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Everything posted by X3M
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I find that having to click all the time is part of the skills of players, for these retro games. However, I would not be troubled if a que for units is possible. But this should be an option. It has been discussed many times before. As option, it would be the best to keep all parties happy. The limit? Just have it like C&C3 I guess. I find 5 to low if you are using que's anyway. Shift click should always be applied if there is a que regarding units. The same for shift right click to be cancelling asap. Then the following special cases. I don't think they suit C&C TD and RA. But if they have to be present. Make it optional for players. And I posted the way how I think would be most fair. A que for buildings? No. Having an entire base ready for placement is even worse. On the other hand as option: Placing the basics for the structures like in KKnD or AoW3 can be optional. Because here the enemy can destroy starting buildings. To prevent abuse however, the spend money should still be a constant stream. So what I mean is, no instant missing of resources when an engineer stands close to one of the refineries. A que for walls? That might be a good idea (as option). It would stimulate players to build more walls. But it should be done like how EbfD builds walls. You select the places where you want the walls to be build. Then it starts building them asap. Also, allow players to strike through anything that is in the way. The walls should be build there where possible. This allows for faster repairing of damaged walls, the gaps that is. We could even throw in an automatic sell/rebuild mechanic on this one.
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I know it is you, in the video. I was talking about Chem in YET another chat in the youtube community.
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I bet you too rape people in that game. As long as you are willing to be strategic with the upgrades. Once you start. I could give you pointers. Also, patience can be very, very powerful. The pointers should remain private though. Since aow3 noobs might be lurking around for things they can't find out by themselves. So, once you start. Give me your game name on this forum. Then I can explain every good choice.
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I sometimes go even 6 red with 2 pow on ffa games as a gamble. Ps. Is it reeaaly you on the youtube? Ps^2 trollololol!♤♡◇♧ ...really needing that raping partner 4fun on aow3 that is at least rape-level 10.
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Any one using the "normal" orca and harpy?
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I enjoyed TaxOwlBear series on it.
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@c0rpsmakrCan't help with the hate speech. I am not an admin, sorry. Hope we can at least continue the topic a bit normally. Can you perhaps direct your comments a bit more to who you are responding. I think that might reduce confusion. At least on my part. But yeah, a project by itself, created by those who suggest alterations. Free to try it out. That could work. That could still work. it needs devotion though. But I think that even someone who doesn't know the games, should be able to make a mod with their own name on it. It can be funny to try such mods out. IF, certain unwritten rules are met. I find it strange that with an editor as good as tibed. Something like amass modding didn't really happen. Or did it?? I know there are some mods out there. But they are mainly created to have some trolling action in the game itself. Which is one of the 3 main reasons why I strayed away from TS. No guidance or whatsoever with the implemented statistics of the units, only free wins for the ones creating the mods. Aka, wasted time for others. A real modder will watch from the sidelines and keeps modifying the game. The single player mission games are the best in this regard. Here you get to play against ai for fun. I like those. By the way. Where did your idea come from that this topic was a "forcing the game (or more specific TS) to change" topic? That... was never my intention. I said before what my goal was with the topic. I also still don't understand why it was moved to the TS section. Was it really just because I started with the hoover MRLS? What if I decided to start with an unit from another game?
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With all respect. That topic asks only things that should not be changed. Of course people are posting suggestions of what should be changed. Which imho is ok. But there is also a fight going on in there about the topic title and that there should not be any suggestions. And some want to even close it already. So I think that this topic is a bit more mature for now. How to make the game even work? I mean, if they keep the basics the same. What could make it work so that (new) players will play it?
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Well, if you don't like the mobile factory. I understand. Somehow it felt off for me as well. It didn't really add up to the main strategies. It was a very cheap proxy too. Mistakes are to be learned from too. And the only way to make mistakes, is to try things out. But what exactly didn't you like about it? Was it the fact that you didn't had to base creep? It could be carried over to a place where you would not scout at all after the first scout? Or that its build speed was that of the main base in cooperated? PS. If you have trouble with AoW3. PM me. Also, no bikes, but 2 buggies.
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Hey! You are looking at how they are thinking. cool. If that was their train of thought. Why didn't they allow for both options? Or better yet, a second option for refineries like a re-deployable refinery (+power). A bit more expensive. But worthwhile the money and trouble. Just like the mobile war factory in TS. Enough about "off topic". I have experienced something this last month regarding RTS gaming on the mobile phone. If EA-games came to the community about 2 years ago regarding this. THEY could have made something similar like AoW3. Now, I am not going to write what this game has. But EA-games could study it and get idea's from it. Maybe making a better mobile app than rivals, while using TD as the basis. All they need to do is study AoW3. And apply this to C&C TD. Of course with better and more realistic graphics. Less money grabbing!! Have commercials or something for their income. And if they really want players to pay them money. Simply allow for free download. But let the players buy cards in a shop. Like how WOW works. Not a monthly pay. Just a one time payment for buying the game. And if they really want to, have the same card for the same money, provide something else in the game. I dunno, module's for customisation of units and such. Like how CoD has expansion packs.
