
Ra2Nub
Ladder Tester-
Posts
285 -
Joined
-
Last visited
Everything posted by Ra2Nub
-
Sorry I haven't played in while due to being busy. I can't really tell how the first user get infected in this state, but when I join an infected room it indeed try download the map. The preview map looks exactly like the official map but washed out (no .png preview) and the map is named 'unnamed map'. I haven't really tried yet to purposely host in an infected state to see if nobody will load (due to issues), so I can't really comment about that either. I am also not sure yet if changing maps un-bugs you, but on host screen it surely still says 'unnamed map' as you can see on the screenshots. Honetly I should have exprimented more after I did trigger it using 2 machines, and if I ever get it again I really want to.
-
I admit, that made me laugh. Nice you gave the link, I love statistics :3
-
New record for YR again, right?
-
Yeah the random in RA2 and being able to select Yuri in general is something that badly need be fixed in regards of RA2mode. If there's a random only RA2 mode and 3 vs 3, it only take 1 person to roll yuri for the room to completely crash.
-
Can you upload client.log after crashing?
-
Update to SP2 and download directX10. I run this game on vista, but had to update to SP2.
-
The latest patch (3.0.48) was supposed to remove the YR cursor. If you play one game and quit the game, both cursors will appear on the client and will stay forever. Its super trippy since it shows how much 'laggier' the YR one is.
-
As of today's update the problem is half fixed. However, the chatbox still unfocus if you pick a country, etc and I honestly think there's no reason it should unfocus at all. Seeing I always pick country first and say hi if someone says hi, the issue is not truly fixed yet for me. Again this is minor though but I hope its possible to just make it always focused in game lobby.
-
YR works for me on W10. The only issue I have is that I can't open the menu while in-game. You can change it so that works, but then you can't alt tab. I just use an old machine to play this game instead.
-
I am talking about normal chatting, not PM's.
-
Is there maybe a way to make it always interacted? Right now its pretty annoying to join a room, someone say hi, I need move my mouse to the already small box to finally be able to type. However, then when I click somewhere like changing my country I need do the process again. I see no reason to not make it always focused since you don't need to use the keyboard for other reasons, at the lobby. If above can't be done, what about if you press enter that it activate?
-
Cant change anything in the multiplayer cooperative maps
Ra2Nub replied to NizzyStorm's topic in Red Alert 2
This is intentional and is 'YR-like' Basically Westwood put settings in their missions and now the client is properly coded to read those settings. -
One last bit of testing I did: Is the map already The Alamo after starting but game still running? Answer: No. However, if you kill the game with task manager and client focused, you will see that as soon the client no longer see you are in-game it changes to The Alamo as expected, which is the bug. So basically something causes the client to change the map to 'The Alamo' for players on custom maps after the client see your YR game client has closed.
-
TL;DR version: So basically something causes the client to change the map to 'The Alamo' for players on custom maps after the client see your YR game client has closed. Seeing this is even more common then the load issues, I decided to use 2 machines to help devs to fix it, since this is also slightly annoying bug that renders many load issues if host don't refresh the map. So after a lot of testing, this is how I can replicate this bug. Issue: After a game the map reverts back to The Alamo Issue documented: Upon completing a game, the map goes to the first map in the list, pauses, then goes back to the custom map. The documented bug is bit different then actual truth. Research: 1) The map only reverts back to The Alamo on custom maps 2) The map reverts to The Alamo as soon the client detects your game is no longer running (non-host only) 3) The map stays on The Alamo UNTIL the host changes something, which then it reverts back to the proper map 4) If the host comes back PRIOR to the player(s), the map stays on The Alamo forever. If the player comes back first THEN the host, the map changes back to the proper map automatically (refers as 'pauses' in the dev logs), but still takes couple seconds. I guess the host send some sort of packet to let the players know he's back, which also 'refreshes' the map/room state. From all the testing this happens 100% of time. This should really be easy to replicate. To replicate: 1) Create a room and let your other machine join it 2) Put it on a custom map (one that needs to be downloaded or is downloaded) 3) Start the game 4) End it and let the host quit their client first, then the player 5) The map now stays on The Alamo until the host changes ANYTHING to the room 6) If the host doesn't change anything and start in this buggy state, the game will not start for the people bugged and freeze at loading
-
I removed client.log one more time just in case and also got rid of all my custom maps, and right away joined that bugged room again. This time I see 'Unknown' instead of Unnamed map and nothing happens: Last logs: https://drive.google.com/file/d/0B8gSFgpT3dl3d3g4MERFR2J6T0U/view?usp=sharing
-
Finally got a clean log. https://drive.google.com/file/d/0B8gSFgpT3dl3TjhSNlgwMVZWNnc/view?usp=sharing Started up CnCnet > Joined the 'broken' room. The room was Sedona Pass but it was named Unnamed map and the usual what I did put above. The game also tried again to download the map. It tried that when I joined, and it tried after when I closed the client, re-opened, and joined the same room. Hopefully this helps to see in logs what the game try to do and why its called Unnamed map. EDIT: Apparently more got logged even though I restarted the client once.
