fl3nd3r Posted January 14, 2021 Share Posted January 14, 2021 Good morning, I would like to make seal undetectable for some ships. The player will be able to attack the seal manually like with the spy. Can anyone give me some advice? Link to comment Share on other sites More sharing options...
fl3nd3r Posted January 14, 2021 Author Share Posted January 14, 2021 (edited) I apologize for this other replay. I created a clone of the seal and gave it the Insignificant = 1 attribute. I'm close to my target .. but I don't know how to tell other units to detect insignificant units. .. or maybe I have to consider another way .. Thanks. Edited January 15, 2021 by fl3nd3r Link to comment Share on other sites More sharing options...
McPwny Posted January 15, 2021 Share Posted January 15, 2021 the threat rating system doesnt really work to let only certain units appear as threats to only certain other units. you could make it work by adjusting the warheads and armors since units cannot even target things if their weapons warhead has a 0% versus against the armor type of the enemy unit, but the number of armors there is ingame is hardcoded and you cannot add any in vanilla ra2 / yr Link to comment Share on other sites More sharing options...
fl3nd3r Posted January 15, 2021 Author Share Posted January 15, 2021 It's a shame .. it would have been perfect to complete my map. Thanks for the valuable info. Link to comment Share on other sites More sharing options...
CCCP84 Posted January 17, 2021 Share Posted January 17, 2021 (edited) Try this: Insignificant=yes sorry, didnt notise your post.. you already did it... Edited January 18, 2021 by CCCP84 Link to comment Share on other sites More sharing options...
fl3nd3r Posted January 19, 2021 Author Share Posted January 19, 2021 On 1/17/2021 at 9:32 PM, CCCP84 said: Try this: Insignificant=yes sorry, didnt notise your post.. you already did it... Thanks, for now I have abandoned the idea Link to comment Share on other sites More sharing options...
Tkragon Posted January 31, 2021 Share Posted January 31, 2021 Just a thought here. Is it possible to make a new unit that is basically a Seal but only trainable from the Naval Yard and can only move in water? Then the next step would be to make it only detectable like subs and dolphins are. I don't know if it's possible and it's not exactly what you want, but it would be deadly against some ships. 1 Link to comment Share on other sites More sharing options...
YosefAnan Posted February 19, 2021 Share Posted February 19, 2021 You can make a new one but looks like spy! Like James Bond 007 ?jb_007.map Link to comment Share on other sites More sharing options...
bbglas007 Posted March 22, 2021 Share Posted March 22, 2021 (edited) On 1/15/2021 at 6:12 AM, fl3nd3r said: Good morning, I would like to make seal undetectable for some ships. The player will be able to attack the seal manually like with the spy. Can anyone give me some advice? On 1/15/2021 at 11:08 AM, McPwny said: ce units cannot even target things if their weapons warhead has a 0% versus against the armor type of the enemy unit, but the number of armors there is ingame is hardcoded and you ca On 1/15/2021 at 6:12 AM, fl3nd3r said: Good morning, I would like to make seal undetectable for some ships. The player will be able to attack the seal manually like with the spy. Can anyone give me some advice? If you want, you can play with cloaking - Cloaking is very limited in ra2 but it does work It also depends if you want the ai to attack your unit or not Cloakable=yes CloakingSpeed=10 (1 is fastest, 10 is slowest) Insignificant=yes - will mean any unit with this tag will be ignored by untis/ai until someone orders an attack on it If you want the unit to be detected by another unit, you just give that unit these tags: Sensors=yes SensorsSight= ... whatever range you want it to be These tags are used in the game for navy only but can be used on any unit IIRC - Destroyers, squids, dolphins and subs are the only unit that can detect cloaked units as all submersible units are considered "cloaked" [DEST] - Destroyer can only 7 tiles away but "detect" 8 tiles away Sight=7 Sensors=yes SensorsSight=8 --- if you go down this path, you may try experimenting with removing the cloaked tags from submarines and the sensors from destroyers, but ofc this would change gameplay quite a bit And like McPwny said, an alternative could be to mess around with armour types, perhaps make the seal special armour_1 and change the terror drone to light armour or something with 2hp But im not sure if infantry can have that armour type - It would require a lot of thought about rebalancing the game and re-appropriating weapons Edited March 22, 2021 by bbglas007 Link to comment Share on other sites More sharing options...
McPwny Posted March 23, 2021 Share Posted March 23, 2021 Sensors= and SensorsSight= actually work independently of eachother and both arent needed. also, SensorsSight= is the tag responsible for that bug where a squids sometimes still uncloak enemy units on the tile where they were destroyed Link to comment Share on other sites More sharing options...
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