unknown stuff needs to be fixed, i don't have the default values) The Strength value of INGRNLMP has been changed from 6000 to 600 The Sight value of INGRNLMP has been changed from 0 to 4 The Power value of INGRNLMP has been changed from 0 to -40 The Crewed value of INGRNLMP has been changed from no to yes The LightVisibility value of INGRNLMP has been changed from 4000 to 1500 The LightGreenTint value of INGRNLMP has been changed from 1.5 to 0.7 The Strength value of LOCOMOTIVE has been changed from 100 to 1000 The Speed value of LOCOMOTIVE has been changed from 8 to 11 The Armor value of LOCOMOTIVE has been changed from light to concrete The Strength value of TRAINCAR has been changed from 100 to 900 The Armor value of TRAINCAR has been changed from light to concrete The Speed value of TRAINCAR has been changed from 8 to 11 The Strength value of CARGOCAR has been changed from 100 to 900 The Armor value of CARGOCAR has been changed from light to concrete The Speed value of CARGOCAR has been changed from 8 to 11 The TiberiumGrows value of SpecialFlags has been changed from Unknown to yes The TiberiumSpreads value of SpecialFlags has been changed from Unknown to yes The TiberiumExplosive value of SpecialFlags has been changed from Unknown to yes The DestroyableBridges value of SpecialFlags has been changed from Unknown to yes The MCVDeploy value of SpecialFlags has been changed from Unknown to no The InitialVeteran value of SpecialFlags has been changed from Unknown to no The FixedAlliance value of SpecialFlags has been changed from Unknown to no The HarvesterImmune value of SpecialFlags has been changed from Unknown to no The FogOfWar value of SpecialFlags has been changed from Unknown to no The Inert value of SpecialFlags has been changed from Unknown to no The IonStorms value of SpecialFlags has been changed from Unknown to no The Meteorites value of SpecialFlags has been changed from Unknown to no The Visceroids value of SpecialFlags has been changed from Unknown to no The NextScenario value of Basic has been changed from Unknown to GDI The AltNextScenario value of Basic has been changed from Unknown to GDI9C.MAP The Name value of Basic has been changed from Unknown to Tunnel The NewINIFormat value of Basic has been changed from Unknown to 4 The CarryOverCap value of Basic has been changed from Unknown to 0 The EndOfGame value of Basic has been changed from Unknown to no The SkipScore value of Basic has been changed from Unknown to no The OneTimeOnly value of Basic has been changed from Unknown to no The SkipMapSelect value of Basic has been changed from Unknown to no The Official value of Basic has been changed from Unknown to yes The IgnoreGlobalAITriggers value of Basic has been changed from Unknown to no The TruckCrate value of Basic has been changed from Unknown to no The TrainCrate value of Basic has been changed from Unknown to no The Percent value of Basic has been changed from Unknown to 91 The MultiplayerOnly value of Basic has been changed from Unknown to 1 The TiberiumGrowthEnabled value of Basic has been changed from Unknown to yes The VeinGrowthEnabled value of Basic has been changed from Unknown to no The IceGrowthEnabled value of Basic has been changed from Unknown to yes The TiberiumDeathToVisceroid value of Basic has been changed from Unknown to yes The FreeRadar value of Basic has been changed from Unknown to no The InitTime value of Basic has been changed from Unknown to 10000 The map contains 10 Units The map contains 10 Infantry The map contains 32 Structures The map contains 24 Tubes The map contains 2 ScriptTypes The Name value of ????????????????1 has been changed from Unknown to ????????????????1 The Name value of 0A3E6DF0 has been changed from Unknown to Move The 0 value of 0A3E6DF0 has been changed from Unknown to 3,31 The 1 value of 0A3E6DF0 has been changed from Unknown to 5,15 The 2 value of 0A3E6DF0 has been changed from Unknown to 3,32 The 3 value of 0A3E6DF0 has been changed from Unknown to 5,15 The 4 value of 0A3E6DF0 has been changed from Unknown to 3,33 The 5 value of 0A3E6DF0 has been changed from Unknown to 5,15 The 6 value of 0A3E6DF0 has been changed from Unknown to 3,30 The 7 value of 0A3E6DF0 has been changed from Unknown to 5,15 The 8 value of 0A3E6DF0 has been changed from Unknown to 6,1 The map contains 1 TaskForces The Name value of 0A5A09B0 has been changed from Unknown to Train The 0 value of 0A5A09B0 has been changed from Unknown to 1,LOCOMOTIVE The Group value of 0A5A09B0 has been changed from