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Posts
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Everything posted by cypher
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I just wanted to put it out here, because I felt silenced and I'm obviously not the only one. He invited me to a discord channel with lots of cncnet people, so I didn't know it is his personal channel BTW (not familiar with discord). Don't forget - he also removed andys game from the cncnet ladder. I hope you've made better experiences with him. Think of this what you want.
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This mod is fantastic and needs more strategic play than RA2. It's less arcade, less hit and run, more Macro and Micromanagement.
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Not true buddy. Anyone whos interested might read the discord channel chatlog. I completely understood the word no. I am fine with none of "my ideas" to be implemented. I just had a problem with you insulting me for giving my two cents with no arguments (all you said is something I already posted in the beginning). And then you kicked me out of the group, not because of spamming (what did I spam? I just posted my ideas once), because I did not agree with you.
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First I didn't want to post this but I just read that Ravage is abusing his power when cheating in ladder games so I give my two cents. Ravage invited me to a group to discuss some new ideas for YR updates. At this point I was really thinking about give more input to this community. I posted like six ideas, not all of them were realistic (I said this directly when posting them), but some of them were. Instead of thinking about anything or have a polite conversation he immediately attacked me like "I already had these ideas 10 years ago" and so on. The whole conversation became more and more hostile - really bad vibes and no moderation skill. He banned me of all groups afterwards, which was even more childish in my eyes. My point is : Someone like him shouldn't be a representive of cncnet community. He lacks moderation skills, integrity, is flaming in the chat and is cheating (!) on top. Made me speechless.
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I just discovered this nice mod. Seems to have pretty interesting game mechanic changes. Much slower, more micromanaging. More naval and so on. Seems like noone is playing it in the lobby. If someone wants to play it just PM me or write in this thread.
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Hi there, when I kick more than 2 players as a host (doesn't has to be directly in a row) the game is closed by the server due to an "access flood". This is extremely annoying, especially if you host large games (6-8). I hope this "bug" will be fixed soon.
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I was one of the testers when it was crazy yuri stuff ?. Now it seems to be much better. What I am missing : * contested ore fields * expanding possibilities * more interesting terrain (f.e. little islands, hills etc.) What I like : * Good look * Balanced * Not too much ore Good work buddy.
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Hi, I'm pretty sure this was already discussed but I couldn't find it in the tutorials or via search. If you edit the rules ini, is it possible to have a multiplayer map with this (like with other paratroopers and stuff like that) ? I'm pretty sure it is. But how ? Can you link a tutorial? + How to have a high resolution map preview in cncnet + map credits ? Thanks in advance!
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great idea!
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yeah this game is really similiar to RA2 - didn't know it yet @Dzierzan
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@Kikematamitos plz don't feed the troll
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Great ideas! Really great man! Loved this scene on wtf map : https://youtu.be/vVRTaadT0H4?t=10m36s "The apocalypse tank is unfair advantage"
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I can imagine that it is about rushing? Beacuse no player has ressources in mid & late game?
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Ore hub looks good. bit too much of green grass but in general a nice idea. i don't know if it is a good idea to have just 4 ore fields with no ore in the center - did u play this on cncnet - how was the dynamic?
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Fair maps don't have to be mirrored maps ? Anyways there are also some decent "unfair" maps, which are designed like 1vs2 or 2vs3. This map looks a bit like 1vs7, which is too much for a human to take, maybe it would work vs. AI, dunno. You should try your map in cncnet to get direct feedback.
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well, uh..not in my opinion. extra small has no ore, so all spots are balanced in that way. it has also no position where a single player has advantage etc.etc.
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yeah but this is not balanced, not evne close. so people will leave when they see this mappreview in cncnet.
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Welcome! Good you are here. Frequency wrote a lot of tutorials about how to make a decent map. My main critics : Not made for multiplayer (I don't play vs. AI, so this map is nothing for me) No details in the terrain (much of LAT tiles) - which makes it boring and a bit ugly. Don't take this too serious - I'm sure your next map will be better! Thanks for this anyways!
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FYI Made an update 24-07-2018
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Well, cause I'm currently in the mood here comes another Geomap. This time it's a navy map which is designed for 2vs2, but works as FFA pretty well too. DOWNLOAD [4] south east asia.map The center islands (Borneo & Sulawesi) are neutral and have lots of ore. Cities are : Ho-Chi-Minh , Kuala Lumpur, Singapur, Jakarta, Surabaya, Balikpapan, Bandar-Seri-Begawan, Makasar and Manila. I tried to prevent a destroyer rush as far as possible. So you have bunkers at the important spots to prevent destroyers from passing in the beginning if captured. *All spots are balanced Changelog : 24-07-2018 : *Added bridges to the south east islands *Added more ore tibs to Sulawesi, so it's not just all about Borneo *Placed the oil towers differently, so they are on the one hand more vulnerable to destroyer attacks, but on the other hand doesn't destroy the base. They are on different shores, so you can't rush them both in one run. *Removed air field, hospital and oil towers on borneo and sulawesi, so you have to move with your mcv to this island. This will slow down the hectic beginning a littlebit. *Made Sulawesi a bit bigger so you can build a little base there too. *Added little more water cliffs so you have certain areas where your ships can't go
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Ah yeah I remember! Was a nice match Would love to play a 4vs4 with only experience players on this map. Btw : I like your channel.
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I like it how you set the beacon to the yuri submarine just to teleport it and smash it. ? https://youtu.be/Pbv6Ct7U_Pk?t=3m30s Nice idea.
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Well, thank you!! I had lots of fun too I added a littlebit more ore yesterday (see changelog), but in general I want to emphasize the value of the oils and of expansion. I like it when lategame becomes a bit more micro oriented and less macro (unless you own lots of land and can afford producing as hell) . What's your player name ingame, is it @XXxPrePxX?
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This is another geomap. This time it's a straight 4vs4 map. I hope you have fun with this one. *All spots are balanced *works also as ffa, 2vs2vs2vs2 and so on DOWNLOAD [8] eurasia 1-1.map OLD VERSION WITHOUT BRIDGES [8] eurasia.map West Europe (Blue) Oil Derricks : Madrid, Paris, Berlin, Mailand, London, Stockholm Bonus (Star) : Machine Shop (Rome) East Europe + North West Asia (Red) Oil Derricks : Moscow, Warschau, Riga, Kasan, Krasnodar, Jekaterinburg Bonus (Star): Secret Lab (Woronesh) Africa (Green) Oil Derricks : Algier, Tunis, Marrakesh, Alexandria (2x), Kairo Bonus (Star): Hospital (Tripolis) Middle East + South West Asia (Light Blue) Oil Derricks : Jerusalem, Damaskus, Basra, Teheran, Schiras, Asgabat Bonus (Star): 2 extra oil (Bagdad) Neutral (Grey) Cities / Oil Derricks : Athens, Istanbul, Tiflis, Aqtau Tech Outposts : Turkey, Ukraine, Turkmenistan Tech Airfield : New York Tech Power Plant : Canada Yellow Stars : Neutral Ore Fields Edit / Changelog 26-01-2019 * Added Bridges * Removed Tech buildings from Northamerica and replaced with a tech outpost * Added map preview 20-07-2018: * Enhanced west africa * Enhanced west asia * Adde a little more ore (2 tibs) in the center of the battleflied (greece, ukraine, turkmenistan, turkey) @FReQuEnZy @Chrono Vortex @ChallengerX_Pro @McPwny @YosefAnan @eliteGi @Viper87