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X3M

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Everything posted by X3M

  1. I am not pro. But here is my $0,02. - Both houses: Place your landing pads right behind your defences. And put the air units on guard. They automatically help defending your base to a certain range. Only to be used when you are not planning an air assault on the enemy base. Does not work well on artillery, for this you still need to pull it off manually. - Both houses: Instead of guarding them with a pad. How about making that patrol instead. Make certain waypoints ready when your base is "complete". There where the drops are most common. Then send in just enough air units for dealing with the units in mind on that patrol. Be careful about AA units. - Both houses: Subterrain unit approaching? Mass pavement around your most important buildings if you don't have this yet. Flame tanks and Reapers for NOD as defence. "Even a cyborg commando is doomed" <--- can someone check this one?. When GDI, your only choice is to have some wolverines around for the engineers if you don't have turrets. I guess walls do come in handy. - GDI only: If there is one thing that is more anoying then dropping down MK2 or Disruptor. Then it is a couple of cheap juggernaughts. Quickly drop several around the enemy base, creating a chaos. About 10 at one time. Remember, this is a suicide attack for them. You can retreat the carryalls. Anyways, just target the outer structures. It will be very anoying for the enemy, and hard to spot them all and deal with them all before at least one structure bites the dust. The good thing about this is that you opponent is now occupied with distraction for your frontal assault if you have one ready. - NOD only: Make a stealthy road for your units. You know Also send one MCV through this stealthy road. Then amass SAM's close to the enemy. And amass Artillery+Obelisks. Enjoy! Don't forget another EMP cannon . Great for a surprize right before deploying your artillery.
  2. X3M

    "Useless" units

    Q is possible in tiberian sun as well? I thought it was only in RA. Practise time
  3. X3M

    "Useless" units

    Haha, well, NOD obvious has the mass rocket soldier choice. Infantry every where, good against disruptors, also good against the "slower" air units. Does not take away mass bombers, for that you still need SAM's. I love RPS discussions. The number of RPS that is out there and the combinations of it is astonishing. Discussing it always shows the unhappyness of some players. It also shows which units are very hard to learn too. For me it is still finding out what purpose the MRLS has, I guess guarding all waters. (ION Storm!) How would the 2 of you use the MRLS?
  4. X3M

    "Useless" units

    That is a good point. But would having some Obelisks of Light not give the same result? I know that having those costs energy. But then again, having plenty of SAM's, stops this dropdown as well. And the MK2 dropdown is also stopped. For all the air, your only choice is mass SAM's. And if they need to move in from afar, then you have your banchee's to protect you in early advantage. They are 2 times faster and don't get counter damage. The micro of the Bike is to slow for saving the targeted one from dying. Thus a lucky Disruptor manages to kill 2. This is almost 100% efficiency. If they ignore your bikes however, then I agree that they are the best choice. PS. What if they drop multiple disruptores at several points in your base? The so called chaos attack?
  5. X3M

    "Useless" units

    That is, IF they get a chance to. I always consider every strategy a possibility based on the behaviour of your opponent. Sure they are good against structures, if they aren't killed by defensive structures that are standing around. Sure they are good against infantry, if they line up for you. Practically speaking, this tank alone is rather useless. Sorry to say that, but it is true Infantry is rare when every one has the best tanks. And each base is well fortified. But as said before, the reaper is a good addition. It stops infantry in their tracks, then the flame tank can do its job better.
  6. X3M

    "Useless" units

    Every useless unit is good for humiliation. I often used mass infantry, just for the fun of it. Victims do not dear to speak of their last 15 minutes (since infantry takes so long to destroy a base) I also tried out the flame tank, is it just me? Or is this tank weak as well? 1 even looses to 6 rifle infantry when they are spread out.
  7. X3M

    "Useless" units

    Someone suggested using the recon bikes for dealing with disruptor tanks. So I decided to test this out. Even though the first 3 got emp'ed and dealt with. I decided to see what happens when 3 disruptor tanks don't get emp'ed. That... didn't go to well. Disk Throwers, aren't they a little bit too overpowered? A good (and obvious) combination that I didn't use for a long time seems to be useful in multiplayer. Reapers + Flame Tanks. Huray! This beats Disk Throwers.
  8. Nyerguds and FunkyFish, both got me here. And no spam here means that the community is rather mature in that regard. I bet most of us are older decent guys by now that grew up with C&C. The 15-20 year old kids however still spam and flame on each other. Somehow they think it is amusing.
  9. Why is every one looking forward? I already have seen penguins of madagascar. I already have seen all 3 of the hobbit movies. However, I do look forward to minions. Yeah, I like anime too. But only the good ones with a proper story. I hate, I repeat, I hate fillers that are implemented as "cannon". Only use fillers when they are clearly filler, and only do this limited. Not a complete season FFS! This killed Naruto for me in the anime.
  10. I am a fan of 3D animations like Penguins of Madagascar or Shreck. The movies that is. Series as spin off of these movies are often bad or lack the humor of the movies. If you like to have a great evening with lots of laughing, please go to youtube and search for Honest Trailers. The best ones are those movies you already have seen.
  11. Don't worry, I am here to help spamming topics if you want.
  12. X3M

