
Humble
Ladder Tester-
Posts
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Everything posted by Humble
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Make 6500$ worth of light inf, and 6500$ worth of borgs/harv, and the inf will win every time, unless the player controlling the inf simply dont control them while the harv is trying to run them over. You can spam the 'scatter' key while constantly re-targeting the borgs, or manually move 4-5 inf at a time away from the harv, either will work. If the borgs are combined with light inf, simply kill the light inf first. The only issue with borgs the way they are in the vet patch, is that people see 4-5 borgs and dont respect them or plan accordingly. A borg costs roughly 5.5 times what a light inf does, so if you see 5 borgs then it is roughly equal to 27-28 light inf, even though the same $ worth of light inf will beat the borgs every time with the exception of mindlessly engaging the borgs in tib, but light inf should not be running around in tib in the first place. Making a harv bomb or selling a ref and sending the harv out with borgs also significantly slows the economy and allows the opponent to 1. get ahead in eco, or 2. go on the offensive teching up faster. The issue is simply not respecting the borgs as a decent unit, because for such a very long time they have been absolutely worthless, but as the way they are after being nerfed twice in the last vet patches, they are really not a big deal unless you do not micro your inf at all. Myself and many others have tested this and the light inf come out on top every single time, even vs players like mola and carnage who have very good inf micro. If you make 10 discmen and mix them in with your light inf, and let them pop, then you have bigger issues then borgs to think about.
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A lot of old players, some of the very best, have came back (some namehiding) and from what I have seen, about 4/5 of them are able to adapt to the faster gamespeed and within a couple weeks or months are able to hang with the very best current players or even outmatch them. When Mola first came back it took him a few months to adapt to the higher FPS, and as a nod player that says a lot. When Cambria first came back after years and years of not playing, it only took him about two weeks to be on top. Some players have come back and even after months just were not able to adapt, firefox, insect, few others. I think it depends on how long ago they played, and how much time they can afford / are willing to dedicate into re-learning things they have forgotten or adapting to the faster speeds. Looking back, 52 FPS being max speed, and average game speed being closer to 48, is just really slow, but at 60 FPS, no matter how good the player, it is simply impossible to micro as many things at once and utilize things like firestorm generator as accurately. Good nod players are forced to use high micro with positioning while defending, and it can be hard to utilize sub attacks at the same time, which is why Mola for example focuses on one or the other instead of trying to do both on a lot of occasions. Players like mega would just have to be willing to stick it out for a week or two and would adjust like Cam did when he first came back. Activity will never be as high as it was during 2000-2004 and without it the higher level players will become stagnant and not be forced to adapt/improve/innovate. Inf rushes are way more common now days than they used to be and the majority of above-average players simply monkey-see / monkey-do, where-as the majority of above-average players back in the day were better at thinking on-the-fly and coming up with things on their own. I believe this is the main reason why this game has basically become inf/titan wars and although there are a variety of attacks that work well, like defending inf rushes with multiple apc instead of using harvs or countering with inf, or sneaking a carry/eng or carry/gs attack while multi-task-defending are not as common as they used to be. I personally think the average player is better now days than the average player from back in the day, but I also think that the majority of top players now are a bit stagnant for many reasons and would be forced to improve if some of the old elites came back. If we had a clan system maybe 4-5 years ago I think it would have done a lot to save the game, but even if one came out in the next year or so it would surely help, at least a little, but I still think the only thing that would drastically increase activity is if EA does a proper remaster and the player base increases the way td/ra have. Just my opinion though.
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Team captian mode is very fun if you get a game where people don't cry about it.
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Ill check it out tonight when im at pc.
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They purposely have this the way it is to reduce data usage on the gamesurge server to avoid triggering its DDOS protection, I believe.
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That's already the case since xme hooked it up couple years ago.
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Specs being able to click-drag is another cool feature dan added.
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@dkeeton was working on a patch that did this a couple years ago, but was having issues with it being buggy. I think he gave up on patching TS since then though cause all people do is complain.
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2v2 quickmatch would be dope, but dunno if it will ever be a reality.
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Tiberian Sun patches - Fix for the windows 8 / 10 menu problems and more
Humble replied to FunkyFr3sh's topic in Tiberian Sun
Try changing your rendering setting Frodo and test in skirmish -
I can see both sides, but regardless, last time there was a poll the majority voted for one log-in anyways. 3 logs is a lot more reasonable than infinite, though.
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@c0rpsmakr if you do not wish to claim your prize it will go to the 2nd place winner.
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It is a common tactic for caryalls and subs to take a gamble and do this. You must try and be aware of if you are crossable or not m8. A rpg/laser/tanks and some inf can stop sub/engie cross and some sams/tits or rockets/sams can guard against carry crosses
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Prob cross sxout snd use stop command on sub
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Terrace vet version updated
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1st place: Mola Most games played: c0rps @Weaponx has chosen to put his winnings towards May 2020 1st place prize as a challenge to all competitors. @c0rpsmakr how would you like your 50$ sent?
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Yes this fixes it, but it slightly changes the pathfinding for units mostly infantry early game scouting is more tedious with it for some reason.
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If someone gives me a list of which Vet maps still have this issue, I'll go through and see what I can do about fixing them (but they still won't spawn next to pad, just won't get stuck). I think it is an issue mainly on Terrace and other original maps, but not new maps like throwback for example. Back in the day I fixed this on Terrace, but everyone complained it changed the scouts path-finding a bit, so I put it back.
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It's simple
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GDI still OP.
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Don't know but as far as the Veteran/Balance maps go, they will all say 'no cheats' at the bottom and are white-listed. A good rule of thumb is that if it is a default map it wont say -warning- at the bottom of the screen when you join their lobby.
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So much drama in the CNC.