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Everything posted by X3M
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Don't forget, each Tesla Trooper actually protects 4 other infantry units from being squashed. Rockets soldiers + Tesla Troopers > Tanks. (Except artillery and V2)
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I never said that what I explained is applied to red alert It only applies if the balance is good. Red alert lacks in balance to an extreme case if you ask me.
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The only effect that rock-paper-scissors would have is that you have "3" types of weapons and "3" types of armor in combinations. Thus 9 different types of units. These 9 groups have to be commanded separately so, that they target the right opponents. For this, one needs skill and a good overview of the game. The lesser skill means that your own rock-paper-scissor group will fail in defeating the other rock-paper-scissor group. There is absolutely no randomness in this. And with fog of war. Well, you can take a gamble. Or you explore, which is also a skill to be learned. And indeed, you don't need RPS for getting strategy in a game. With simple meat/support units, you already have your first tier of army design deployment into the battle. Example: Tanks with V2 Launchers. Then you have the fast units for hit (and run) tactics. Example: a group of humm-vees that go around defence for taking out a building in the back. Tier 2. A bonus against a certain target with + ## % as example, will only mean that you add a third tier of complexness to a game.
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You are welcome. The chrono tank is rather weak against mass. Unless used in groups with their purpose in mind. Any way, the Chrono tank requires a lot of micro. If you want to warp in a group. You have to select them 1 by one and then warp them to another place. Now, with 10 chrono tanks, this can be easily done within 10 seconds if you know how. Can someone explain this with the correct keyboard numbers? Because I forgot
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Cussed out by being your ass kicked in the game? Or cussed out by being your ass kicked out of the room? Because if it is the latter, than it is also my reason why I reduced my time here.
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http://www.youtube.com/watch?v=PcYbfmSSVpo http://www.youtube.com/watch?v=hWrw4ORIkr8 I just love these video's.
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I know that there are different civilians. But I didn't know they would also have different names?
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Technicians are cool!!! Having one of those after a battle is well worth the money. Just 1, and 20 (medium) damaged tanks are repaired. That outweighs a repair pad workings in costs. Compare 950 with the costs you need to repairing the units on a pad. Sure the technician should be a bit cheaper for multi player. Like 600. How about giving the camo pillbox stealth instead of just "camo" . So when you attack a player, suddenly he has more defence than expected. PS. For all I know, RA IS a tank game. Where infantry only can be support.
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In a sense, he is yelling he doesn't want to play your maps. Yet he keeps joining them? And if someone copied your map and changed it. It isn't your fault. Yet he blames you. This starts to become really pathetic.
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I meant that the APC can be faster than other tracked units. If a tank has 8, the APC would get 12. But on road, the Ranger should be able to beat the APC. So once again, the Ranger should have something like 16 if on road. Something like that. If possible, make some sort of wide road. So the ranger has more going for.
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The engines of RA and TD aren't sufficient enough to allow something like 10%? Because climbing infantry is a really cool idea. I still find it stupid that the Ranger is "slower" than the APC. Even if you manage to make it faster on road. How many maps out there actually have a road between bases? Depending on the map, I would suggest that the APC is +50% compared to tanks off road. And the Ranger is +50% than the APC on road.
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Some games have each race after each other. Warcraft 3 is such example where you play 1 race at a time. The next race follows up on the cannon of the first.
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There is a structure build limit in Red Alert.
X3M replied to LastPanda's topic in General Discussion
First things first. Remove your guro picture that you have for your avatar. There are children on this forum. Second, when you have like 10 construction yards. You can build and cancel constantly. Thus removing the ore from the silo's. And turning this into cash. This way, 2 million is easy. My record is 20 million. That took me about 4 hours of clicking. -
Deceptive is when a map is a mod map, while you don't know. Deceptive is when a map is a different map while carnying the same name as a map you are used to play. Mod maps are different, when you are new to it. Expect to be butchered. You still need to learn the new map. When you join a mod map and loose, please, do not complain. When you join a deceptive map, please show screen-shots or video's of the deceptions. Don't just blame someone, compare them with someone else, or frame someone (yes, framing often happens as well ).