Unknown to -1 The map contains 1 TeamTypes The Name value of 0A3E5060 has been changed from Unknown to Train The VeteranLevel value of 0A3E5060 has been changed from Unknown to 1 The Loadable value of 0A3E5060 has been changed from Unknown to no The Full value of 0A3E5060 has been changed from Unknown to no The Annoyance value of 0A3E5060 has been changed from Unknown to no The GuardSlower value of 0A3E5060 has been changed from Unknown to no The House value of 0A3E5060 has been changed from Unknown to Neutral The Recruiter value of 0A3E5060 has been changed from Unknown to no The Autocreate value of 0A3E5060 has been changed from Unknown to no The Prebuild value of 0A3E5060 has been changed from Unknown to no The Reinforce value of 0A3E5060 has been changed from Unknown to no The Droppod value of 0A3E5060 has been changed from Unknown to no The Whiner value of 0A3E5060 has been changed from Unknown to no The LooseRecruit value of 0A3E5060 has been changed from Unknown to no The Aggressive value of 0A3E5060 has been changed from Unknown to no The Suicide value of 0A3E5060 has been changed from Unknown to yes The Priority value of 0A3E5060 has been changed from Unknown to 50 The Max value of 0A3E5060 has been changed from Unknown to 0 The TechLevel value of 0A3E5060 has been changed from Unknown to 0 The Group value of 0A3E5060 has been changed from Unknown to -1 The OnTransOnly value of 0A3E5060 has been changed from Unknown to no The AvoidThreats value of 0A3E5060 has been changed from Unknown to no The IonImmune value of 0A3E5060 has been changed from Unknown to no The TransportsReturnOnUnload value of 0A3E5060 has been changed from Unknown to no The AreTeamMembersRecruitable value of 0A3E5060 has been changed from Unknown to no The IsBaseDefense value of 0A3E5060 has been changed from Unknown to no The OnlyTargetHouseEnemy value of 0A3E5060 has been changed from Unknown to no The Waypoint value of 0A3E5060 has been changed from Unknown to AE The Script value of 0A3E5060 has been changed from Unknown to 0A3E6DF0 The TaskForce value of 0A3E5060 has been changed from Unknown to 0A5A09B0 The map contains 1 Triggers The map contains 1 Events The map contains 1 Actions The map contains 1 Tags The map contains 432 AITriggerTypesEnable
  19. Do those even work? And what are the default values so i can check if it was changed ? [specialFlags] TiberiumGrows=yes TiberiumSpreads=yes TiberiumExplosive=yes DestroyableBridges=yes MCVDeploy=no InitialVeteran=no FixedAlliance=no HarvesterImmune=no FogOfWar=no Inert=no IonStorms=no Meteorites=no Visceroids=no [basic] IgnoreGlobalAITriggers=no TruckCrate=no TrainCrate=no Percent=91 TiberiumGrowthEnabled=yes VeinGrowthEnabled=no IceGrowthEnabled=yes TiberiumDeathToVisceroid=yes FreeRadar=no InitTime=10000 [Lighting] Ambient=0.800000 Red=1.000000 Green=1.000000 Blue=1.000000 Ground=0.000000 Level=0.000000 IonAmbient=0.790000 IonRed=1.250000 IonGreen=1.250000 IonBlue=1.000000 IonGround=0.000000 IonLevel=0.000000 I think its gonna be tough, there are too much unknown things and it might be impossible for me to make a proper cheat check since I don't know anything about TS maps
  20. Yes, I will flag every modified unit stat as a possible cheat like in red alert. But there are other sections in the rules.ini where I need help from you guys like the [General] section in rules.ini There are keys like this: BuildSpeed=.8 ; general build speed [time (in minutes) to produce a 1000 credit cost item] This is not a cheat if it was modified since it applies for all players/factions I need a list with all keys that could give a single player/faction an advantage From a quick look through the [General] section I already found this: ; hover vehicle characteristics HoverAcceleration=.02 ; time to accelerate to full speed This could be used to cheat since I don't know if both sides have hover units or only one side got them rules.ini: http://funkyfr3sh.cncnet.org/files/ts/rules.ini
  21. will fix it on the next update
  22. You can right click a map preview to view the content and check for mods/cheats. Thats how it was in red alert 1 too until i added the automatic mod/cheat check. I want to add that to TS too, but I never made a TS map so i don't know what possible mods a TS map can contain. I will make a test version today so you guys can try it out
  23. raed already supports it, I updated the package yesterday http://cnc-comm.com/community/index.php?topic=3476.msg27652#msg27652
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