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Everything posted by X3M
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EA Q1 - Is there anything "sacred" you would advise NOT to change in Remaster?
X3M replied to Grant's topic in C&C Remasters
Some have contributed to the game by making a lot of very difficult single player missions. It would be cool to see those implemented somehow in the remaster. Although, it is up to the original creators of those missions. If they like to share their work or not. Edit: Chem, perhaps you can put this in the list you are making. -
I am one for trying out new RTS. Since Rivals was such an issue here. And most suggested to have something more like C&C instead then the wreckage we all saw. I came across Art of War 3. This RTS game for mobile phone's is very, very close to what people like to call RTS. Sure there are pay to win features. But with good tactics. About half of those pay to win players, still bite the dust to someone like me. The bad side of these kind of games are nerved so greatly, that the good sides not only show up. But make the game worthwhile enough for any one who likes to give it a try. Unlike Rivals, AoW3 has the following: - Proper RPS, Infantry, vehicles, special vehicles, air, sea. Each type has 3 units. There are 4 defence buildings, from which one is IN the water. And walls are great too, but only for stopping/funneling enemies for like 10 seconds. 10 seconds, that is more than enough to prepare defences in the right angle. - Multipurpose units; mine laying/mine sweeping, taking cover/detection of cover, siege mode/deploying, land/air/sea. - Nerved income; first supply is 100%, second is less, 70%, third is 49% etc. Having 6 of these is the norm, until you upgrade them. Then 7 or 8 is also useful. - Single player campaign. 50 missions for Red/Rebellion, 50 missions for Blue/Confederation. This is going to be expanded in the future. O well, I know that some of you guys like to hate and hate to like mobile apps. But those who seek proper RTS qualities. AoW3 is it. It isn't a tower defence, it isn't mmo but pvp instead. You build up a base, scout the map and opponent. And you change tactics/strategy accordingly. That all! which Rivals has not!
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@IntoTheRain Make your mod! I would try it out. I totally agree on the hoover MRLS. Somehow these MRLS are always relatively weaker than their intended purpose. Or they are entering the battlefield a bit too late. If only they could be as their cutscene. I guess that one would have worked in C&C3.
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IMHO, EA making a remaster of a game of which they only own the body. Not the soul. The remaster will be a different body, but the soul can't use that new body. It would be like a physical challenged. Yeah, I think we get a game that is physical challenged. Unless they get the original team on it. Only then I could appreciate the "new" work.
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If it is a remaster. Only graphics and a bit of interface upgrades should be done. All the other suggestions. While I agree with most. Are more for a remake. Eg. I like the factory to be able to build tanks at a constant speed. If you want tanks faster, build more factories. But one factory is not going to build faster tanks. Let's just say, more logic to the game like C&C3 had.
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Will Jim be looking here for idea's?
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They still fail man, they still fail. Games that do so much better: Dune 2, Project Y, Warfare Inc. and Art of War 3. Are 4 RTS games on my phone that do so much better. The last one is new to me, but shows somewhat a same system for upgrading units and also a pay to win system. But... it still has a single player campaign. That is so much win, even today.
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There is one thing that I learned over the years while dealing with people that show introvert behaviour. Let them be. ... Only when they want to be part of the more experienced club. They will be forced to play the way the experience play. If they don't want to, a kick to their butt to show them the way out. Sometimes the best way to get people in, is to show them out. I believe there is ranked play out there of some form. How about making those matches only valid with the settings that you are suggesting?
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Maybe a trigger that gives a set ammount of money per second. That instead of the big number that they want to use. So games with over 20k will all get 0 and a 25?/s income without a refinery? Just throwing in a suggestion. KKnD.....loving the game more and more.
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Well, the title says "useless" units not useless units I might be wrong though; that the " " has a different function in other countries.
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Your topic, your call. Me moving on.
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That is a brilliant answer. I never knew that they add more weight to units. But wouldn't that be a relative overpriced solution to enemy units to be dealt with?
