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X3M

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Everything posted by X3M

  1. What about KKnD1? Browser games freeze in the menu. I got the original on cd. And my hands on an iso which is the Extreme version. But both say files not found. I tried running any comparability. Even only 256 colours. I am trying to run this game on a Windows 7, 64 bit. Which seems to have a lot of trouble with most old games. Next step, 32 bit emulator or even less. What would be the best course of action? Edit: I guess I'll go with dosbox. But I was to young in those days to actually understand dos. Especially now that it is an emulator. Things can get very dicey. Is there a proper manual with the very basics for dosbox (not dos itself).
  2. Even the "insane" ai is easy to deal with. I think they bug a little. And I think I know why. The ai doesn't build silo's. So they don't get income at all. Suggestion 1: give refineries some storage. Maybe 250 or so? Suggestion 2: give CY some storage. Maybe 500 or so? Also, silo's seem to be storing very little. I don' t know how much. Maybe double the current storage ammount? I don't mind if they cost twice and have twice health. Do you have a file somewhere where you track all unit statistics?
  3. A job WELL DONE!!! I have put the maps under the custom folder. I assume everyone is going to put them there. Any thoughts on the faction modifications? As suggestion for Russia, remove the -10% costs.Makes things more beautiful. If it really has to be a money thing? Perhaps change it into +5% harvester drop per load? If no other way, -5% costs. Orrrr make a totally different change. Main reason: Most factions have 10% differences in either weapon OR body. 10% difference on costs is 10% for both weapon AND body. That is overkill. Must be awful to change all those maps again if you have 1 thing to change. Reminds me of my C&C maps in Starcraft.
  4. We need more of these kind of maps!
  5. Just use multiple groups?
  6. As of how I understand. This game is literally aimed at a new generation of gamers. It is going to "start all over" according to the creators. But since it is a mobile game, they left out storytelling etc. It is an Everyone 10+ game. Let that sink in your heads for a while. I wanted to give it a shot to have a proper opinion about it. But for me, it doesn't even show up in the list while searching for it. For those who can't get the game or don't want to bother getting it. Yet are curious about the gameplay. If you follow Taxowlbear on youtube, you can see this gameplay.
  7. Because most players stopped getting them if there was a ridiculous risk to them. Like a nuclear explosion in your base. But for skill matches, crates in general are dumb.
  8. Nono. I meant KKnD1 > KKnD2 (either ps or pc version) The first game. Created by the original team.
  9. Ugh. I have seen the gameplay. Its disencouraging to say at least. Everything so far seems to be melee units. You need to control the nuke through a form of domination. 2 nukes and you win. Upgrades on units. I wonder how that will turn out. It is only avaiable in the U.S. so far I know. So no game for me.
  10. I played KKnD 1 in the good old days. Imho so much better than 2. But it died with the computers getting better. I think the same thing happened to KKnD2?? If one of the 2 relives. I will take part of it again.
  11. Position 3 has a bad spot. Either put some tiberium in its backyard. Or remove the position. Position 0 has the best spot. Look at all those blossom tree's. And only 2 choke points. 4 and 5 will be fighting, 2 and 3 will be fighting. Where is 1? I think that if you make this a 4 player map and shift a bit the balance in tiberium and blossom tree's. Then this map is good to go.
  12. That map looks good since it is random. It is new and shows interesting terrain. The only issue that each new map has is the balance. Which is needed for fun. I think suggestions for modifications should drop in for that map. I got some. But await others first.
  13. Other games don't really fit into c&c. This is because of the game mechanics in general. Often, the map is intended for the balance that the armies have. Maybe the dune series can have some input. They are mechanically the same.
  14. Maybe a chem check box for all the suggestions that he suggested. Just one ini that is changed.
  15. Henceforth the scouting. Who cares about the details. You can't order your orca's to move deep into the shroud. Or else you could scout with them as well.
  16. The crates could be modified too. Have them do certain power ups. But not bad stuff like explosion on dying and such. I don't like the crate in my opponents base to contain that commando that I immediately can use to kill CY etc. Isn't it easy to just give everyone one A10 with the comsat? And make it slower too. So it is really just for annoyance purposes. One thing that I dislike about the A10 is that it scouts too.
  17. Well, if you don't like my suggestion. You could also go for DTA. Where you can build up to 3 A10 planes for an airstrike. But all those suggestions. Isn't it better if you start making a mod yourself?
  18. Open RA has these things. Have fun.
  19. Funny how everyone has anti infantry on a lower group number then anti tank.
  20. Who else places the commando's under 7?
  21. If they are going to make a new RTS. I think that they could simply use the engine from C&C3. Make more realistic graphics. And place a Dune world in it. You could get a remastered EbfD with proper builds and proper RPS. It would actually fit.
  22. Sometimes i split up my buggies from my bikes when i see medium tanks with infantry support. Air is always a group on itself. My apc is a group and the engies in it is another group. When I use all strategies at once. I guess i have 5 groups. Maybe a 6th for my steamroll group.
  23. C&C3 is indeed one of the best games out there. The rps was kepts so simple that the game plays almost perfectly. I think that EA games has a better chance with c&c dawn. That plays like the mobile version of dune2. Also check out projectY for good control. Another Good example would be Warfare Inc. It plays like the mobile version of Dune 2. Just placing suggestions.
  24. This comment to the power of 2.
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