-
Finally saw a host again that was in this buggy state, still no logs though because I had the client open for really long and I suppose it wouldn't helped. Join room: Lobby: When I make the room (when you create a room it take the stats of the last room you were in): A note that when a host is in this state the game mode is usually something random as well, which I am pretty sure isn't done by the host. This is a reply to my 'research' earlier: I still think this is the cause of the load issues, but need gather logs and maybe a way to replicate it. However, if any setting isn't matching with the host when you start it seems you just fail to load during game.
-
It happened now 2 times in past week (and more so in past) that when I (or someone) destroy a Gap Generator the game goes instant Reconnection Error. This seems a rare error, but if I had to guess the game suspect the person is map hacking because when you destroy a gap the fog is immediately gone, and I guess sometimes it lag and get confused. This also happens at times if someone nuke a base and the person gets low power, the gap fog goes away and instant after that the room recon. Sync file of the game that did recon on me after destroying a gap: https://drive.google.com/file/d/0B8gSFgpT3dl3NmdpWnNoUHFvZzg/view While I say it may be lag, the game above was 100% lag free and a 1 vs 1. I was the one that destroyed the gap.
-
Gathered some more info for me and other; ISSUE: It seems a lot of times people see a map as the official map, but its named *Unnamed* and has not the 'high quality' map preview. If the host start with someone that doesn't have the proper map visually displayed, he will not load. It seems the host sometimes have re-select the map otherwise the person won't see the map. By joining, or by being in-game. This doesn't happen to everyone at same time but for those where it does happen the person will not load. When I join with someone in this state the server will just download the map, so some official maps are now in my custom folder (lol), so this is I am pretty sure the issue with the loading lately. However, even after downloading the map it will be named 'unnamed' in the lobby and I will not load once it starts. Still no screenshots or logs, but if I get the issue I will take a SS asap for reference and try to get the logs. I personally got the issue a few times already too. EDIT: And I still think this is a very recent new problem. Like, either this version or very recent, but surely not when 3.0 was released. Although there were already issues with things like the map reverting to 'The Alamo' after a game, and if nothing changes map related and the host starts, the game will also starts with a crash or no loading. Basically, there are issues with syncing the map properly in 3.0.
-
I should also add this doesn't happen all time, but it does happen much more lately.
-
Since the latest version I've noticed A LOT of people including me for first time don't load. Seeing it even happens to me, for first time since I've started (2 years ago by now) its bit concerning that there's issues with current version. Yesterday I didn't load for 3 times (Only I loaded), and if I load there's someone else in the room not loading, suddenly much more often then it was previous versions of 3.0. I am now trying get 7 games going and everytime someone doesn't load. This can't be coincidence. Don't have logs yet etc, but gathering info if more people are having load issues lately. Load issues is being stuck at loading where either 1) Nobody but you loads or 2) Someone else doesn't load. Anyone? EDIT: Should add its 2 vs 2 ~ 3 vs 3 games where I have issues.
-
MO 3.3 is Mental Omega, which is a mod for YR. In the same sentence he says 'original' as in YR vanilla...
-
Heh wasn't aware random still rolls on it, but makes sense. I reported it back during beta testing Topic for reference: https://forums.cncnet.org/index.php?topic=6503.0 Got no reply though.
-
Interesting. Never saw things like scripts being able to be possible by just building something, fun. Probably the only setting matters is 'skip score screen' since I doubt that need to be used, and rather Grant want the client to just close immediately after the test.