    recordings

    Better to have a reserve war factory, pad, barracks then.
  13. X3M

    "Useless" units

    I have seen many, many different fogs of war. 1. It is black, you explore, it keeps explored. Most C&C games. 2. It is black, you explore, it slowly re-shrouds into black. An extra choice on the original RA skirmish. 3. It is black, you explore, it becomes grey and only the terrain is visible. An extra choice on the original TS skirmish. Most blizzard games have this. 4. It is explored but only the terrain is visible. Same as 3. 5. Everything is already explored. Other games like warzone2100, EBfD and C&C3 allow the host to even choose one of the above. Now looking at number 3. It is for that purpose that the limpet drone is introduced. However, the choice is there in cncnet, but it doesn't work yet. Once it works, it is like the original game. That is why I suggested that. The only extra that I suggest is to give it +2 vision.
  14. X3M

    recordings

    Nice glitch What happens if it gets destroyed instead? Tech also stays?
  15. X3M

    "Useless" units

    Of course it is eternal. But if this community would communicate about what they find imbalanced. Than gradually a balance can be implemented. If the wolverin and nod buggy are indeed to weak for taste. Simply add 10% more damage? And keep adding damage/health until the unit is used enough. These small changes also occured for starcraft. And you know how well known the game is. One central server observing the usage of all units. And only implement a change if it contains hardly used combat units. My first input would be, return of the fog of war. Limpet drone, vision +2, in field and on a targeted unit. Because this unit is not used due to not having use.
  16. Makes much more sense.
  17. X3M

    recordings

    Looks like a mod map, correct? I see no tech centre, wich is needed for the MTMK2
  18. Returning to basic stuff with a lame excuse is what they did. However, EA games wanted to make up for what they did with Tiberian Sun. So they put the most effort in C&C3. (Which lacked in Kane's wrath). Micro balance, Macro balance, Realistic feel to units and structures. Except.... the recon bike. Even the veterancy is balanced. Is the veterancy correct in the cnc wiki? For TS? Because I am reading some ridiculous stuff there right now. Recon bike gets the "stronger" missiles that the MRLS uses.
  19. This ranking reminds me of the ranking of a deceased mmo game. Where you had all the rankings of all possible units . But they allowed you to choose more when you reached a certain amount of posts. Thus one could be a civilian or rifle infantry with 700 posts while another had "siege quad" at only 400 posts. As punishment they gave out rankings like flamethrower or flame tank. I don't know if it is still possible though. That forum format, I have only seen it once. Grenadiers and Medium Tanks are both cool.
  20. Oh yeah, I forgot about that . I need to replay the single player missions once again I guess. Any way, RA2 and 3 follow RA1. But according to the wiki, TD also follows RA1. Thus RA2 and 3 are a different time line. And a cancelled game (another C&C3, while tiberian sun wasn't out yet?) would have told this story. With the compilation pack from 2007, RA1 is not prior to TD, that is, according to EA games. But hey, the original designers where those of westwood. While EA games. well.... you know...
  21. Through the C&C series, Kane shows hints that he IS immortal. Here a little comic story of 3 meme's combined The original got killed by the ION cannon? In TS he returns. Then you discover that was actually a clone, the real kane might be cabal? Makes this the first one still the original or a clone? Maybe cabal is also a clone. In C&C3, he just walks around, no hints whatsoever. Have not played C&C4, but there he goes back in time? Any way, in all that time, he never "aged". What is the time span from dawn to nr.4? What was he doing in RA1? That one makes no sense.
  22. Great, then I will try again this sunday. (workworkwork) I do need to reinstall all 4 though. They didn't reply to me, so I wonder where he reported it. Is this info avaiable?
  23. Really? I'll check when i get home. Or are you asuming this because the topic went silent?
  24. X3M

    "Useless" units

    Indeed. That is why there should be a choice by the designer. How much money for one set of units? Then balance on that. I have example calculations to show the difference between "equally" sized armies... If you are interested.
  25. X3M

    "Useless" units

    It is true that low money shifts the strategy. While until now i have seen more money maps ( which is a bummer ) then normal games. In ra, rs and dune2k. I have seen only 1 low money map for each personally. And 1 replay in ts. Thus 2 ts games in total. All other games where moneymoneymoney. While i hate that.
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