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You can't win that. - You are trying to hyjack this topic. - You are telling others in an indirect way to shut up. Even though they deleted that post. - You are calling people noob for posting here. - Your PM to me can be read by admins. And if not, I made a screen shot of it right away. You know what. This topic's title. Seems to be very fitting to you. Good day sir.
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Put that war declaration into PM's. Are you trying to hyjack the topic JamesRyko?
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Hey. I have given some "positive" input. Was that joke really that harsh that I already got 2 sad faces? It is sarcasm on the other posts here (in any topic and discord) about Blizzard. I wonder if the big guy is going to comment on any of this stuff.
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Tell that X story to the players that met my light tanks rush in red alert 1.
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A storm is coming. It is called a Blizzard. Yeah, they know how to keep things alive and well. If only EA games could follow their lead.
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Well, can't help it that this topic once got moved to the TS forums. That wasn't my idea. It was supposed to be more of a general topic. And it was supposed to be, "hey, I find these "useless"". For others to tell them how to use them at best or simply agree. But it shows that TS has the most divided community about the game. And those who like to twist words showed up too. It always ends up in fighting between some of you guys. Somehow it ended up in someone being all like "you're all noobs", "you don't know how to play the game!" "don't complain!". While this topic could have answers like a simple "how about you try to use the unit like this?". I guess that is the TS community for ya. Be like Ore_truck, show a video. That was helpful. Don't shout unsupported things, people tend to ignore you eventually.
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It really depends on the games. I meant squishing in general terms. Not ts specific. In ts, squishing is a smaller problem. When I think squish. I think red alert. Where 700 can squish 1500 on the go. Maybe a second 1500 too. In dune 2000, this is 700 on 450. Except for in chaotic combat. In ts a titan can squish only one infantry at a time. Right? That is 800 on 250. That is a good number. During the years judging by games. It has been nerved. Imho, dune 2000 gets close, but isn't there yet. Maybe because squishing here is related to the tanks speed. The movement is like the rate of fire too. I played a board game where squishing was possible. But hard to do. Let's just say the stupid and unlucky got squished there. It was health related too. I could go into further detail. But it was a board game. But I feel that squishing there was done right. My main point was that more expensive infantry died just as fast against splash and squish, than rifle men. The rifle men here are often the last choice against the more expensive infantry. There are better options despite the rifle men being a valid one. Not talking about ts here. In ts, I bet that rifle men can deal with rocket troops just fine. To bad it is always GDI by almost everyone.
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Dune 2000 and KKnD have this. Plus KKnD has extra health on infantry due to splash and squishing reasons. Very effective against certain AI. Dune 2000 still has almost no use for the riflemen. I only remember troopers as fodder.
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Juggernaut syndrome: Bigger is better. Plus this rule that the big units can step on the smaller ones. They worked hard, to reduce this effect in C&C3. Where unit sizes and clumsiness also play a role. The squishing has ruined a lot in the games. Players tend to ignore infantry, once tanks roll out. Because, squish,. squish...squish,squish,squish. And the more expensive the infantry units are, the more effective this squishing is.
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Exactly. With those from C&C3 the least narrow. Well, the GDI variant at least. There are plenty of other games where the light infantry function throughout all tiers. So, where did EA-games and a bit of Westwood, go wrong? Realism?
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Nice to see it being remade. But I don't like the fact that they are adding new stuff.
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Are all non symmetrical 3/5/6 player maps destined to be unbalanced?
X3M replied to chem's topic in C&C Multiplayer Maps
I think it isn't impossible, to have an uneven number of player slots being balanced. But TD sure makes it hard. This is due to the following reasons: - Maps are always small. - Tiberium grows randomly in patches. Which for some reason, need to be as big as possible in opinion of most players. - The grid is squared in combination with the limited terrain options for map making. - Top down and left right effects. Solutions: - Small patches of tiberium. Let's say a 5x7 grid or so with 2 tree's in them. Players just have to accept the slow (but intended) income. - Don't mind the terrain in being good looking. Just begin with only grass and water tiles. No rivers, no shorelines, no cliffs. etc. Just 2 terrain types. Build able and none buildable. This way, the map can be build balanced. - Expanding to the third/fifth/seventh spot should be very hard with base creeping. Just force the guys to build that MCV. -
That is a constructive video. Here I have seen some rare cases of cannon fodder indeed. It saves titans if the infantry can add some chaos to it. I also spotted some infantry trying to take out a power plant. I wonder what happens if someone starts aiming for power plants only with those MK2's while ignoring all other structures. It is as how I described it. But I don't see "strong" light infantry in the mid game. What precise moment in the video shows "strong" light infantry that I missed? Except for the infantry vs infantry, which is the scouting force.