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I know this feel. I always got accused for cheating. Even if I was only observing a room filled with new guys to my (starcraft) maps.
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You miss other strategies when playing on high speed. Yet doing 1 to 3 unit micro is really only possible on low speed if you ask me. I often play on 5. Since 4 seems to slow for me. Yet in 6 it gets me spamming already.
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If you do that with Tesla Coils. Then know that a volt only jumps faster when the distance is closer. With the power of 2. Thus half a distance is 4 times faster shooting. The damage dealt is even more exponential. Half a distance is 8 times less damage for each volt. Or in simple terms: halve the distance is halve the damage. Gives some nice new strategies: Keeping infantry (Something with the samge range) at a distance, yet moving in the tanks up really close. Every C&C game has been an arms race. Yet both parties always had some technological investment right before the last major jump in the techtree. GDI had the advanced guard tower, Mammoth and MRLS and slightly less the ORCA. NOD had the Stealth Tank, obelisk of light, and slightly less the flame tank.
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GDI wins, cannon NOD wins, end of game TS follows up the GDI winning What he meant is that there could be a following up on NOD winning. @Jacko: GDI and NOD are in the same time frame, yes.
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C&C would have been a triology. But now there is a fourth part. [move]Money! Money! Money! Money! Money! Money! Money! Money! Money! Money! Money! Money! Money! Money! Money! Money! Money! Money! Money! Money! Money! Money! Money! Money! Money! Money! Money! [/move] I think they could make a new Generals. But one where humanity goes (forced) to another planet. And that planet has to limited resources. So each nation by itself. Even the smaller nations now have a good chance. This way, you could have like dozens of races.
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I MASTER [AND TEACH] FINAL SUN [TS], Got an idea, please share!
X3M replied to Holland's topic in Mapping Discussion
Awesome that it is possible with games like TS. (I used to make starcraft maps) I do have some questions. How far can one go in changing certain rules for a map? - Infinite veterancy: Numbers instead of II and *. Simply 1, 2, 3 etc. Of course if possible, making the costs for the next level a sort of exponential. And the bonus only on damage and health. - A different combat resolution. One where only damage and armor are needed for a certain health reduction. So, no more tables with percentages needed. -
All I am saying is that Generals would be great to try online. If it is not going to be supported in cncnet. I might try something else, eventually.
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Same problem for me. I am one of the 50% where it doesn't work. I know of 3 more people in my town. ( and 3 more in a neighbor town) And I do not call this bitchin. The problem lies within the provider AND location in the country. I do know a computer scientist, that has analysed the problem. Eventually we went Blizzard games for the RTS genre. Just accept that there are people who can't play and rather have cncnet. Now, for generals not being from westwood however, does provide us with a problem. It would be cool though.
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It is very common to have like 20 tanks with rank 8 to 12. Where you specifically give some extra health and speed while others get the extra damage and range. Thus making 2 groups out of the 20 tanks. 10 are the meat shield and the other 10 become supportive. This is one of the new depths of strategy to apply in a RTS that has lots of options for ALL units. Of course having just 1 hero unit that constantly gains XP is also possible. But that is more for games like warcraft. where you have a distinct difference in "hero's" and fodder.
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You are talking about one type of maps: the little ones where infantry only has to walk 15 blocks to get in the enemy base. Infantry rushes are indeed good. In other maps where the distance is bigger, infantry is already a no go. They are to slow for that. And a couple of tanks is already waiting. Plus certain anti infantry towers/bunkers Even though I support the idea of walling in your infantry against squish, it is hard to make it practical in multi player. I have yet to see a player win with infantry + tanks against a tank player only. On the bigger maps.