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Sure I see the bumps. But reactions to certain posts should be kept in honor. Or else the whole topic doesn't make any sense. Better to put links to video's in new posts. Instead of editing the very first post over and over again. Or put all links in chronological order in the first post, preferably with date. I am sure you have noticed that most reactions are in subject of the rivals post that has disappeared. Not the other posts that are written over it. Before I saw your last bumb, one more was made before it. Doest that mean that I didn't even see the other edit? Stuff like that get people to get pissed, indifferent or totally starting to ignore.
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Are you trying to change the topic? That is bad. Very bad. Unfair to any one who posted reactions too. It isn't even like we lashed out to you. Only the game. Now most posts don't really make sense for new readers. Just to be informative to anyone else reading this topic for the first time. The original post was about C&C Rivals. The mobile game. HiTzBryan liked it. We didn't (for obvious reasons)
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I bet you would like to see for example, the Survivors against GDI. Zerg against NOD. Protoss against Ordos. Weird shit like that.
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Then it would be called rtsnet.
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I got myself the gog version for kknd 1. Multiplayer doesn't seem to work. But the rest is awesome. Has kknd 2 a working multiplayer? If so, I will get me a copy of that game as well. If not, I will await this open kknd.
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I hope that you guys will implement everything that KKnD was about. But I can imagine that that will be a tedious task seeing what has become of TD and RA. Can't wait to finally show how to deal with snipers.
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You know, this discussion has been done a bit to much for my taste. I don't think things are going to change. A button that says "normal game". Setting money to 10k. No crates. And only allows for normal maps. I see no other option. And right now, all we can do is wait until the admins take action.
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With a little help, I succeeded. First step, get dosbox 0.74. Any other dosbox is to old. Second step, get the kknd iso (for free, no one may ask money for it) The following 2 steps are vague for me, and they might be wrong. You need to mount the directory of where you want to install the game to c. Then mount the directory of where your iso is located to d. I don't know if an iso works in dosbox by itself, or you need a secondary programm to get it working. I had the latter, so I had to mount f:+etc. to d. Just like in dos, go to " d: ". And you would end up in your iso. Then type install To play, you can go to " c : " and find the directory of kknd. When you find kknd exe, you can type kknd. The game will play. I guess I should edit this post once the suggestions come in of how to explain more properly. My major mistake was that I was using the wrong dosbox. So start there, I guess.
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What about KKnD1? Browser games freeze in the menu. I got the original on cd. And my hands on an iso which is the Extreme version. But both say files not found. I tried running any comparability. Even only 256 colours. I am trying to run this game on a Windows 7, 64 bit. Which seems to have a lot of trouble with most old games. Next step, 32 bit emulator or even less. What would be the best course of action? Edit: I guess I'll go with dosbox. But I was to young in those days to actually understand dos. Especially now that it is an emulator. Things can get very dicey. Is there a proper manual with the very basics for dosbox (not dos itself).
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RA Multiplayer Mod - "Tiberian Alert" - by Ferret
X3M replied to Ferret's topic in RA Multiplayer Maps
Even the "insane" ai is easy to deal with. I think they bug a little. And I think I know why. The ai doesn't build silo's. So they don't get income at all. Suggestion 1: give refineries some storage. Maybe 250 or so? Suggestion 2: give CY some storage. Maybe 500 or so? Also, silo's seem to be storing very little. I don' t know how much. Maybe double the current storage ammount? I don't mind if they cost twice and have twice health. Do you have a file somewhere where you track all unit statistics? -
RA Multiplayer Mod - "Tiberian Alert" - by Ferret
X3M replied to Ferret's topic in RA Multiplayer Maps
A job WELL DONE!!! I have put the maps under the custom folder. I assume everyone is going to put them there. Any thoughts on the faction modifications? As suggestion for Russia, remove the -10% costs.Makes things more beautiful. If it really has to be a money thing? Perhaps change it into +5% harvester drop per load? If no other way, -5% costs. Orrrr make a totally different change. Main reason: Most factions have 10% differences in either weapon OR body. 10% difference on costs is 10% for both weapon AND body. That is overkill. Must be awful to change all those maps again if you have 1 thing to change. Reminds me of my C&C maps in Starcraft. -
We need more of these kind of maps!
