Chimas Posted November 16, 2013 Author Posted November 16, 2013 (edited) Total 626 single player missions for CnC95 781 missions so far, estimate 72.20% of the project achieved in its actual size. ::: Inventory Survey ::: 832 single player missions - Estimated 84 % of the project achieved in its actual size. GDI Nod General Released Total Released Total Released Total Single player 220 273 120 141 340 414 Campaigns 38 68 39 76 77 144 Mini-campaigns 13 46 22 22 35 68 DOS format - - - - - - TOTAL 271 387 181 239 452 626 DOS Saved games = 103 Dismissed = 52 Edited May 23, 2017 by Chimas
Chimas Posted December 29, 2013 Author Posted December 29, 2013 Check the previous post for changes in the project status. 02 campaigns being released, 01 GDI and 01 Nod: SCG090EA Cybernetics 'R US by Andrew Griffin ::: Link1 ::: Link2 ::: Check the list SCB094EA Dust by Henrik Lehtinen & Jussi Laaksonen ::: Link1 ::: Link2 ::: Check the list ::: cover :::
Lightning Hunter Posted January 2, 2014 Posted January 2, 2014 Nice job on the new releases of the Catalog, Chimas (why did you change your name from Solo, btw?) Out of curiosity, why is the After War campaign by Gifts not included in the Catalog? Didn't you add it? Also, what about all the other new maps on the forum here? Will they be added?
Chimas Posted January 3, 2014 Author Posted January 3, 2014 Hi there, Changed to Chimas to unify my alias in many forums. Every map is included, just not released yet. See collections like SCG900 or SCB090, they might be listed there. I have to learn HEX editing, so I can open some maps that are crashing XCC, that's why everything is in a slow pace. Also, I had to change one of my cloud services, the free era is over - I migrated from sugarsync to mediafire. Another small change, the packs now have 40 missions on it. Take a look at the cover. I still have a minor change, which is to make CATALOG.ZIP the primary source (in the cover) for every one. Greetings
Lightning Hunter Posted January 18, 2014 Posted January 18, 2014 Hey Chimas, after I completed m-04 of Wounded Eagle, It put me back to the main menu (as if it were the end of the pack). Any idea why it does this?
Chimas Posted January 18, 2014 Author Posted January 18, 2014 Yes, It's not a bug, it's something that I have to fix. M5 and M6 are uncompleted maps. Either incomplete or the files were corrupted. And it's normal when the engine doesn't find the next mission, it calls back the New Mission's menu. The game thinks the campaign has ended. I have to play them the way they are and imagine a map for it and edit. Haven't done it yet, but now that you tried playing it, I'll move forward in my TODO list to complete that campaign.
Nyerguds Posted May 30, 2014 Posted May 30, 2014 Huh. I found the website of Mel Olson, and he has a page with his C&C1 missions. Mind you, these are already in your collection. http://www.cncarchive.com/td_missions_captnmel.shtml Interestingly, your missions list contains one more mission of Mel Olson ("Fast & Furious") than the list on his own page. I looked into SCG180.zip, though, and looked into the readme file of the mission, and it's definitely one of his.
Chimas Posted June 8, 2014 Author Posted June 8, 2014 Hey, I haven't seen this message before. Thanks! I'll add his website as source and might try to make contact. \edit: mail not working btw, Previously the data appearing in the New Missions menu was something like this: NOD: 101 - The Bionic Men now, the format will be this one: 101 - The Bionic Men ::: 60x60 Desert However, I implemented just the NOD side for the moment, in a few weeks, I'll do the GDI side.
Chimas Posted June 10, 2014 Author Posted June 10, 2014 Released another Nod campaign ... SCB093EA Revolution: Part I by Guy "Pookie" Ulmer ::: Link1 ::: Link2 ::: M-01: Radar Assault M-02: Rottenness M-03: Uncle SAM M-04: Grand Canyon M-05: Spoiled Oil M-06: The Rock
Nyerguds Posted June 10, 2014 Posted June 10, 2014 I don't see much use in adding the map size to the missions... for maps that may matter, but for missions, not really.
Chimas Posted June 10, 2014 Author Posted June 10, 2014 I know, but the name of the mission alone tells even less.
Nyerguds Posted June 11, 2014 Posted June 11, 2014 The author might be a better choice of extra info, then. A lot of the maps have known authors.
Nyerguds Posted June 18, 2014 Posted June 18, 2014 I was contacted today by a German gentleman called Alexander Klietz. He kindly donated two missions to me, believing I'd probably know a good place to host them. So I cleaned them up to Covert Ops standards; moved the briefing from an external mission.ini inside the mission file, put a Name= tag in them, and gave them a Covert Ops mission number. I played them through, and, they're really interesting, varied missions! I loved them. Oh, and I updated the email address inside the readme So, here they are
Chimas Posted July 7, 2014 Author Posted July 7, 2014 This is a Wish list for the next months: 2014 JUL = 33 missions for GDI mini-campaigns section AUG = 31 missions for Nod campaign section SEP = 21 missions for GDI campaign section OCT = 21+x missions for Nod SP section NOV = 53+x missions for GDI SP section DEC = SAV Games conversions (to map) - I might need help to open broken maps (on my end) and translation for german missions Other activities that might be done in paralel - 1 or 2 new missions, new missions menu names, update of the total missions in the project, update of Mission Index, discussions for a TD manual project.
Lightning Hunter Posted July 19, 2014 Posted July 19, 2014 Hey Chimas, just letting you know that I am still looking forward to future releases of this!
fir3w0rx Posted July 22, 2014 Posted July 22, 2014 Here's my playthrough (with commentary) of one of the fan-made campaigns from the first page. There's no way that I could get all or even most of these fan-made missions / campaigns completed, but I plan to do a lot of them. Tiberium Origin - by Richard Heesbeen: https://www.youtube.com/playlist?list=PL5EN6OvYpNXPDIZ-FrojqeAiV9AR1APW2
pichorra Posted July 22, 2014 Posted July 22, 2014 I did not like how he broke the storyline putting Flametanks and ORCAs
Nyerguds Posted July 28, 2014 Posted July 28, 2014 On The CABAL Computer: the mission isn't REALLY made by me... it's an existing mission (Rambos In The Jungle) which was somewhat bland and simple and I just... spiced it up a little, especially by adding the bazooka soldiers (and the insane rush at the end, lol) On Doomed Desert: Looks like the APC made the mission far too easy, lol. As "hard mode", try leaving it behind and doing it all with just the chem warriors Though I fully admit that Doomed Desert was made mostly just to mess around with the beach tile theater I designed. These two are probably the least interesting missions in my pack, lol.
Nyerguds Posted July 30, 2014 Posted July 30, 2014 Mind you, I watched this at work, where I don't enable sound, so I didn't really hear any of your commentary.
Chimas Posted August 3, 2014 Author Posted August 3, 2014 +14 missions added to SCG900 , the GDI mini-campaigns section ...
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